Doubling Season

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Ogrecorps on "Unbeatable" card combo, or so …

2 days ago

Another waaaaaaaay late update just for kicks: Cannot Lose attempted to get revenge and it was the most hilariously fumbling vengeance I've ever been party to. I was basically gently tickled to death. This all happened months ago now and I'm sorry that I don't remember the details but here's the approximate series of events:

"Cannot Lose", aka Poofy_Poof, my coworker, said that he'd get me back for targeting him so exclusively and began to talk about card combos that would do terrible things to me. I was interested in seeing what diabolical shenanigans he came up with. Turns out it was "terrifying" stuff like... MILLING! and... CREATURE DAMAGE, oh nooooooooooooooo...!

I was honestly a little offended that he'd devise such mundane punishments for me. I mean, what the hell? I'd gone to all the work of starting a thread on here and crowdsourcing you all to help me defeat him - thanks again for that, I owe you all a high-five and handful of french fries - and extended myself in vulnerability during the game just to take him down, to crash his Cannot Lose deck I was willing to give it my all (within a card game) and all he was coming up with was the lamest ways to take revenge. I was disappointed. So much for being my nemesis, it's like he just didn't care enough...

So I did what I had to do: I publicly mocked his lack of creativity. I told coworkers who didn't care about Magic as much as they needed to know to then help them understand what a pathetic showing this was. I told them how I'd really made an effort and that what I was being threatened with - while surely deadly - was beneath the dignity of both Poofy Poof and myself and what's more, it was pathetic. Here he is, this striding god of MTG (within our group), a titan of complicated turns lasting 10 minutes while he talks non-stop about "tap this so that I can scry that so that I can add a counter to this other thing so that I can make copies of blah blah blah" and here he is in towering fury squeaking at me like a smol cat mad that dinner is late.

In all, it seems to have worked. I wanted to draw out some real fury and the inspired torment that could come with it and I really think I succeeded. He got quiet. A minute later he said in a mock angry voice that he'd devised a special torture for me, that he wasn't just going to beat me, he was going to make ME beat me. "I'm going to not only take your turns but I'm also going to take all of your things and I'm going to use them to kill you slowly. And then I'm going to take extra turns to slow things down even more so that I can make sure to take absolutely everything from you and when you don't have anything left, when I own your whole library and have played all of your own creatures against you, then when you've seen what it means to cross me, I'll smash you into the tiniest pieces I can using all of your favorite creatures who you never thought could do you harm." (paraphrasing, of course.)

Well hot damn, I was excited.

Come game day, I was ready. I was ready to made an example of. I'd anointed my body with the proper oils, said my goodbyes, and logged in to face my well-earned destruction.

What an absolute farce... I could not possibly be more entertained by such a mighty rage falling flat on its face. His deck? Worked perfectly, did just exactly what he threatened. He had like 30 mana out due to a ton of ramp and multiple "lands make more mana when tapped" things that I don't remember (don't worry, I'll tell him this tread exists and he'll likely come and provide specifics). He had big creatures and best of all, he did indeed take my stuff and my turns.

Here's the problem though: On a whim, I had chosen for the fight a deck that I knew wouldn't win but I like to play because someday, at some point, it's gotta win. I mean, statistically it's possible that at some point I'm going to face Poofy Poof and he's going to get mana starved or something and I'll FINALLY get to watch my Hangarback Walkers Doubling Season and Echoes of Eternity using Arcbound Ravager into a horrifying swarm of flying 1/1's (with haste thanks to Crashing Drawbridge). I mean, the math is there! Multiple Echoes trigger each other and Doubling Season triggers on those triggers as well as for the Walker's original counters and then again when the walkers explode and Doubling Seasons trigger each other too so just think about how glorious it would be! We had to make a whole calculator for it! I can't get into it right now but the exponential growth is DISGUSTING and I just want my Hangarback Walkers deck to work some day! (Hangarback Cromrars, btw)

So anyway, he's built up like an enraged hurricane with tornadoes for hands and my. deck. FLOOOOOOOOOOOOOOOPS. Just absolutely fails to deliver anything useful at all. He takes my turn? All he can do is not play a land and not untap stuff. I have nothing. I have squat for mana, no creatures, expensive crap I can't do anything with... He tries again next time and it's only gotten worse. My had is bloated with crap-ola I couldn't be happier to see because his whole plan was to grab me by the arms and smack me in my own face to death as a humiliating punishment and show of absolute domination but I, effectively, was made of feathers so my own self beating was a pleasant afternoon breeze.

Okay, no problem, he thought. He'll still be able to do the other part, the part where he uses his absurd levels of mana to steal my whole deck and then play it and then HE'LL be the one to set the Hangarback swarm aloft and HE'LL be the one to kill me dead with my precious dream of a million damn flying 1/1's, muhahahahahaha!!!!

Only one problem: He was so eager to do it all in one turn that he literally took my whole damn library. All of it. Not one card left for me to draw on my turn. And he didn't have quite enough mana to pull the whole thing off. Sure, he got some Walkers down, and they were reasonably sized and he sure was gonna really stomp me good with my own precious babies buuuuuuuuuuuttttt....... he. just. took. too much. Instead of me dying dramatically, crushed by my own stolen dreams, I merely expired in the night, sleeping comfortably in my own bed. Full of life (literally 20), and unafraid because I had made peace with my destruction. Instead of him crashing a typhoon of my perverted hopes on me, I asphyxiated quietly on the CO2 of having been milled out. As I figuratively drifted deeper into a cozy sleep, I literally almost peed my pants laughing at the stupendous impotence of Poofy Poof the Destroyer and his epicly botched scheme for revenge. That day he learned that, like Bugs Bunny, I am divinely protected from harm by powers beyond his mighty reach. That day the Cosmic Jester made one more fool...

TheoryCrafter on Should WotC be More Proactive …

1 month ago

I would love to see a 100% reprint set, but only for all the cards affected by oracle changes. If, in the unlikelihood that were to ever happen, it's probably decades down the road due to potential balance issues. Even then it won't likely cover them all.

There are times I think WOTC could reprint cards instead of making non-colorshifted functional reprints. I get it, it's not always possible due to flavor (like Didn't Say Please for Eldraine and Thought Collapse for Ravnica), though sometimes different art and/or flavor text could make it work. However, functional reprints do have the added benefit of getting around the one of rule in singleton formats.

I'm surprised Foundations has received no mention here. Practically half the set was reprints. I was able to build a Control/Stompy deck around Consuming Aberration without having to spend a penny because of it. Don't know if it can compete with the meta, but I like to think I have enough tools to at least give them a challenge. Whether I can or not, I have a Standard deck that can get me through at least to 2029.

Foundations is the one that released a reprint of Doubling Season. Based on what I've observed, it hasn't made much, if any, of a dent in the price.

The way I see it WOTC is addressing affordability concerns, just not in the way players would prefer it.

I think the problem is players get so caught up in powerful cards and asking what they can do with it, they forget to ask themselves what they can use to minimize their effectiveness if they come across it. If you're spending so much on the name of achieving victory, then what's it gonna take to not care about winning as much and just build a competent deck to just have fun?

Thank you for reading me out. May you draw well!

TheoryCrafter on wolfs test

1 month ago

Yer good! You had Ulrich of the Kallenhorde in the deck and a lotta one of so I was a little thrown off. Thank you for clearing things up.

As for further deck building advice, both CNG_Stream and legendofa handed you some solid advice. As for advising you with what you currently have, My suggestions are these:

-Remove Spidery Grasp, The Chase Is On and Punish the Enemy. The former two cards give you keyword abilities and TCIS gives you a means to draw, however when it comes to creature kill, you already have cards that can cause noncombat damage to blockers and fliers. When your ramp is limited to two land tutors, PtE is more often than not going to take around 5 turns to cast.

-I concur about removing Shed Weakness. You already have plenty of permanents that up your power and/or toughness. If you insist on keeping it, then move it to the sideboard as means of using it on a creature getting damage from creatures with infect or wither.

-Remove Pack Guardian. While it does give you a wolf token, 4 mana and a discarded land is, in my opinion, more of a cost for this deck than Raised by Wolves.

-Move both copies of Kessig Wolf Run back to your mainboard. This will work as a late game trample maker that will give you an option when you're getting blown away by counter spells. Plus, you are very short on lands.

-Speaking of lands, if you make all these cuts, they will keep you at an average mana cost per card of around 2.5 with now 40 spells remaining. This will allow you a 2:1 ratio on spells to land. You'll also have to make changes to your lands to where you have more forests than mountains because your spells lean heavily into green. How I would do it exactly would be a whole wall of text in and of itself. Suffice to say your lands, in my opinion should consist of 12 Forest, 1 Gruul Gate, 2 Kessig Wolf Run, 4 Mountain and 1 The Autonomous Furnace. And this is until you can expand on your collection.

-As for future changes to the deck, Artifact, Enchantment and Graveyard hate are your biggest need. Return to Nature is your best bet, but I wouldn't rule out Fade into Antiquity or Tear Asunder(if you can live without access to the kicker cost). Second biggest is more Ramp. My suggestion is replace the lifegain spells with land tutors. After that it's all about which direction you want to go. If you still want tokens, an eventual investment into any combination of Doubling Season and Primal Vigor should be a consideration.

Well, that's all from me unless you have any questions. Thank you for reading me out and I hope this helps. Happy Hunting!

DemonDragonJ on Nature's Bounty

2 months ago

SaberTech, those are some great suggestions, but I am not certain if I can make room, for them, and both Doubling Season and Forgotten Ancient perform very similar functions to Hardened Scales and Conclave Mentor.

NTakamura on Building fungus go tall

2 months ago

I forgot to mention that I do run those three you mentioned. My budget is 250 for the whole deck and bracket 2. I forgot about Doubling Season so that will go in. Yeah I need to work on the evasion and interaction part so they can pack more of a punch.

legendofa on Building fungus go tall

2 months ago

Are you counting cards like Utopia Mycon, Spore Flower, and Fungal Bloom as thallids?

What's your budget, or intended bracket/power level?

Doubling Season is kind of a default no-brainer card, but this really is exactly the sort of deck that uses its full potential.

Some kind of fundamental stuff is getting damaged through to players, and the thallids cards don't natively have any interaction vision or trample. I assume you would add something like this anyway, but I'd like to mention Cover of Darkness. It's not really overlooked, going off the price fluctuations, but it's not used as much as I would expect.

Optimator on Should All Planeswalker be Allowed …

2 months ago

I think most Planeswalkers are fine, but any with are sus because of Doubling Season and other similar effects. That alone makes making Planeswalkers commanders a very dangerous prospect.

I've always wanted to make a Tezzeret, Master of the Bridge deck.

DemonDragonJ on All Creatures Great and Small

2 months ago

I have replaced Doubling Season with Exalted Sunborn, which was not an easy decision to make, because, as amazing as the enchantment is, the creature has amazing synergy with this deck, so it is a better choice.

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