Vile Manifestation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Vile Manifestation

Creature — Horror

Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.


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Recent Decks

Vile Manifestation Discussion

bophaybayquay on Resounding Kek

2 months ago

Vile Manifestation says hello

Mice_Overseer on The Loch-Nez Monster

6 months ago

Vile Manifestation & The Scarab God? Keep us updated on how this goes, my own attempts to make this sort of build work were pretty embarrassing so I'm very pleased to hear that someone is doing it properly.

Ogoki on Esper Cycling

6 months ago

Yeah Vile Manifestation and Key to the City worked well when the deck was all cyclers. Striped Riverwinder Curator of Mysteries Lurching Rotbeast at 4 each and then all the spells to go with it. This made it easy to hit enough creatures for God Pharoahs gift and then the vile manifestation was a beating. With all that stuff maybe hes just a decent blocker for 2 mana. Plus you can cycle at instant speed, or use the key, to mess with combat.

jboss1642 on Esper Cycling

6 months ago

Ogoki I was wondering about Vile Manifestation. It seemed good at first glance but I feel like it is just too slow. Turns 2 through 4 you are unlikely to have enough cycling cards in your graveyard for it to really kill creatures outside of maybe a Khenra or chumping Ragavan and then after that it seems unlikely you will have the 4+ cycling cards in your graveyard you need to kill medium and big things, or else at that point you would be better off with something like TSG. I could be way off here as I haven't playtested it enough, so is there something I'm missing.

As to Key to the City, I like it as a repeat enabler and a source of card draw, but I will almost never use the first ability for it's intended purpose and I don't know if it's worth it over the removal. It hasn't even been on my radar so I'll be interested to see its results.

For Abandoned Sarcophagus this was I think literally the last card to be cut, because I preferred the added removal over a card with no immediate impact and I didn't feel like there was enough that I need to get back from my graveyard to warrant it. That said, I could be swayed on this, I just don't think the targets are that great as they are purely counterspells and maybe a Cast Out.

Thanks for your feedback and I will definitely try to update with any changes. The GP isn't for a little while, but hopefully sufficient playtesting will reveal holes that need to be fixed.

Ogoki on Esper Cycling

6 months ago

I played something like this for a while and found the best payoff was Vile Manifestation and Key to the City. Archfiend looks like he should be good but I could never get him to stick. Maybe consider using Abandoned Sarcophagus to get your cyclers back. In the end i think you might find that going all in on control and drake haven is your best bet or switching to God pharoahs gift. Keep an update if you could, im interested to see how this decks plays for you.

purplesandpaper on Cycler

6 months ago

Oh sorry, I didn't see Vile Manifestation in there. You still need more 2-drops though.

purplesandpaper on Cycler

6 months ago

You need some 2-drops like Vile Manifestation.

Blaze_Unicycle on Blue Black Cycle

7 months ago

I like it. If you have room in your budget the cycle lands would work really well here. Also Cunning Survivor would be nice for being unblockable, Nimble Obstructionist could be good in niche places, Pull from Tomorrow can be nice card draw and lets you discard, which can place some cards with cycling into your graveyard for Vile Manifestation . Have you tested this deck at all yet? I'm curious to know how it is performing.

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