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Silent Gravestone works against Refurbish but not God-Pharoah's Gift itself, since it doesn't target. And since the major reanimator deck in standard is GPG, it makes sense that you want graveyard hate that can deal with it. And working against Refurbish doesn't do much since they can just cast their creatures as well.
January 16, 2018 7:05 p.m.
You definitely want more wraths mainboard. Most approach decks run the full four Fumigates and the three Settle the Wreckage. Not having any hard wraths makes the deck really vulnerable to getting run over.
Also, targeted removal is also necessary. Cast Out, and cheap removal such as Aether Meltdown. Four Censors also provide early game interaction. I understand the want for a different wincon, but you don't have a way to get to such high life totals beyond casting a 17 mana Sanguine Sacrament, which seems unlikely. Approach in itself is already an alt wincon.
January 16, 2018 4:47 p.m.
It seems you updated this while I was typing all that out, so you can probably ignore most of those
January 14, 2018 8:26 p.m.
Steam Vents if it is in your budget
Street Spasm is another boardwipe.
Invoke the Firemind
Niv-Mizzet, Dracogenius and Niv-Mizzet, the Firemind
Stitch in Time
January 14, 2018 8:25 p.m.
- Instead of Angel of Condemnation, Ambuscade and Nature's Way consider more Cast Outs or more Ixalan's Binding as removal. If you like having access to combat tricks, Blossoming Defense is the way to go as it can be a pump spell for the last two damage or to counteract a kill spell.
- Why use Cartouche of Strength? It seems as if you have too many fight effects. While green has poor removal such as those, white has some of the better removal in the aforementioned enchantments.
- Sunpetal Grove for mana fixing, and if you want to add some energy cards Aether Hub with Attune with Aether (though wait until the 15th for the B&R announcement, energy might be getting some bans) improve the fixing further. Attune can replace lands somewhat as well, instead of 24 with Attunes you can run 21ish.
- Filling out the sideboard to improve bad matchups is key to doing well. Crook of Condemnation for matchups against reanimation decks such as GPG, more Ixalan's Binding or Cast Outs, Gideon's Intervention to prevent Approach of the Second Sun from being cast, Authority of the Consuls for lifegain against Ramunap or other aggro decks, and depending on local meta a single Ajani Unyielding for bonus catwalker and also a powerful late game card.
January 12, 2018 11:24 p.m.
They mention why Resilient Khenra is in the deck already, and playing 2 Oketras helps the deck survive wraths better.
January 12, 2018 11:10 p.m.
If you're talking about the desert painlands, I actually did consider using them and Ramunap Hydra but having the fixing seemed more important. More basics would increase the speed but decrease the consistency, and more basics means that I can't reliably cast a lot of stuff, such as a turn 3 Aerial Responder. (Responder is a really good card in this but I might replace it, depending on testing)Thanks for looking at the list, I'd appreciate any more suggestions you may have.
January 12, 2018 11:07 p.m.
January 12, 2018 10:47 a.m.
20 lands seems a bit greedy, 22 is probably better. Also, you could include some Hashep Oasis for versatility
January 12, 2018 10:29 a.m.
Ashes of the Abhorrent does nothing besides gain you life, since it does not effect GPG. I suggest Crook of Condemnation.
Solemnity is less of an energy hate card than you think, since even without gaining energy they gain lots of advantage. I recommend another Tocatli Honor Guard in the SB and some Essence Extractions for Ramunap.
Also, Trespasser's curse is a nonbo with the Honor Guard, so you probably want to exchange it for something else.
More Duresses in the SB would help against control and maybe a Lost Legacy or two for Approach?
January 11, 2018 9:41 a.m.
This looks like it has poor matchups against Energy, Ramunap, and GPG.
Energy: effects from the Torment cycle are poor against energy, who can easily just create thopters to sacrifice for minimal cost, or just take damage since there is no pressure beyond those effects.
Ramunap: only two life gain and 7 cheap removal spells in the 75, with a deck that does not have blockers.
GPG: While Disposses does exile the namesake card, you don't have the removal to deal with the creatures they naturally cast. The power in GPG is that they can cast all of their creatures as well, and with the minimal removal it seems like you will lose to beatdowns.
Instead of using Evolving wilds, why not use one of the cycling deserts? It is still a tapland, but late game gets you a redraw. Fetid Pools
January 11, 2018 8:33 a.m.
I see a few problems with this.
To start, why not play 4 Legion Conquistador? Having more means that you get more value with casting them.
Same with Mavren Fein, Dusk Apostle, you want another one of him.
Don't forget, you are allowed to have a 15 card total sideboard, and moving some of the enchantments there would make it so you don't draw Ashes against an aggressive red deck where it is useless. It also doesn't work on the main form of graveyard interaction in standard, God-Pharoah's Gift. Try adding Crook of Condemnation in the sideboard.
Axis of Mortality does nothing. As an aggressive deck, the only time you would ever get advantage from it is when you are losing to another aggro deck and in that case, turn 7 will not come.
More removal in Ixalan's Binding or Cast Out is good, since right now there is no interaction.
Oketra's Monument is also good with Legion Conquistidor.
Bishop of Rebirth dies easily and doesn't do enough, I would cut it in favor of more Adanto Vanguards.
Ritual of Rejuvenation, Sanguine Sacrament, Sheltering Light and Vampire's Zeal are not great cards, and overall would be better off as some that keep the deck towards a single plan. Possibly another Legion's Landing would help with the aggressive plan mono white has.
Metallic Mimic serves as a lord, which is especially useful with an aggressive go wide strategy.
You also want about two more lands. I recommend 2 or 3 Shefet Dunes over basic Plains since you will almost always have the mana you need without paying life.
January 11, 2018 12:27 a.m.
For the SB I reccomend...
1. Crook of Condemnation. Graveyard hate against GPG.
2. Fatal Push or Essence Extraction for Ramunap. 3. Gideon's Intervention or Lost Legacy for Approach.
4. Cast Out or Ixalan's Binding as a general use card.
January 10, 2018 10:46 a.m.
January 10, 2018 10:32 a.m.
Merfolk can go aggro, though insted of Jade Bearer you might want Siren Stormtamer. It isn't a merfolk, but it can stop you from getting Settle the Wreckaged.
By itself, Bearer is just a 1/1 for 1 and with other creatures you presumably will have two lands, so it would be bwtter to have a two drop.
January 10, 2018 10:26 a.m.
Please change the category of this deck from standard to whatever format this is meant for.
January 10, 2018 8:37 a.m.
Ammit Eternal is another good creature for beatdowns, and Tocatli Honor Guard works well with the etb counter creatures and also hoses energy a bit, since it cuts off a large amount of energy generation. They don't work together as well, however.
January 10, 2018 8:16 a.m.
The biggest problem I see with this deck is too many cards, you have 68 when you want 60. If you really want to keep it at 68 for whatever reason, it needs more lands.
Also, Blossoming Defense is much better than Dive Down in this.
Pounce is probably better off as some other removal, such as another two Abrades or some Lightning Strikes.
You should also look into getting a sideboard if you don't have one that is unlisted. You can keep a cheap one with Abrade (For God-Pharaoh's Gift), Some combination of Negates and Spell Pierces, Confiscation Coup to steal Scarab Gods and Hazorets, and some cheap removal for Ramunap Red such as Chandra's Defeat.
January 4, 2018 4:33 p.m.
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