Sage of the Inward Eye

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sage of the Inward Eye

Creature — Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. (Damage dealt by those creatures also causes their controller to gain that much life.)

9-lives on Rainbow+Colorless= Prevention

3 years ago

Can anyone recommend cards? I looked through like 900 cards and only found a few useful cards. I would like to run wizard tribal, but those are not always the best. My favorite cards i've found so far are Sage of the Inward Eye and Warden of the Eye. Both Djinn Wizards and both very useful. I might run these cards with some other cards, but I don't want to run Eldrazi just because unless they're indestructible and hexproof, they will be hated or destroyed or imprisoned.

FauxFaux on Card creation challenge

3 years ago

Whenever Khans block dropped, and the fetches were on the rise, I can’t say how many boosters I bought just to get a Sage of the Inward Eye. So many.....so so many.....

So, I’m going to retroactively make this card good, only to make my nightmares a little softer lol.

Sage of the Eye

Creature - Djinn Monk

Prowess

Lifelink

Whenever you cast your second Instant or Sorcery spell, it gains rebound.

2/4


Eat that, Damn Mantis Riders! More like Jeskai burn in hell! >:/

Create a Legendary Creature from History! Maybe a King or Religious Figure?

The_Eyeless_One on Shu Yun, the Silent Tempest

6 years ago

Alright, all of those suggestions seem more than fine to me Aaerys, and with Flying Crane Technique I could see even 1/1 with prowess become quite deadly. Maybe even making the 1/1 becoming an alternate finisher.

Soulfire Grand Master also seems quite good and I should get it when I can. Fury of the Horde + Soulfire Grand Master looks like a pretty alright combo too me.Ojutai Exemplars and Sage of the Inward Eye both looks good as well, though I do not know what I could possibly take out from the deck?

So any suggestions about that would be lovely! :)

Aaerys on Shu Yun, the Silent Tempest

6 years ago

From a quick glance it looks really effective. Here's a few cards you might consider too:Ojutai Exemplars, Sage of the Inward Eye, Soulfire Grand Master and Flying Crane Technique although it may be a little too high CMC.

Good luck! :)

Podkomorka on The Giving Goat

7 years ago

to make room for these I would actually keep the amount of lands you have and remove some of your creatures instead, I see a few that would slow your game plan down and overall under preform. Sage of the Inward Eye, Mirror-Sigil Sergeant, Master of Predicaments, Daring Thief, Bronze Bombshell

DaringApprentice on Burn Baby Burn

7 years ago

For more cards that care about you casting noncreature spells, see Abbot of Keral Keep, Pristine Skywise, Sage of the Inward Eye, Sage-Eye Avengers, Soulblade Djinn, Cunning Breezedancer, Goblinslide, Mistfire Adept, Monastery Swiftspear, Quiet Contemplation, Seeker of the Way, Skywise Teachings, Tapestry of the Ages, and Elusive Spellfist.

Also, if you're looking for infinite combos involving noncreature spells, get Dovescape and Guile out, then cast any noncreature spell with a CMC greater than 0, and you can get infinite 1/1 white and blue Bird creature tokens with flying.

Arvail on Non-Legend As Commander (Thought Experiment)

7 years ago

I think I'd do Sage of the Inward Eye. Powerful, cool color identity, flavorful, not broken, and reasonably costed.

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