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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
Asder on
UB faerie tribal
1 week ago
If you're doing a sideboard Bitterblossom is good in general, but especially against control. If you want to lower your curve to get under midrange decks Faerie Mastermind is a good option, if you can find space for a playset they like hanging out with each other and triggering together.
Heres some quickfire staples worth considering I haven't seen anyone mention yet: Fatal Push, Counterspell, Infernal Grasp, Harbinger of the Seas, Stern Scolding, Thoughtseize, Sheoldred's Edict
theNeroTurtle on
Kaervek, the Punisher Creature Deck
1 month ago
Since you are focused on attrition and budget, I would try to squeeze in a few removals or unblockable items using your instant cards only after they have declared a blocker.
Those are all low price cards.
Rhadamanthus on If I make Spellskite a …
1 month ago
A target-changing effect can only change a target to another legal target. In your example, if you activate Moon's ability on Infernal Grasp, the Grasp's target won't be changed.
ContraMundi on If I make Spellskite a …
1 month ago
Hi,
I have Princess Yue on the field as well as Spellskite. I am playing a clone to copy Yue, the clone will reenter as the Moon, then copy Spellskite and turn it into a land with the Spellskite ability.
Can I still redirect spells like Infernal Grasp for example that target other permanent types like creatures to my Spellskite land to make the spell fizzle?
Thanks
CommanderNeyo on
Lord Tiago, Forsaken Spellbinder (Updated Again)
5 months ago
Personally, I would remove the following:
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Vampire Hexmage, as it only works well with Thing in the Ice Flip - and is otherwise a dead card. If you really want the effect, you could consider Heartless Act, which works as removal or can trigger Thing in the Ice Flip at instant-speed.
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Murder, at 3 mana is a high price to pay to remove a creature, and there is more efficient removal out there. Consider cards like Fatal Push, Dismember, or Infernal Grasp
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Dash Hopes, giving your opponent the choice to keep their spell is not ideal for a control deck like this one.
I would put 2 or 3 Murktide Regents in the mainboard, as the card is a powerful wincon.
Psychic Frog should probably come out of the maybeboard, as it works well with Murktide and is a powerful card draw engine and wincon in its own right.
You might also consider cards like Duress, Thoughtseize, or Inquisition of Kozilek to rip apart your opponents' hands.
While you may not want to net-deck, you may want to check out what are popular decks so you can tune your sideboard to match (or just go to your LGS and see what they play there).
Czarnian90 on
Hellegion, Shadows and Flames (Raphael)
7 months ago
After several more battles, things have begun to shift within the Hellegion. While the Balrog couldn’t even be bothered to wake, another giant is slowly taking the stage. Rakdos’s power and strength are rising, and so is his influence within the Hellegion. It’s becoming very likely that he’ll soon demand the position of commander.
Several black demons have stepped back, leaving Hellegion in search of their own designs. Who knows if they’ll return or reappear in another deck. I’ve heard whispers about Liliana — she would probably welcome some of them.
Feaster of Fools, Goremand, Arbiter of Woe, Dreadhound, Archfiend of Spite, and Embodiment of Agonies have departed. Perforating Artist no longer amuses Rakdos with his petty tricks, and the skeletons have turned to dust.
Rakdos’s growing presence is felt in cards like Rakdos, the Showstopper and Rakdos Joins Up. Juri, Master of the Revue joins to us, and there's now more spotlight for Judith through Judith, Carnage Connoisseur.
Belzenlok’s influence deepens with Rite of Belzenlok, and someone powerful has joined the Hellegion — Ardyn, the Usurper. Though his price is high and he leans heavily into black, I decided to accept his services.
But other beings circle the fire, waiting for their moment.
As Rakdos’s power swells, cards like Rakdos, Patron of Chaos and the guild’s signature mana rocks — Rakdos Cluestone, Rakdos Keyrune, Rakdos Locket — are seeing more attention to support the shift toward a stronger Rakdos color identity.
Infernal Grasp is another devilish trick straight from the pit.
The paths ahead are unclear. Dark beings still linger at the edge, ready to offer their power to the Hellegion — for a price: Skirsdag High Priest, Doom Whisperer, Overseer of the Damned, Spawn of Mayhem, and others...
I also cracked a Mount Doom recently and added it to the deck. I think it fits quite well here.
CommanderNeyo on
a milli
10 months ago
Welcome to the Commander! As this is your first commander deck, I highly recommend watching The Command Zone's deckbuilding guide (which you can find on YouTube), it is extremely helpful in knowing how to balance a deck out. After you have watched it, here are a few thoughts on my end:
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30 lands is quite low for commander, I would recommend upping it to 38.
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Syphon Soul seems like it could be replaced, since it drains only a small amount.
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Eat to Extinction is a lot of mana for removal, and even though it lets you mill 1 you may be better off saving the mana by playing something like Go for the Throat or Infernal Grasp, or some removal that lets you hit enchantments, like Withering Torment or Feed the Swarm
. -
Demonmail Hauberk is a lot of mana and a hefty price to attach.
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Scion of Halaster does nothing until your commander comes out, and doesn't do much when he is out.
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