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Creature (4)

Instant (3)

Sorcery (2)


Maybeboard

Land (1)

Enchantment (1)


walls.

walls and mana.

This deck wins three games for every one it loses, comboing out between turn 5 and 10 fairly consistently.

CORRECTION: adding Freed from the Real bumped time to combo up a turn or so... Clearly possible to go lethal at turn 4 (or 3 in rare cases). However, sometimes it takes an extra 10 turns because I don't get a win-con out. Mana is usually a non-issue. What do?

Arbor Elf + Crab Umbra + 2x Dawn's Reflection = infinite mana
Arbor Elf + Freed from the Real + 1x Dawn's Reflection = infinite mana
Axebane Guardian + Crab Umbra / Freed from the Real = infinite mana
Overgrown Battlement + Crab Umbra / Freed from the Real = infinite mana

Once infinite mana is achieved, multiple win conditions are possible:
1) Devil's Play for infinite damage (only nuking cards I had a full set of lying around)
2) Mindshrieker for infinite mill and infinite damage
3) Doorkeeper + Crab Umbra for infinite mill
4) Door to Nothingness

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Revision 20 See all

(12 years ago)

+4 Breeding Pool main
-4 Evolving Wilds main