Assembled Alphas

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Assembled Alphas

Creature — Wolf

Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

legendofa on B/R Goblin Burn

10 months ago

You're not likely to cast Lava Axe or Assembled Alphas off 20 lands with no ramp, unless the game goes long (which is what a burn deck does not want). This is more Goblin tribal than burn; burn wants pretty much every card in the deck either be a land or say "(card name) deals (#) damage to (target)" like Shock or Lightning Strike (and if you can get ahold of some, Lightning Bolt). Every card that's not immediately dealing damage is slowing a burn deck down. Goblin tribal generally focuses on lots of creatures pumping each other up and attacking fast and hard, which is more of what you have here. Both strategies are viable, and there's a little bit of overlap, but they're not interchangeable. To give you an idea of the similarities and differences,

https://www.mtggoldfish.com/archetype/burn-a2dd1132-5301-4882-907a-7b668da3b58a#paper is a tournament-level burn deck.

https://www.mtggoldfish.com/archetype/modern-8-whack#paper is a tournament-level Goblin deck.

Also, look for Goblin Grenade.

legendofa on What happens if you give …

2 years ago

Yes. The key phrase here is "becomes blocked by a creature," so Assembled Alphas's ability triggers for each creature blocking it.

If the wording was simply "Whenever Assembled Alphas blocks or becomes blocked, it deals..." it would only check if it's blocked or blocking one or more creatures, yes or no.

Polaris on "Whenever ____ becomes blocked," Questions.

2 years ago

The wording you're looking for is "Whenever this becomes blocked by a creature," which will trigger for each blocking creature. Assembled Alphas, for example, can just straight-up end the game with this combo. Mtenda Herder will work as well.

henkdetenk on Tovolar

2 years ago

Heeft meer Assembled Alphas nodig.

M_Malcom on Need help building a deck …

5 years ago

I would go with a red green efficiency build. Here’s just an idea of a list.

Creatures 4x Goreclaw, Terror of Qal Sisma 4x Alpine Grizzly 4x Werebear 4x Ashcoat Bear 4x Immerwolf 4x Lupine Prototype 4x Young Wolf 2x Wolf of Devil's Breach 2x Assembled Alphas

Spells 4x Sarkhan's Unsealing 4x Rhonas's Monument

Land 12x Forest 4x Mountain 4x Game Trail

Sideboard 4x Heaven//Earth 2x Tormod's Crypt 4x Feed the Clan 2x By Force 2x Back to Nature 1x Red Sun's Zenith

It’s a simple strategy, play creatures when you shouldn’t and get triggers off of Sarkhan's Unsealing, Rhonas's Monument and Goreclaw, Terror of Qal Sisma. Play fast and play bombs. The Sideboard is a little shakey and you can probley do better than I could.

Hyperalgialysis on Heavenly Armies

6 years ago

This deck would greatly benefit from more copies of the same creature. A decent portion of your commons are pretty hard to play. 3 examples would be Wojek Halberdiers (pretty bad unless you have 2 other creatures), Voice of the Provinces (6 mana for a 3/3 flier and 1/1, this could be a Seraph of the Sword for 4 mana and have more value) and Gavony Ironwright (has little value unless your life total is 5 or less). I would try and get more copies of your solid creatures. If you are trying to keep a somewhat low budget, you can search for rares and mythics that are less than $1 or so and pick some that fit well. Seraph of the Sword is a good creature, and while a high cost Assembled Alphas at least has a good combat ability. It would help people on here if we knew if you were trying to play a competitive modern deck, or if you play more casual kitchen table magic. While you are looking for upgrades try and avoid conditional cards like Massive Raid it is removal, but if you have no creatures it is a dead card. One last thing, your deck needs to be 60 cards, anything more and you are just decreasing your chances of drawing something useful, and try not to go above 24 land unless you are running a control deck, which this is not.

Oloro_Magic on Wolf Pack

6 years ago

I would add red simply for Immerwolf, lord cards are invaluable in magic. Additionally, Coat of Arms has great tribal synergy. All the ramp seems out of place, wolves tend to not be expensive and as such they don't need all the ramp.

Other wolf cards to consider with red are Pyreheart Wolf, Assembled Alphas, and then if you are open to werewolves Duskwatch Recruiter  Flip and Mayor of Avabruck  Flip are second to none and if you flip them (Waxing Moon, Moonmist) with Immerwolf out they don't flip back and stay in the werewolf form that makes them so good.

Pieguy396 on 6 million, choose one

6 years ago

I would strongly recommend going down to 60 cards. Because of the only-4-of-a-card limit, every card you add over 60 reduces your chances of drawing your best cards. I would recommend cutting the Assembled Alphas (doesn't really impact the board enough), the Trespasser's Curses (same, a 1-life drain doesn't really do enough to prevent your opponent from playing creatures), 2 of the 4 Wasteland Scorpion (useful, but 4 is probably too many), and the 3 Frontline Devastators (a 3/3 for 4 isn't that good). I would also recommend replacing the Shocks with Magma Sprays (graveyard recursion is strong in Standard now), and the Blur of Blades with Abrades (much more versatile). In any case, I love this deck. Have fun with it!

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