Need removal pieces...help!
Posted on July 3, 2018, 3:32 p.m. by BLEATH
Hello, let me tell you about my pauper list so far. It is a blue/white level up list using the 3 mana dude that puts 2 level counters on each creature with level up that you control. For non-creatures all I have right now are 4x Vapor Snags. I'm currently wondering what else I can use that might fit this list. 4x Boomerang to keep them off land while I level? 4x Journey to Nowhere? Let me know your thoughts. Thanks!
Typically Blue White decks run Journey to Nowhere, Boomerang while it seems good is actually less good in practice, double blue is difficult to have consistently and many decks in the format are aggro centrist where bunching lands is meh ... Temporal Isolation can be quite good as a quasi removal spell
Since I don't see the decklist I would recommend Capsize as a one of as in longer games it makes a strong presence
Vapor Snag is more useful in tempo decks and doesn't provide much utility
July 3, 2018 3:41 p.m. Edited.
Agreed, double blue isn't great to stall the game. Mana Leak is great for stalling the game (although it's not removal), but it gets worse later in the game. Journey to Nowhere is always good. I'd say the 4 Vapor Snag, 3 Journey to Nowhere, and 2-3 Mana Leak with extra copies in the sb as you see fit. 8 Creature removal spells mainboarded can slow down the deck too much
July 3, 2018 5:22 p.m.
Vapor snag is decent, since you can bounce your own Venerated Teacher. The problem with level up are that the creatures are bad and venerated teacher does not help a lot, since it is the only enabler. Random proliferate things like Tezzeret's Gambit will help, but for example Knight of Cliffhaven is a Serra Angel for 14 mana. Even with venerated teacher, it still is a Serra Angel for 8 mana.
I would recommend limiting the level up theme to halimar wavewatch, but if you do get more than those, be aware that the payoff is not substantial.