Budget Version of the Modern Krark-Clan Eggs Deck.
The goal of this deck is to get a really quick Krark-Clan Ironworks and use it and the "eggs" to draw out the deck and play Blue Sun's Zenith for a nearly-literal million.
One of the first observations that could be made is that though the deck is mostly comprised of W spells (not including the abundance of colorless) the land distribution is skewed firmly toward Islands. This is because most often you will only be casting W spells off of filter triggers. But, you always want the option of a turn 2 or 3 Reshape to get a Bloom; meaning you will only ever cast blue spells off of basic lands (for the most part).
[Open the Vaults/Faith's Reward+Artifacts]So, you have all these artifacts in play, do you? What are you gonna do with them? Put them in the graveyard and bring them back, of course! This is the main strategy of the deck: "buyback" artifacts and lands (you will destroy your own lands with Ghost Quarter to "ramp") and then reuse them to draw into the next recursion spell.
[Reshape+Lotus Bloom]This is the most important part of the turn 3 win. After removing the popular "Tron" strategy from the deck this is the way to get egregious mana before you should. You can keep a hand of two U lands and reshape and feel confident in the outcome.
[Ichor Wellspring+Krark-Clan Ironworks]Obviously Ichor Wellspring is a pretty good cantrip, but what about the second ability? Enter the Ironworks my little Wellspring, and draw cards... Draw many cards. Do note that as you reach the end of your combo you may find you do not have enough cards in the deck to draw, pay attention to this so you don't deck yourself.
Original credit to Kevin "Rogue Deckbuilder" Crimin for ideas that were used, riffed on, and abandoned. Thanks Kevin for helping me get into Modern!