|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
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Creature — Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
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Vile Manifestation Discussion
4 days ago
I like it. If you have room in your budget the cycle lands would work really well here. Also Cunning Survivor would be nice for being unblockable, Nimble Obstructionist could be good in niche places, Pull from Tomorrow can be nice card draw and lets you discard, which can place some cards with cycling into your graveyard for Vile Manifestation . Have you tested this deck at all yet? I'm curious to know how it is performing.
1 week ago
Have you thought about adding Abandoned Sarcophagus? Laboratory Maniac would ensure that you don't deck out. I feel like there are too many creatures present, as cycling decks usually are heavy on instants and sorceries. Maybe remove 1-2 Vile Manifestations? Regal Caracal is a creature that can hold its own, so I would think about adding it. All in all, great deck, definitely worth an upvote!
3 weeks ago
I love this. Have you considered Vile Manifestation for the black 2-drop slot, though? I just worry that Glint-Sleeve Siphoner might not trigger all that often, considering it's the only source of energy in the deck.
3 weeks ago
How does this deck work for you in standard? I have been working on a similar deck for a couple of months now and feel like it lacks a little. my deck is more cycling though. I use Flameblade Adept and Cunning Survivor but use Vile Manifestation . Since I am on the cycling route to boost creatures (mostly cunning survivor) I use Champion of Wits, bicycle lands (for the discard, mana fixing and cap my land drops), Censor, Vizier of Tumbling Sands and Hieroglyphic Illumination. The other big thing I use is Fateful Showdown since it discards my hand and draws that many cards (minus 1 because fateful gets used). Basically if you have 2 survivors on the board and can cast fateful showdown for 4 discards at the player, you can deal 14 damage on that swing (turn 4?). My plan b is a couple of locust gods since I have some draw power. Plan c is a single Abandoned Sarcophagus. if you wanna compare notes and try to improve this deck, I'd be up for improving on them. I am gonna post my version of the deck when I finish this comment.
1 month ago
I came back to say that I tinkered with my own deck based off what you had put together with the cycling and Archfiend of Ifnir. It's a lot more fun and interactive now! I'd always wanted to fit Archfiend in somehow, and I could never make it work. Taking a step back and approaching from a cycling-first (via Archfiend, Vile Manifestation, and Abandoned Sarcophagus), -1/-1 counters second angle made it all come together very nicely. Now that the deck benefits from cycling cards, protection like Haze of Pollen are life savers. Great job!
Looking at the changes you've made, however, trying to change the deck to a WBG theme just for Angel of Invention and Anointed Procession seems like stretching it too thin (Grind / Dust's Dust can be cast with Channeler Initiate). U/W Gift likes Angel, and a variant of that would certainly enjoy the benefits of Procession, however.
1 month ago
I would definitely recommend picking up 4 copies of your important cards. These would be Vile Manifestation, Horror of the Broken Lands, Grisly Survivor. You should also pick up some copies of Archfiend of Ifnir and Cast Out, maybe a few Forsake the Worldly or Faith of the Devoted For more consistency I would definitely recommend playing all the copies you're allowed to of the important cards. For what to cut, just get rid of the 1-of or 2-of cards that don't work well with the strategy.
1 month ago
Response to Waffles13.
I really like the idea of adding in the deserts. Not only will they add more cycling cards but it will also give Ifnir Deadlands something to target besides itself. Also removing some one drop cycling cards means I won't have much else to do turn 1 so putting down a tapped land will be a good option.
I'll take your advice on removing the Dissenter's Deliverance and replacing it with Without Weakness. Not having targeted removal on my end requires me to at least block an opponent's removal as much as possible. From looking at https://www.mtgtop8.com/topcards standard artifacts, it looks like most of the top artifcats are artifact creatures and I can remove those with the Archfiend of Ifnir so I'm going to remove the Dissenter's Deliverance from the deck entirely.
Vile Manifestation seems like a great card seeing as it has 4 toughness which is enough to dodge the common 3 damage removal spells and block small creatures. However, it doesn't synergize very well with Abandoned Sarcophagus so I'm not sure how well it would end up doing in my deck. I'll put 4 in my sideboard to put in against aggro decks because I plan on taking out the Abandoned Sarcophagus in those matchups.
Haze of Pollen seems useful but the 3 cost cycling is turning me off of it. I think that Heroic Intervention is a much more flexible card because it can block board wipes, targeted removal of my creatures or artifacts, or even allow me to chump block with my creatures without them dying. That last one I think makes it perform a similar function to Haze of Pollen and I like the flexibility that it provides. I'll test it out though if I get the chance.
I think Driven / Despair is better than it seems. For two mana I can usually draw at least one card because of Key to the City, which (2 mana for one draw) is equivalent to a cycling and sometimes better. I'll usually have other creatures that I can attack with and not just the tokens. If I can swing with 2 creatures then that makes it better than Costly Plunder and Painful Lesson. Also for Costly Plunder I would need to sacrifice a creature and I would most likely want to sac a token. If I have a token, then I can attack with it instead of sacing it to get the extra draw. I'm not a fan of Sword-Point Diplomacy because my opponent can make me discard any important draws I get. Driven / Despair also allows me to gain more than two cards, and in a deck with so much card advantage, I don't think other draw spells do enough. The card is also a good target for Key to the City to toss because it still has an effect from the graveyard. The second effect, Despair, seems like it would really mess with my opponent's plan if I can make them discard at least two cards.
1 month ago
Interesting concept! Archfiend of Ifnir is hard to work into this style of deck, I think. Typically blue is better at cycling but these colors get all the fancy snake tokens.My recommendations: Dissenter's Deliverance is a cheap nifty cycle card but might not find use in a lot of match ups besides being a cycle trigger. Maybe main board Without Weakness and sideboard Dissenter's Deliverance. If you go this route then I definitely feel you want Haze of Pollen main board and Heroic Intervention can chill sideboard if you really think you need it. Desert of the Glorified and Desert of the Indomitable are both great here and you could probably use 2 of each??
I'm not sure how badly you need Driven / Despair. You already have Archfiend of Ifnir as the main win condition along with Horror of the Broken Lands and Key to the City. Not to mention you're relying on the idea you have hipatra/ifner combo in full swing. A more reliable card draw could be of use like Costly Plunder, Painful Lesson or Sword-Point Diplomacy.
Hopefully any of this helped! I love the idea behind this deck.