Creature — Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
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Vile Manifestation Discussion
2 weeks ago
In my experience building a somewhat similar deck Vile Manifestation rely's heavily on cycled cards. If you don't have enough he doesn't become as big as you would like. I like how you have 2 strategy's going on with cycling and the -1/-1 stuff but they may clash if you don't get the right draws. maybe throw in a few Fatal Push for cheap removal or a couple Wander in Death in case your combo is removed, that way you can at least return for a 2nd chance at your combo whilst boosting your Vile Manifestation.
3 weeks ago
2 months ago
3 months ago
dthoreson813 I don't know if you saw, but Vile Manifestation is already in the deck. As for Enigma Drake, I would like it if it had cycling. The deck also has a hard time supporting Red Mana. Other than just the 4 Canyon Slough, it would be hard if I just had gotten stuck with some in hand. Also, I do not feel like rearranging the mana base to go 3 color is entirely worth it. Thank you though.
3 months ago
Well first off, I would add a little bit more land for security, also maybe Mortuary Mire would do you a little good, to keep the cycling going.
I get the aim of this deck is more on direct damage, but I think it would be cool too play with creatures too, just in case you don't necessarily get your needed enchantments.
Flameblade Adept would be cheap aggro and works well with your mechanic. Vile Manifestation also seems like a good, cheap play.
Overall, I think your theme is cool, but you also need to think of what your opponent might throw at you. Having creatures that are easy to get on the field are important.
3 months ago
Sound advice. I ve been tinkering with my modern deck for an upcoming PTQ so I haven't done any more testing with this yet. I could definitely go for building around drake heaven to build up sac outlets for the demon, that's a great idea.
Most of the aggro I'm seeing in my local area is g/r insane pump shenanigans with Electrostatic Pummeler, Voltaic Brawler, Bristling Hydra etc, which makes chump blockers usually pointlessc as I'm taking tons of trample damage regardless. And then there's the hexproof....
Because of all this, I tend to favor straight counters over creatures, unless I have the potential to take 8+ life away in one swing (which Vile Manifestation and Apocalypse Demon can do pretty easily)) thanks to how much im cycling in most games.
After my PTQ on Saturday I intend to return to this project and make some alterations based on your suggestions. I appreciate your time!
4 months ago
Been playing something similar and have found Key to the City to be clutch. Helps get cards for the gift, makes Vile Manifestation unblockable, and helps the archfiend. Also added Angel of Invention without and white sources and use her just for reanimation. The life gain can be huge.