Hi, Learned to play Magic a few months ago but always knew about the game.This is the first deck I make, bought most of the cards and turned out pretty good!
NOW I TURN TO YOU FOR OPINIONS AND QUESTIONS
About the deck:It basically takes griffins really fast abusing the cheap cost of "Griffin Rider" becoming a 4/4 with flying and "Tethered Griffin" a 2/3 also with flying but need an enchantment on play (thats why there are so many)
"Magus of the moat" is a key card, he stops my opponent ground units (also can give him flying after with "Griffin Guide" so he can attack same goes to "Fledgling Griffin" if I didnt play a land
"Reconnaissance" is a great card, had to read a LOT about it to understand the newruling conflict but basically, lets me retreat a blocked creature if I dont like what blocked me or the instant opponent played while also untaping the cardEven if I dont get blocked I can also use it AFTER damage has been done but we are still in combat and untap all my attacking cards (ends up giving a sort of vigilance ability)
"Brave the elements" I use it to cancel instants and or make the final unblockable blow on my opponent.
"Winds of rath" the perfect mass removal spell for my deck, works as a charm (no pun intended)
MY DOUBTS
Not really a side deck more like cards that I could put on the deck, some griffins I took out and some to expensive cards that I dont have and doubt I will buy.BUT NEED SOME BRAINSTORMING ON SOME OF THEM
I love to have a "Champion" on the deck but couldnt find a convincing one so decided to follow the decks flavours and add a costly overpowered enchantment to give me a really advantage and change any creature in my champion. "True Conviction"A creature with double strike flying and most probrably protection is just meanAnd adds some life gaining to the deck wich sometimes I need
"Leyline Sanctity" is affordable and a great card specially on a starting hand BUT will it make a big difference having it? (great against black and red decks)
"Soul sculptor" is a strange card but gives me enchantments and the possibility to immobilize an attacker I dont like or is giving me trouble, if for some reason he is having trouble taking out creatures is great BUT again is it worth the slot?
"Replenish" great card probably worth the money...
Any other addition of cards is more than welcomed!