pie chart

Consistent Solemnity

Modern* RGWU

Shagoth


Sideboard


This deck is a combo lock using Solemnity combined with either Phyrexian Unlife or the new Nine Lives card. Most of the deck is dedicated to protecting or getting the combo as quickly as possible. This combo means that you can't be damaged. I have achieved this soft lock on turn two many times. It does not win the game immediately, but in the long game it grinds out the opponent. It has a strange style of absolute control deck of mostly protecting your combo and gradually chipping away your opponents with typically weak cards. It also acts like a combo deck to dump your hand of tutors and combo pieces to get them out as fast as possible. This sounds like a mess, but there is a reason this works.

Serum Powder. Idyllic Tutor, Sphinx of Foresight, and having two combo pieces that do the same thing with Solemnity makes this deck have very good opening hands very frequently. Many of the cards help you get your combo without touching the battlefield, which leads to this combo deck not having to worry about the "bolt the bird" problem. Additionally, many of the ramp/consistency cards happen to be creatures. This is important.

Even though cards such as Simian Spirit Guide, Chancellor of the Tangle, and Sphinx of Foresight are not the greatest creatures, they are important to this deck similar to why Snapcaster Mage is both a win con in control decks as they are both a way to kill the opponent as well as speeding up the process of your deck. Chancellor of the Tangle is a card where games might last long enough to reward you with one. That's why there are City of Brasses in this deck for both the green, and that the damage is really weak against this deck. The biggest issue is protecting a combo that is intended to last for many turns. So there is a lot of interaction. Most of the cards can be stopped with the Rebuff the Wickeds. The problem is one card: Abrupt Decay.

I hate to admit but that "can't be countered" clause is kind of the biggest issue we will face. Spell Queller is a temporary solution and also a flying threat, so that can chip in more damage. I had to fully contend with going into green with Heroic Intervention just to deal with that card, but the good thing is that these two cards are good in any matchup with removal. Which is most of them. My main worries about this deck involve interaction. I don't want my crummy creatures to be stone walled for eternity and I end up losing because I exiled my hand to Serum Powder. Control decks in general and my sideboard seem troubling, so any suggestions for dealing with stuff like Force of Negation or Thought Seize? Thanks for reading this far.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Casual

91% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Modern legal.

Rarity (main - side)

0 - 3 Mythic Rares

50 - 9 Rares

0 - 3 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.32
Folders Modern Decks
Votes
Ignored suggestions
Shared with
Views