This began as a redo of my Guild Selesnya for the new age.

The goal is pretty straightforward, populate a bunch of small/medium/freaking-huge tokens and faceroll the enemy with help from Intangible Virtue and Collective Blessing.

Central token spawners here include: Lingering Souls, Selesnya Charm, Call of the Conclave, and Grove of the Guardian.

Populate cards: Trostani, Selesnya's Voice, Wayfaring Temple, Growing Ranks, and Druid's Deliverance.

Buffs and Bombs (the finishers): Intangible Virtue, Collective Blessing, and Armada Wurm.

My other RTR decks: Harvest the dead, and Collective Dorkiness.


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metropolitans says... #1

its been about 10-15 yrs since I last played this wonderful game but I recently linked back up with my collection after visiting my mother and got the "Magic Bug" again! (haven't played since between 4th & 7th Editions and am now @ the Ripe Old Age of 30 :P) .... But after buying a few boxes n dabbling, I seem to have stumbled onto this "deck type" as where I see myself going in Standard Play... It will be a Green & White "Population Deck", since I had gotten cards such as Call of the Conclave, Devout Invocation, Grove of the Guardians, Growing Ranks, Armada Wurm, & Elspeth, Sun Champion... These cards appear to me, to be a "Good start" towards creating this Deck for Standard Play.

You guys bring up some awesome cards to add to my G/W Populate deck, since I'm just getting back into the swing of things, almost every one of these cards is new to me, which is obviously awesome!

Cards that seem like "musts" for my G/W Pop. Deck (that I didn't mention above) are Wayfaring Temple, Intangible Virtue, Collective Blessing, & though it has no "populate effects" - Loxodon Smiter seems like a "must" in any G/W deck.... also possibly Wild Beast Master if room... Wayfaring Temple seems like a possible BEAST in this deck for only 3 converted mana & possibly pumped up big time - me likey! Other "smaller" cards such as Arbor Elf and Avacyn's Pilgrim seem like great cards to generate mana much quicker, thus speeding up the "Populate Machine"... Brave the Elements and Gods Willing also seem like nice, quick, little spells (both only 1W & Instants) to 'defend the hoard' against common Rakdos creature killers such as; Anger of the Gods, Heroes' Downfall, or Doom Blade. Now I know this deck is predicated on being Aggro so would you guys possibly consider the use of Brave the Elements / Gods Willing useless, other than my "Sideboard" of course? Sundering Growth is another card which I pondered, but will ultimately almost definitely just include it into my sideboard...

Are there anymore "G/W Pop. Cards" (modern) that I'm just flat out missing on??? I really like the idea of this deck bc from what I can see/what I've read; Rakdos Control decks would seem most likely to pose a direct threat to these hoards quickly, but my 'potential' protection cards will hopefully aid in the prevention of this happening... we shall see, it's still super-early in the game for me, but I'm excited to be back on my game! any feedback and/or criticism would be great!

December 5, 2013 2:59 p.m.

NOBOE135 says... #2

January 8, 2014 11:33 p.m.

Timekeeper says... #3


This deck was made before Voice of Resurgence existed and has not been edited since. And that doesn't even take into account the huge monetary cost of Voice that prevents me from ever getting one.

January 9, 2014 12:05 a.m.

NOBOE135 says... #4


January 9, 2014 6:57 a.m.

JRaynor says... #5

Learned a lot here while building my populate deck so +1, However, actual experience playing the deck leads me to believe the Arbor Elf and Avacyn's Pilgrim are a net drain on the overall efficiency.

Basically the deck operates well enough at 2 or 3 mana per turn that you don't need 1/5 of your spells to be lands with human fragility.

You only have 7 cards that cost more than 3 mana: Growing Ranks ,Collective Blessing , andTrostani, Selesnya's Voice

And you don't have any 3 drops that are worth more at turn two than a Call of the Conclave , Selesnya Charm , or Intangible Virtue

So don't mana ramp at all. Just replace the 8 mana producers w/ more cheap token producers and/or extra populate effects... and stick with the original idea of Flattening the opponent with a hoard.

Again, thanks for the deck

April 1, 2014 1:32 p.m.

jaccjacc says... #6


Your deck inspired me to be more drastic when it comes to card choice.I would really be happy if you could give my deck a visit Selesnya, populate the world

Only suggestions that comes to my mind is:Spear of Heliod

WIth all the mana ramp in your deck I can understand your comments on Wake the Reflections . I still think it's a solid card especially against aggro decks. It would allow you to put out two 3/3 centaurs on turn 2 which is pretty sweet, if you're lucky enough and get an Intangible Virtue you can hit with 2 4/4 on turn 3. Not bad at all I think.

October 8, 2014 2:58 p.m.

Whyte_One says... #7

I built a version of this with the idea of more token makers and trying to maintain the theme. I will post my results and thoughts on possible change ideas for you. It looks fun to play.

November 12, 2015 8:17 p.m.

I just wanna say, Beastmaster Ascension and Launch the Fleet SLAUGHTER in any run-of-the-mill token deck, and I would make the argument that most green/white populate decks are useless without them. Mine is set up pretty similar, but not quite as reliant on tokens as it is on single-turn damage, and I can set up 75+ damage attacks in a little over three turns with it. Most I've ever swung for by Turn 4 was 118 damage, with +3/+3 and trample (from Garruk Wildspeaker) and another +5/+5 (Beastmaster Ascension), plus a Wayfaring Temple picking up +6/+6 with Launch the Fleet. It can be well beyond devastating if executed right.

March 8, 2016 4:05 p.m.

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