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Just exploiting the duskmantle guildmage/mindcrank infinite combo. It's not exactly going to win a lot of tournaments but its worth it just to see your opponents face on the first game when you pull it off!

Packed with a bunch of disruption and counterspells so you can get your combo off or just mill them out with mindcrank or beat them to death with Jace's Phantasm or whatever. The scepters are in there for those delicious 1 and 2 cmc instants, you want removal? Done, you want counters? Done, you want card draw? Just imprint a thought scour on that baby. It also does despicable things with far//away. Expect long games which end very abruptly when you get the combo off, or you win on turn 4.

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Updates Add

It's been a while but I'm finally updating this deck with new cards and changing it to make it actually legal in modern! I think Baral is a good addition to the deck as it makes my mana leaks and remands super cheap and lets me dig for my combo. Snappy may be a bit of an ambitious addition but I plane on picking up a playset eventually.

As always any feedback is appreciated especially now since I've been out of modern for a few years.

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Date added 10 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

10 - 0 Rares

25 - 3 Uncommons

8 - 8 Commons

Cards 60
Avg. CMC 1.76
Folders Random Favorites, Need to playtest, Modern, Modern, ideas
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