I always liked the card Chasm Skulker and wanted to build a fun deck with it before it rotates out. The goal is to drop early prowess creatures to apply early pressure and eat removal, using cheap burn and red draw cards to trigger prowess. A turn three Skulker can easily grow to a 5/5 or higher on turn 4. From there you win by chaining together multiple draw spells per turn, triggering prowess and growing Skulker. With the graveyard full of cheap spells, delve cards like Tasigur and Treasure Cruise can help the deck to turn the corner. Polymorphous Rush can be used to copy a giant Skulker onto a smaller creature in response to removal to pop it for an army of squid tokens. Jace flashbacks draw spells and helps to fill the graveyard. I'm trying out a one of Brutal Hordechief to force blocks on Skulker and gain back potential life lost to fetches. He is also a good Polymorphous Rush copy target and is very good when we have a bunch of tokens out. Try the deck out! Let me know other cool interactions or if you find or have any advice.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

30 - 0 Rares

5 - 0 Uncommons

7 - 0 Commons

Cards 56
Avg. CMC 3.12
Tokens Emblem Jace, Vryn's Prodigy, Squid 1/1 U, Thopter 1/1 C
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