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Armed with Scissors (M15)

Standard* Artifact Combo UR (Izzet)

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Sideboard

Sorcery (2)

Creature (3)


So this deck came about from testing another UB Artifact deck. I won't go into the all the synergy we have in the already core cards like Generator Servant and Shrapnel Blast , you can read through all that here: Hack and Burn (M15).

But in this deck we are changing the strategy FROM a more creature-based aggro deck INTO a much more combo-pump deck with cards like Titan's Strength , Armed / Dangerous and Goblin Electromancer. Giving our big creatures +3/1 and/or +1/1 and double strike can really end a game quickly. Preferably turn 3-4 before our opponent has the chance to interact with us.

Ideally, we want to be on this plan:

Turn 1: Land + Ornithopter

Turn 2: Island + Ensoul Artifact on Ornithopter and swing with a 5/5 in the air

Turn 3: Pump our 5/5 flier with Armed / Dangerous and/or Titan's Strength

We can also have a similar, but slower, effect with Darksteel Citadel:

Turn 1: Darksteel Citadel

Turn 2: Island + Ensoul Artifact on Darksteel Citadel

Turn 3: Swing with a 5/5 indestructible with possible Titan's Strength or Armed / Dangerous to pump.

Once we have our beefy 5/5, we are really looking to Goblin Electromancer into play.

Armed / Dangerous - Lightning Strike - Shrapnel Blast - Turn / Burn - Negate - Gainsay

All of these spells turn from 1U or 1R into just R or U.

This is really key in a deck that only plays 22 land because it allows us to, hopefully, untap with our big 5/5 in play and have mana to play MULTIPLE spells with potentially only 2-3 land in play because we are very likely going to be missing land drops.

Lets go over the new additions:

Armed / Dangerous is great but it is SORCERY speed so keep in mind can only cast this BEFORE blocks. Ideally we are wanting to use this when our opponent is tapped out or really put them to the test to see if they want to block with their value creatures.

Lets not underestimate how powerful pump spells can be and how, once you have shown them, they force your opponent to play around them and play a much different game.

Decks like these that require certain cards for our powerful synergy to happen and really benefit from scry and cards like Magma Jet to find what we need. We can play Titan's Strength in a deck like this for the scry and synergy with Armed / Dangerous and we can do cute things like upkeep this to potential find what we need that turn to win.

I am very seriously considering splashing green for Ghor-Clan Rampager and the DANGEROUS side of Armed / Dangerous in the rare spots where I WANT my opponents creatures to block my Scuttling Doom Engine and kill it to deal the last points of damage on a stalled board or when I can't find Shrapnel Blast .

Thoughts and feedback welcome!

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

20 - 3 Rares

23 - 5 Uncommons

11 - 7 Commons

Cards 60
Avg. CMC 2.63
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