Wheel of Misfortune

Commander / EDH smash10101

SCORE: 8 | 40 COMMENTS | 5931 VIEWS | IN 4 FOLDERS


Sietingz3 says... #1

October 26, 2013 6:37 p.m.

smash10101 says... #2

Why do you think that warrants cutting? I agree that I can't make the most out of it with out many ways to flicker it, but colorless, unconditional destroy target permanent with a chance of getting it back it we wipe artifacts or someone Cyclonic Rift s seems good to me.

October 28, 2013 3:36 p.m.

mowservision says... #3

I would swap Spine of Ish Sah for Otherworld Atlas . It's only useful in an artifact or flicker deck.

October 29, 2013 4:32 p.m.

DoctorQuack says... #4

Curse of the swine, notion thief, myojin of night's reach, dread, diluvian primordial, painful quandary. The deck has too many bad board wipes and inefficient removal.

October 29, 2013 6:28 p.m.

DoctorQuack says... #5

Also, you're land count is a little high and your ramp is too low. Consider chromatic lantern, wayfarer's bauble, and Solemn Simulacrum. You should also increase your ways of protecting your general.

October 29, 2013 6:30 p.m.

Ohthenoises says... #6

Elder Mastery will really rustle everyones jimmies. Especially with all the damage and discard going on it will be VERY hard for someone to have a hand.

October 29, 2013 7:18 p.m.

smash10101 says... #7

@DoctorQuack: Why would Notion Thief or Myojin of Night's Reach or Painful Quandary be good in this deck? The point if to make them loose life by drawing cards with Wheel of Fortune effects. If I steal all the card draw I'll just kill myself instead of them. And Myojin of Night's Reach doesn't do much for me when they are discarding their hands and drawing new ones constantly since they'll draw back up to 7 the next time I cast a wheel. Same with Painful Quandary .

As for "bad board wipes and inefficient removal" which ones are you referring to and what would you replace them with? As for everything else you said, what would you take out for them, I'm trying to make cuts right now and adding more cards seem like a bad idea without some idea of what to take out.

Also, you can tag cards by putting double square brackets around them.

October 29, 2013 7:29 p.m.

smash10101 says... #8

@Ohthenoises: I don't really like discard effects in this deck since I'm letting people draw 7 new cards all the time. It is a good card though.

October 29, 2013 7:31 p.m.

Ohthenoises says... #9

Yes, however if they are forced to discard everything as they draw it continually forces them to only use Instants. If you then have either counter magic or hexproof on your general there's nothing they can do because IIRC there's only one instant speed boardwipe ever printed. They even have to discard before they can play a land for turn. It's essentially a better Stasis .

October 29, 2013 7:36 p.m.

smash10101 says... #10

oh, i get it, you put it on Nekusar, the Mindrazer and whenever they draw a card they discard two. Oh god that might be too evil. There is more than one instant speed boardwipe though, if you count Evacuation and it's ilk. I seriously don't know if I can run something that evil though. I mean, that is just insane.

October 29, 2013 7:42 p.m.

Ohthenoises says... #11

I just thought as I typed that previous... Teferi, Mage of Zhalfir + that combo

October 29, 2013 7:45 p.m.

smash10101 says... #12

yeah, IDK if I can run that. I already have qualms about putting Elder Mastery on Nekusar, the Mindrazer . Teferi, Mage of Zhalfir might be taking it to far.

October 29, 2013 7:47 p.m.

DoctorQuack says... #13

Breaking / Entering, Diabolic Tutor, Exsanguinate, Molten Disaster, Phthisis, Sadistic Sacrament, Vandalblast,Last Laugh, Spine of Ish Sah, Vampire Nighthawk,Guard Gomazoa, and Echo Mage should all be cut from the deck. Your general doesn't cause you to lose life when you draw cards silly. Myojin of Night's Reach is a way to deny people's turns to play cards. Painful Quandary isn't that great if you aren't going to exploit the massive graveyards you're creating. Your removal should cost low amounts of mana because your deck must be aggressive to win. Otherwise, a graveyard recursion, or lifegain deck will crush you late game.

October 29, 2013 8:29 p.m.

smash10101 says... #14

While my general my not cause me to loose life when I draw cards, other cards in here certainly will, including Spiteful Visions , and I more meant that if I used Notion Thief I'd end up decking myself when I tell 3-6 people to draw 7 cards each making myself draw 19-37 per wheel.

As for graveyard strategies, I am running two anti-graveyard cards, as well as a few wheels that shuffle hands and graveyards into libraries. And I do take advantage of those graveyards with Breaking / Entering and Sepulchral Primordial . I guess Rise of the Dark Realms could be pretty good in here though.

I agree that Spine of Ish Sah and Phthisis are a bit heavy on the mana, but they are both good, unconditional removal with some upside. I'd like to hear some rational for cutting them, as well as the other cards you listed. There might be something that I'm not seeing as to why they aren't good in this deck. Also, it really make's you posts more readable if you tag your cards and put in line breaks between paragraphs. Walls of text can be intimidating.

October 29, 2013 9:02 p.m.

raze your oppositions mind is my deck for this commander. feel free to take any card from it. +1

October 30, 2013 5:10 p.m.

smash10101 says... #16

thanks, I took a look through you deck, and you seem to have gone in a slightly different direction than I did (you don't let them keep their hands/wheel less often). My current problem is not what to include but rather what not to include. Thanks for sharing your decklist and the +1 though.

October 30, 2013 5:26 p.m.

oh trust me i have changed the flow of the deck probly 3 or 4 times trying to figure out how im actually gonna play it. very difficult commander to not include cards in.

October 30, 2013 5:29 p.m.

in the case of urs where u wish them to have there hands i would say you should include the 3 creatures who gain power from hands, Sturmgeist , Soramaro, First to Dream and Adamaro, First to Desire

October 30, 2013 5:35 p.m.

Gaze of Adamaro is another good looking card for your play style

October 30, 2013 5:39 p.m.
October 30, 2013 5:48 p.m.

there are actually lots of cards in the colors that give the effect of damage for cards in hands.

October 30, 2013 6:20 p.m.

smash10101 says... #22

yeah, i'm not really looking for those ones so much. They aren't as good as just another wheel and I just don't feel like "target player looses 7 life" is good on it's own.

October 30, 2013 11:18 p.m.

Kootaroo says... #23

I personally feel that Rakdos Charm is not even worth two mana. it usually does almost nothing for the caster. maybe on a good cast will slow a play on a miniscule amount. Havoc Festival could easily put the owner in a bad position. i understand the goal is to bring the opponent to their knees. then finish them while they are weak no matter if the caster is or not. just not a fan of chancing.

On a completely separate note. i know you need to remove the abundance of cards before you start making additions. i feel this deck is badly in need of rakdos return

October 31, 2013 2:25 a.m.

smash10101 says... #24

Rakdos Charm is there mostly for the first and third abilities. I have used it to devastating effect against a few of the decks that regularly show up in my meta, for example, against someone who cast Storm Herd . I also feel like I may need the anti-graveyard tech for any reanimator/graveyard shenanigans that may occur while I fill up everybody's' graveyards with wheels. The blow up an artifact can be useful too.

Havoc Festival could be bad, but I think I'd like to try playing with it before I cut it because it can also be good. New combo: play Havoc Festival and Wound Reflection , pass turn, win. (I don't have room for Wound Reflection , but it would be good in here.) I will certainly be keeping it in mind when I think about changing things after I play it.

As for rakdos return, I don't feel like I really need the discard effect and shouldn't be adding more X spells to such an already high curve deck with little to no ramp. That and I don't feel like I really need to make my opponents discard when I should be filling their hands all the time. I'll keep it in mind when I look for improvements I can make after playtesting though.

October 31, 2013 4:14 a.m.

erabel says... #25

Exsanguinate doesn't really seem to fit with what you're going for here (punishing people with card draw). In a deck with admittedly very little ramp, it won't always be worth it to cast this spell. I think it's worth cutting.

Phthisis is slow, and expensive, and kind of terrible spot removal. What if somebody plays a board wipe right before it gets to your turn (while it's suspended)? Then you've wasted a turn, or part of one, on a card that won't get used.

Sadistic Sacrament is a beautiful card. I love it. I don't think it really fits in here. As much as you don't want people drawing the cards that you'll be exiling (like, so they don't combo out with them), you kinda want people drawing those cards (because Nekusar).

Temporal Cascade is another wheel effect, I get it. But it's more expensive than literally every other effect like it out there. Maybe cut it. It's one less wheel, I know, but it's kinda the worst wheel in here, and it's taking up space.

Illusionist's Gambit doesn't make sense with what you're trying to do. It seems like a "what if I draw a lot of hate toward me? This one card will protect me one time." kinda card.

Sudden Spoiling makes no sense to me, because you've got board wipe potential out the wazoo in these colors, and this just... doesn't seem worth it.

Dread is not as good of a protector as you might think. You probably think "oh, if someone hits me with a big guy, it's dead. Good stuff!" What it really kinda does is "let's attack this guy with indestructible things, or only enough to kill him in one go, or just attack him all the time because he thinks he's soooo safe." Also doesn't fit your theme. I'd cut it.

Guard Gomazoa is very underwhelming in EDH. Most decks that try to win by swinging in with creatures either make more creatures that this one guy can handle or a big ol' creature that Guard Gomazoa just can't block.

Vampire Nighthawk . Great in 60-card constructed, when people start at 20 life and games can end turn 5 without tutoring and comboing out. Not great in a 100-card format when people start with twice as much life and you only get one of the suckers.

Elder Mastery doesn't fit. Of the maybe 5 creatures you want to swing in with, 2 have flying already, and one has intimidate. So you've got 2 viable-ish targets for you to stick this Aura on. Not worth.

Spiteful Visions may double up on what Nekusar does, but while the Visions are harder to remove, it's universal as opposed to one-sided. Not necessarily worth it.

Explain to me why Last Laugh is in here? You've got better board wipes in color, and you've got better board wipes in the deck already.

All I got. Hope this helps some.

October 31, 2013 9 a.m.

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