Creature — Wolf
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
|Have (2)||gildan_bladeborn , metalmagic|
Printings View all
|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Assembled Alphas Discussion
2 years ago
I would go with a red green efficiency build. Here’s just an idea of a list.
It’s a simple strategy, play creatures when you shouldn’t and get triggers off of Sarkhan's Unsealing, Rhonas's Monument and Goreclaw, Terror of Qal Sisma. Play fast and play bombs. The Sideboard is a little shakey and you can probley do better than I could.
2 years ago
This deck would greatly benefit from more copies of the same creature. A decent portion of your commons are pretty hard to play. 3 examples would be Wojek Halberdiers (pretty bad unless you have 2 other creatures), Voice of the Provinces (6 mana for a 3/3 flier and 1/1, this could be a Seraph of the Sword for 4 mana and have more value) and Gavony Ironwright (has little value unless your life total is 5 or less). I would try and get more copies of your solid creatures. If you are trying to keep a somewhat low budget, you can search for rares and mythics that are less than $1 or so and pick some that fit well. Seraph of the Sword is a good creature, and while a high cost Assembled Alphas at least has a good combat ability. It would help people on here if we knew if you were trying to play a competitive modern deck, or if you play more casual kitchen table magic. While you are looking for upgrades try and avoid conditional cards like Massive Raid it is removal, but if you have no creatures it is a dead card. One last thing, your deck needs to be 60 cards, anything more and you are just decreasing your chances of drawing something useful, and try not to go above 24 land unless you are running a control deck, which this is not.
on Wolf Pack
3 years ago
I would add red simply for Immerwolf, lord cards are invaluable in magic. Additionally, Coat of Arms has great tribal synergy. All the ramp seems out of place, wolves tend to not be expensive and as such they don't need all the ramp.
Other wolf cards to consider with red are Pyreheart Wolf, Assembled Alphas, and then if you are open to werewolves Duskwatch Recruiter Flip and Mayor of Avabruck Flip are second to none and if you flip them (Waxing Moon, Moonmist) with Immerwolf out they don't flip back and stay in the werewolf form that makes them so good.
3 years ago
I would strongly recommend going down to 60 cards. Because of the only-4-of-a-card limit, every card you add over 60 reduces your chances of drawing your best cards. I would recommend cutting the Assembled Alphas (doesn't really impact the board enough), the Trespasser's Curses (same, a 1-life drain doesn't really do enough to prevent your opponent from playing creatures), 2 of the 4 Wasteland Scorpion (useful, but 4 is probably too many), and the 3 Frontline Devastators (a 3/3 for 4 isn't that good). I would also recommend replacing the Shocks with Magma Sprays (graveyard recursion is strong in Standard now), and the Blur of Blades with Abrades (much more versatile). In any case, I love this deck. Have fun with it!
3 years ago
First of all thanks for your feedback, your comment is much appreciated!
You gave my allot of interesting thought to consider about, especially Volcanic Offering and Ghostly Prison are great cards i might add. And after checking your deck, Protector of the Crown and Purity might also be interesting additions to consider as well, but I'm unsure how well my mana curve would flow adding 2 more 6 mana creatures to it.
Actually I don't think Malignus ever had trouble getting through an opponents defense for me thus far. With the amount of wipes, trample and battlefield control I run he always has been able to bring allot of bang for his buck.
I agree the Isochron Scepter has better use with blue and I won't miss it whenever i play a game without it, however I consider this card a mini-game to this deck where whenever i find it, it's a fun extra feature to my game. Deflecting Palm, Ride Down and Temur Battle Rage have been solid win conditions to this deck since the beginning and also Swords to Plowshares or Condemn are great imprints for the scepter. That Disenchant made it to this deck might be the poorer choice over Return to Dust or even Revoke Existence. But it's an extra imprint option and it helps my curve better. I have yet to decide if I should keep it however.
Browbeat is a bit tricky yes, also since it's this deck's only card advantage. But I've tried Emeria Shepherd and it's just too expensive. I always end up with better options to play. Urza's Incubator is in the same spot however. While this card greatly benefits me to get Gisela on the field asap, it can even work against me in the long run as angels are a popular theme to play and over the development of this deck fewer and fewer angels stay. But i also haven't updated this deck since the Amonkhet so far. Oketra's Monument might replace the incubator and Bloodlust Inciter, Onward / Victory or Pyramid of the Pantheon seem kinda interesting.
Lastly I used to run Inferno Titan in this deck, but when i saw the Assembled Alphas i fell in love with that card and decided to retire the titan for the alphas. I can't say I've had any regrets thus far.
3 years ago
I've recently started tinkering on a Gisela list and came across your list. You came to the same conclusions as me regarding Pyrohemia and Manabarbs and you're absolutely right I think these are among the best cards. I'd also run Burning Earth though. A couple of cards you run I'm not really sure about. Crawlspace is a card I never really liked. I prefer Ghostly Prison over it. Haunted Cloak is an interesting choice and vigilance is a pretty underrated ability in multiplayer, but before I'd add Swiftfoot Boots for redundancy next to the greaves. Now for the Isochron Scepter thing. I get it, the card is great but it's much less so without blue because with blue you can imprint counterspells which means it can protect itself. But if it gets removed you just got 2for1-ed. Also by playing a card like Disenchant as opposed to a much more powerful card in Return to Dust, you limit your deck construction severely just for the possibility of imprinting something into the scepter. I'd remove the scepter and play more powerful removal like Volcanic Offering (and cut Molten Rain on the process). I've never tried Assembled Alphas but it doesn't seem bad at all. I might consider it myself. Malignus is a good card but I think it's better if you play Fling or if Brion Stoutarm is your commander. The problem it has is a lack of evasion. There are too many Wood Elves an Solemn Simulacrum-type cards in the format for a creature like this to ever get through. Browbeat is also interesting. Without a damage doubler out I think it's not good enough but with one out it might be worthwhile. But I'm generally very sceptical about one-time value cards. I'd rather get my value from a permanent, such as Emeria Shepherd, especially because you also run Urza's Incubator. These are the most important things I needed to say.
You can check out the Gisela list I'm working on, maybe you find something else that inspires you: Pressure Fort
3 years ago
Upgrading the quality of the deck a bit!
- Skyshroud Claim
- Nature's Lore
- Spirit Mantle
- Chariot of Victory
- Far Wanderings
- Seal of Primordium
- Assembled Alphas
- Linvala, the Preserver
- Sundering Growth
- Karmic Guide
- Rakeclaw Gargantuan
- Vagrant Plowbeasts
- Naya Charm