Imperial Taxation
Modern*
SCORE: 14 | 13 COMMENTS | 2518 VIEWS | IN 3 FOLDERS
FNM Report : 2-1-1 - 5th from fifteen players —June 3, 2022
4 round modern
1st Round - Win 2-0 vs U/W control
Game 1 couldn't have been better. t1 Giver of Runes into t2 Stoneforge Mystic into t3 Kaldra into t4 Kaldra with a Sword of Fire and Ice. The opponent never even got going. I didn't even know what deck I was facing after g1.
Game 2. A much more grindy but we still out tempoed them in the end. Mishra's Factory was an all star here, joined late by Flickerwisp-as-a-beatstick.
2nd Round - Win 2-0 vs R/B/U Death's shadow
Game 1 was a very grindy game removing each others things. At the end, he just ran out of life - as can happen some times with Death's Shadow decks.
Game 2 was maybe even more grindy, though he managed to put a stop to my advanced early with a kicked Tourach, Dread Cantor. Things were looking bad vs pro-white, but a stoneforge managed to stick around long enough to get both Kaldra Compleat and Batterskull. The black germs were able to break through for the win.
3rd Round - Loss 0-2 vs [some sort of R/B sacrifice]
Game 1 went quick. Ragavan, sacrificed into Ob Nixilis, the Adversary. Then just twin planeswalker value.
Game 2.... F*ing game 2..... It was a pretty even back and forth until Ragavan got through, got a Prismatic Ending, and was able to then remove Giver of Runes and stoneforge. Some turns of recovery and Ragavan connected again. And once again, Ragavan got a prismatic ending. What are the odds..... Just shredded my chances.
4th Round - Tie 1-1 vs G/W Hardened Scales
Game 1 A LONG game. Back and forth, cutting each other's tempo. Eventually, he removed indestructible from kaldra, killed it, and changed the balance and took the game.
Game 2 Another very long back and forth game. I brought 7 cards in from the sideboard. Removal kept him in check, similar to the previous game but Kataki, War's Wage eventually turned the tide as he just couldn't pay the upkeep on all his thopters, opening the board up for Yorion, Sky Nomad boosted with Slayers' Stronghold.
Here we hit time and could not play game 3. Who knows what would have happened but the deck felt good with the serious sideboard switches.
Overall I feel good about the deck. My game loss was due to their obscene luck, and the tie felt good post board. The 2 we played were just so hard fought.
The biggest take away on new changes is that Mishra's Factory was a huge influence and the games would have been very different had I not had them
Slayers' Stronghold is a legend in drawn out or even games. It only takes a couple hits from a 5/1 Flickerwisp or a 7/5 vigilant Kaldra Compleat
Leonin Arbiter is just too much of a non-bo. Mono-w just plays around the interaction with Stoneforge Mystic. Add to that Imperial Recruiter and arbiter is just too much messing with my own deck. I did play around with Aven Mindcensor but it didn't really seem so useful.
As far as Ghost Quarter... It's in there mostly for tron? I have been considering trading them out for man lands - maybe Mishra's Factorys. Against heavy removal it can help to just have something that can keep hitting
Even with 80 cards, it's hard to find any extra space!
(thanks for the CMPN tip ^^)
Nathanael97 says... #1
FYI, if you put CMPN after Yorion, Sky Nomad in the sideboard, it will be registered as a companion.
Really cool take on a DnT list! Out of curiosity, what's the reason for Slayers' Stronghold? I understand it costs you very little to run, but I've not seen it in a DnT list before. I'm also curious about the omission of Leonin Arbiter, especially since you are still running the full four Ghost Quarter. You'd think in an 80-card list there would be a spot?
June 2, 2022 4:12 p.m.