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Arlinn Kord and friends think about invading. What do you think of this plan?

Their battleplan is fitting to what werewolves do: transform. An especially powerful start could be to have a transformed Ulvenwald Captive   on turn 4. If this is not possible, then creatures should be played according to the mana curve: Making use of Geier Reach Bandit   's presence on the board is especially vital. Keeping your opponents down with werewolf related instants and sorceries keeps your werewolf engine up and rolling.

NOTE: This deck is built having the rotation in mind. It will not survive against cards like Languish, so playing this deck in the current Standard could be hard.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

11 - 1 Rares

13 - 4 Uncommons

14 - 10 Commons

Cards 60
Avg. CMC 2.71
Tokens Clue, Emblem Arlinn Kord, Wolf 2/2 G
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