Haven't seen a soul playing Song of Creation in Arena, which is an absolute crime against humanity. Let's change that.

Rather than going for some kind of combo to draw the entire deck and Thassa's Oracle our way to victory, the plan here instead is to generate insane value and drop multiple Krakens from Ominous Seas on the opponent's end step every turn until they break. For a jank deck, most of the cards are good individually in order to feed the value side of the strategy.

Also, the vast majority of the spells in the deck can be cast outside of the hand in order to minimize the downside of the discard and start turns with plenty of spells to play after dropping a Song. We might not draw the entire deck in one turn, but we can still chain off plenty of cheap spells to destroy the opponent's board and put good tempo beaters of our own on the battlefield while the foreshadowing happens.

CORE ENGINE

Song of Creation : The art, the effects, such a beautiful card inside and out. Normally you want to play as much of your hand as possible and safely stow spells out of your hand before dropping it so you can start chaining them off once this is in play.

Ox of Agonas : Although drawing three cards isn't as exciting as drawing dozens, this guy provides payoff in much the same way as Song, giving the deck more consistency in case you don't see one and helping to dig. If he ends up in a hand with Song, you can just discard him and use his mana-cheap Escape later.

Ominous Seas : Mostly depends on Song but can also get some counters from the Ox or Frantic Inventory , and you can always cycle duplicates in case you get too many. Once Song is on the battlefield, it'll be raining krakens.

ADVENTURE CREATURES

Brazen Borrower and Bonecrusher Giant : Both of these guys offer ways to interact with the opponent's board on turn 2 and are safely stowed in exile so you can drop your Song. The Borrower's Flash works nicely with Song, allowing you to draw some cards during the opponent's turn and untap without discarding. Even in games where we don't see a Song, we can play a tempo game using these adventurers as the beaters.

GRAVEYARD SPELLS

Chainweb Aracnir : Along with the Ox, we have a few Escape spells to work with, so it doesn't feel bad to discard these cards if we want to just slam the Song right now. Our arachnid friend can also be a disposable early blocker that can be brought back stronger after a trade or chump, its one-mana cost helps to chain off big Songs, and its trigger munches up the token left over from Ravenform .

Frantic Inventory : Can't be cast from the graveyard, but once again a discard doesn't feel bad since it will fuel the next copy you draw.

FORETELL SPELLS

Demon Bolt and Ravenform : While the Adventure creatures handle turn 2 against fast decks, we want to find opportunities to foretell these ASAP to get them out of the hand and set up some cheap spells to start chaining off a Song.

UTILITY

Kazandu Mammoth  : As a creature, this guy works nicely with Song supplying extra land drops and the cards to hit both drops consistently, so he'll be a regular 7/7 attacker. If he's in your hand with Song and you don't have enough mana to play both, you can always just use the extra land drop to play this as a land.

Shock : Classic one-mana burn spell to help chain off big Songs. This and Bonecrusher can both hit any target to ensure that a lack of opposing permanents doesn't stop the jam.

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Casual

93% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

26 - 0 Rares

6 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.67
Tokens Bird 1/1 U, Kraken 8/8 U
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