Werebear

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Werebear

Creature — Human Bear Druid

: Add .

Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

leovolt884_ on Golgari Limbo

2 months ago

It actually came to my attention that there were many more of these effects for one mana at instant speed just worded different enough to not appear in my searches. What would you recommend I cut from the deck? I could probably cut one copy of Dredging Claw and the Werebear doesn't seem too necessary with all the power I have on other creatures. If I cut a claw, the bears, and maybe trim an Unearth that should be decent space for some additions. I'm not sure about a whole playset of Walker of the Grove because it kind of is dead space in hand until turn 6 when i can evoke with an instant. The deck is too aggressive to run 4 dead draws, since it will very rarely if ever end up being hard cast for 8.

DreadKhan on Dances with Bears

1 year ago

I'm not sure if it's a good enough card, but I've always been fond of good old Werebear. It can be nice and beefy sometimes, but it's also a mana bear. There is also Bearscape, both Werebear and Bearscape care about cards in the graveyard, so you can look at cards that put the unwanted cards in the graveyard rather than bottom of the library, so something like Tapping at the Window or Tracker's Instincts over your Commune With Spirits, there is also Commune with the Gods, which puts an impressive 4 cards in the graveyard. I like the idea of a bear deck that does some scavenging/generally makes a mess, but there is nothing wrong with what you're already doing.

legendofa on I really miss flavor text

2 years ago

Profet93 Quick tip for you.

Werebear

[[Werebear (ODY)]]

Profet93 on I really miss flavor text

2 years ago

Werebear - Definitely an American for sure. EDIT: Can't figure out how to find the old edition.

"The right to bear arms"

Coward_Token on Innistrad: Crimson Vow

3 years ago

I only just realized that Reclusive Taxidermist is a throwback to Werebear, which feels weird on this plane.

Epicurus on Card creation challenge

3 years ago

Ok, so,

1) I can't count how many times I've driven through a literal field of shit doing 100+mph. My record speed I couldn't even tell you, but the speedometer registered 145, and I buried the needle so hard that I had to bang on the dashboard a bunch of times to get it unstuck.

2) I did roll a car once. It was a different car - a 92 Mercury Topaz - and the breaks went out going around a 90 degree curve driving at least 75mph (hard to pay attention to the speed you're going in that kind of a situation).

3) The emergency break is your friend. Especially on gravel roads.

4) Werebear was my favorite card for a really long time. It was in practically every green deck I built in the late 90's.


Beast-Marked Ranger

Creature - Human Werewolf Ranger

Daybound

: Add

2/1

///

Thrice-Cursed Ursan

Creature - Bear Werewolf

Nightbound

Trample, Menace

: Add

4/3


Double ninja'd, which I figured would happen. See above for next challenge.

jamochawoke on

3 years ago

I love this Ape tribal deck!

My only criticism is that you don't have enough human fodder for Kogla, the Titan Ape since he's one of your main forms of removal in your deck. You've only got Eternal Witness.

I was thinking maybe you could replace your Llanowar Tribe with Karametra's Acolyte or Citanul Hierophants ? Not only do they offer the potential for much more green mana per tap than the Tribe, they also are humans for Kogla to toss back.

Elfhame Druid could be replaced with Somberwald Sage which would actually net you 1 more mana for casting Kogla and 2 more mana all the time for other creatures.

You could also replace Sakura-Tribe Elder with Diligent Farmhand . While not as good as a one-off as the Elder it does fill the same chump block and sac for a land niche, it counts as an extra pump for the jank pump spell Muscle Burst which is mega flavor, and is a human for Kogla to toss. There's also Krosan Wayfarer which has the downside of only getting a land from hand rather than tutor or Primal Druid which has to die from the combat but at least lets you tutor.

I know you are probably using Llanowar Elves for an early play and ramp, but if you didn't need that extra (G) per tap you could replace it with Drumhunter which gives you needed card draw, a colorless mana per tap, and is a human for Kogla to toss. Some less good options but still ok since they're lower CMC than Drumhunter is Werebear , Honored Hierarch , Harvester Druid , Sylvok Explorer , or Humble Naturalist .

If you need a ramp creature to combo off with look no further than Hope Tender , Juniper Order Druid , Ley Druid , or Krosan Restorer to untap a land that produces big mana or Hidden Herbalists which would actually combo off of Kogla's tossback if you have something that could benefit from ETB's.

There's also Setessan Petitioner which would allow you repeated lifegain on ETB if you needed it.

kpres on Card creation challenge

3 years ago

Dire Were-Rat

Creature - Rat

When Dire Were-Rat enters the battlefield, each player discards a card.

Doomshift - : If you have four or more card types among cards in your graveyard, this creature becomes Monstrous.

As long as Dire Were-Rat is monstrous, it gets +4/+3, it has deathtouch, and it attacks each turn if able.

1/2


There, it's a new werewolf transformation mechanic. I didn't want to make it a werewolf because there's already an established night/day dual faced card thing going on for them, but I sort of followed in the footsteps of Werebear and the Delirium mechanic from the last Innistrad set. This card would appear in a future Innistrad set where there's still a bit of Emrakul's influence going on. The mechanic also pulls on Monstrosity, and allows for other cards to be made that could interact with a card that's Monstrous.

Create an instant or sorcery that buffs a creature, but buffs it more if it's Monstrous.

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