Marauding Raptor, Spells and Abilities in Response

Asked by TanhelNet 2 years ago

Hello, i've got some problems in understanding Marauding Raptors second ability, especially its interactions with other abilities or spells. To simplify it: Is it possible to prevent an entering creature with toughness 2 or less to be killed by Marauding Raptor?

For example, does Drover of the Mightys first ability give it the additional stats before it gets killed by the dino?

Or can i cast something like Sudden Spinnerets or put a counter with Basri's Solidarity on a creature to save it?

RSVP at your own risk - Thank you very much :)

Polaris says... Accepted answer #1

Drover of the Mighty and Sudden Spinnerets work. Drover's ability is a static effect, so if you control a Dinosaur it will enter as a 3/3 and be a 3/3 the entire time (it wouldn't actually trigger things like Mentor of the Meek because it doesn't enter as a 1/1). Sudden Spinnerets can be used in response to Marauding Raptor's trigger as you said, and will keep the creature alive.

Basri's Solidarity won't because it's a sorcery, so you can't cast it until after Marauding Raptor's ability resolves.

December 29, 2021 1:16 a.m.

TanhelNet says... #2

Okay. So, statics and everything at instant speed will work, but sorcery speed doesn't. Thank you very much :)

December 31, 2021 6:24 a.m.

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