Sideboard


First deck I've built on Tapped Out. I'd love some feedback.

This deck is built around getting creatures out fast and making them big and dangerous fast. That's about it. (It's also relatively cheap - the most expensive cards are probably the dual lands - as well as being nearly rotation-proof.)


CREATURES:

Dawnbringer Charioteers : Flying, lifelink, heroic. As good in constructed as it was in the prerelease.

Eidolon of Countless Battles: A creature OR an aura. Very handy. Also can get quite big/give big boosts for not much mana.

Fabled Hero : My favorite card ever. <3 Double strike is amazing. Heroic makes it better.

Favored Hoplite : 1-drop with a fancy heroic ability.

Heliod's Pilgrim: Lets me tutor up one of the auras that are the big heavy-hitters of the deck.

Hero of Iroas : Makes said auras even cheaper, and is a good target for them as well.

Lagonna-Band Trailblazer : 1-drop that's basically a wall. Only it can get bigger and attack.

ENCHANTMENTS:

Alpha Authority: In here mostly for the hexproof, but the other ability is nice, too. (WHY wasn't there a hexproof bestow creature in Theros block?)

Spectra Ward: My favorite card during the M15 prerelease, and even better when I realized it would fit well in here.

Unflinching Courage: I'm gonna be sad when this one rotates out; it does seriously good work. On a Fabled Hero, I can swing for 5 double strike lifelink trample as early as turn 4 and still have mana open for...

INSTANTS:

Ajani's Presence : Indestructibility is good against board wipes. And kill spells. And combat damage. And just about anything, really.

Gods Willing: Pseudo-hexproof, unblockability, immunity to damage, all at instant speed. With a scry tacked on. Just don't cast it for protection from white or green if you've got any of those auras on your creature...

Ranger's Guile: Plain old hexproof. Gotta love it.

SIDEBOARD:

Ajani's Presence : IN CASE OF KILL-SPELLS/BOARDWIPES, BREAK GLASS. Where the glass is covering this card.

Banishing Light: Anything I need to deal with that my creatures can't kill. Definitely in against control.

Suggestions

Updates Add

It's a change that I was thinking about for a while: Taking out some combat tricks and putting in auras that will have an effect apart from the heroic +1/+1 counters. With the release of M15, that change has finally happened. Spectra Ward and Heliod's Pilgrim were really just sealing the deal. Not gonna go into the details of what I took out and what I added; it doesn't really matter, and I'm lazy.

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Date added 10 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

20 - 4 Rares

12 - 3 Uncommons

13 - 8 Commons

Cards 60
Avg. CMC 2.41
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