Edge and Scale, Bring Forth the Victory

Standard Femme_Fatale

SCORE: 148 | 202 COMMENTS | 24949 VIEWS | IN 110 FOLDERS


I know you will berate me about not reading the "cards I wont put in" list but they are sweet cards. i like the deck though, and I will try my best to build it on the limited budget I have. +1

September 22, 2014 9:44 p.m.

wasterbaster says... #2

my only thing with the deck is the mana base. Since you're running Urborg, Tomb of Yawgmoth , you could probably cut down on your swamps. when I playtested this, I couldn't get enough red source yet I had more than enough black source thanks to urborg. I think that if I could've fetched another mountain since the only one in the deck was already in play, your deck would've won the round.

September 22, 2014 10:48 p.m.

I think maybe replacing a Launch the Fleet with Godsend could be valuable. Godsend is a great finisher, as well as a disabler and a beatdown engine.

September 24, 2014 8:59 p.m.

letter4tony says... #4

Launch the fleet could be a great closer with Purphoros out there. I'm still following this deck to see your progress. Any updates, please let us know! I've been playtesting as well against friends, and it's hard to say where it's at but it definitely looks promising.

Still think it could be better, I just don't know how. Cliche I know

September 25, 2014 12:36 a.m.

Femme_Fatale says... #5

Well letter4tony, beyond what I've stated in my updates section, the only thing that is changed is that I removed 1x Temple of Silence for 1x Battlefield Forge .

Godsend is a really powerful card SwaggyMcSwagglepants, but Launch the Fleet serves a very superior purpose in being able to be played no matter where you are in the game. It is practically an spell, just with "strive" shenanigans. Godsend is also 3 cmc, which clashes with far too much of my cards. It may get a sideboard inclusion for the midrange status in the near future though. It has potential, but Launch the Fleet and Purphoros, God of the Forge just flat out wins games.

September 25, 2014 12:54 a.m.

TDemers says... #6

Femme_Fatale, I just the noticed the following ruling on Mardu Ascendancy :

"Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example)."

Does that means that Goblin Rabblemaster does not get the +1/+0 from those goblin tokens the turn they are created?

Nice deck, +1

September 27, 2014 9:21 a.m.

Femme_Fatale says... #7

No TDemers. In fact, there is no errata that WotC would use to make the buff NOT happen with Mardu Ascendancy . In actuality, since both of them proc at the same time, I would put Goblin Rabblemaster 's ability on the stack first, and Mardu Ascendancy 's ability on the stack last, so that way I get my token first and THEN the buff ability procs.

The key thing to see here is that the ability checks to see which creatures are ATTACKING. It is also important to know that attackers are all declared at once, there is no intermediate phase between declaring each attacker. The only method of which abilities wouldn't work with Mardu Ascendancy is if the ability said "whenever you declare an attacker". I haven't seen that be put on a card in a long time, so your safe from those interactions for a while ^^

And thanks for the +1~

September 27, 2014 2:08 p.m.

TDemers says... #8

Thanks for the clarification, it makes sense. Attacking vs. declaring attackers.

September 30, 2014 1:55 p.m.

Spootyone says... #9

Your challenge was accepted:

Showdown #26

October 1, 2014 10:38 p.m.

APPLE01DOJ says... #10

seen this yet?

http://mtgtop8.com/event?e=8243&d=247415&f=ST

October 2, 2014 11:28 a.m.

Femme_Fatale says... #11

I have done a major change to this deck, what does everyone think?

October 2, 2014 8:47 p.m.

I like your direction and i absolutely love Iroas, God of Victory ! However, I think cards like Brave the Sands and Ruthless Ripper work against your plan.

I recommend removing:

Sorin, Solemn Visitor

Brave the Sands

Ruthless Ripper

Add:

Wingmate Roc

Return to the Ranks

Disowned Ancestor

consider:

Tymaret, the Murder King

good luck!

October 3, 2014 10:08 a.m.

GoldGhost012 says... #13

Tymaret, the Murder King : Previously in here, found to be too slow. She's not going to sac something when she can play something else instead.

Disowned Ancestor : A big butt. So what? Ruthless Ripper is better because trades with any creature that's not indestructible.

Return to the Ranks : Previously in here, found to be inefficient since only 2ish creatures are being brought back.

Wingmate Roc : Interesting option. I don't think it's been in here since the deck's creation, so I don't have any criticism for it.

Did I get that mostly right, FF?

October 3, 2014 11:06 a.m.

Wingmate Roc would be a good addition in here, but I do not agree with taking out Sorin, Solemn Visitor . But Wingmate Roc will get you ridiculous life gain every turn.

October 3, 2014 11:08 a.m.

Also, and this is more of a one of, Ankle Shanker . He is a great finisher, giving all your creatures first strike and death touch. Annihilation at it's finest!

October 3, 2014 12:25 p.m.

Femme_Fatale says... #16

Ankle Shanker is also inferior to the pseudo indestructibility that Iroas, God of Victory gives, AND to the indestructibility that Iroas, God of Victory has. Ankle Shanker dies to literally everything rochdalekilla9, and at 5 mana I want something that can survive a Magma Spray .

GoldGhost012 has the mark on those Diet_Pepsi_Rox. Past discussions are in the updates, and you can look at the "Card's I Will Not Use" list. It's what I put it there for.

The spot Wingmate Roc fills is currently being slotted by two different cards. Sorin, Solemn Visitor and Butcher of the Horde . The flying lifegain is accomplished by both of these cards. The problem Wingmate Roc has is that it is dependent on my board state for giving me life, whereas Butcher of the Horde just needs one other creature and Sorin, Solemn Visitor can grant 8+ life from just two creatures. A lot more than what Wingmate Roc will ever give. The second problem I have with it is that including it would require the addition of 1 or 2 more lands. As those who playtested have found out, I can go entire games in a row without every hitting that 5th land. It fits wonderfully in this deck style, but it won't work so much when I start adding more cards that mess with this curve and mana base.

October 3, 2014 5:18 p.m.

GoldGhost012 says... #17

Hey now... Ankle Shanker doesn't die to Spark Jolt . :P

October 3, 2014 5:24 p.m.

Femme_Fatale says... #18

Like anyone would run Spark Jolt beyond Jeskai Ascendancy shenanigans. So keeping it in there because of one deck is like, running Leyline of Sanctity mainboard because it shuts down RDW.

October 3, 2014 6:08 p.m.

Femme_Fatale says... #19

Nombo. Didn't notice that Bloodsoaked Champion couldn't block, nice catch. It doesn't harm the deck too much because I've got a lot of other creatures and Brave the Sands is only at 2 and the other 4 in the resiliency plan still work with Bloodsoaked Champion .

October 3, 2014 8:02 p.m.

Femme_Fatale says... #20

It actually has more red or an equal amount than my past iterations, and that's because of Iroas, God of Victory was added, and Mardu Ascendancy bumped up to 4. My sideboard also has 6 instances of red as well.

October 3, 2014 10:51 p.m.

I've been meaning to ask why you don't use the cards on your "Cards I Will Not Use" list? Some of them are pretty good so I am just curious as to why you're opposed to using them?

October 4, 2014 1:39 a.m.

Femme_Fatale says... #22

My specialty in deck-building is consistency rochdalekilla9. I can tell really quickly whether or not a card is pulling its weight by how consistent it's board presence or how much it impacts the board presence. For example, Ruthless Ripper and Bloodsoaked Champion have superior board presence in any state of the game whereas the other one drops, Tormented Hero and Soldier of the Pantheon are really weak in comparison as they only impact the early game.

This is a topic branch off off consistency called "dead cards". We all know what a dead card is, it is that 6th land you draw in a RDW deck. It is that mana dork you draw in the stalemate. It is that god you draw when you already have one on the field. Basically, any card that has some sort of situation in which it doesn't develop the game plan at all, is a card that I will not use. Currently, any dead card in this deck is the 2nd copy to a legendary card, Launch the Fleet in the early game, Brave the Sands when I have no creatures, and Purphoros, God of the Forge when I've just been wiped of all my creatures on the field and in my hand. Hell, every single card is dead in some situation, but what I determine is how OFTEN the cards are dead vs how often they are NOT.

Another topic branch is the number of resources a certain card requires to be effective. In order for Wingmate Roc to be effective I have to up the amount of land I have, thus dipping into other cards that I would rather not remove. This is the reason why 3 card infinite combos can never take off, they require too many resources in order to work effectively. Tutors, multiple copies of each combo piece, and cards to protect the combo all end up taking a huge chunk of the deck that doesn't leave room for resiliency against things like counterspells or discard spells. In that, effectively drawing all three cards in one situation is really inconsistent, there is too much that can go wrong for anything to happen. This is why Splinter Twin is really popular because it combos off with two different creatures and is a 2 card combo. Requires very little resources and is much faster and more consistent.

The other reasons why they are in there, is because A) there is something that is BETTER than them, B) they are practically useless in a certain meta C) the cards that will make them good have yet to be released and D) the people who suggested them haven't suggested them properly. When I say this I am referring to how people suggest the WRONG parts of a card. The best example of this is Iroas, God of Victory . People said it was a really good card, but didn't say that his pseudo-indestructibility made all my tokens stay on the field permanently while attacking, nor did they say that he made Goblin Rabblemaster so much more powerful.

October 4, 2014 9:28 p.m.

Thank you for that explanation! I also have only one more question. In regards to Purphoros, God of the Forge , what is your reasoning to having 2 instead of 3? It seems like a great win condition, and I understand you don't want to get stuck with more than one in your hand, but I was wondering if that was the only reason you included just two?

October 9, 2014 10:27 a.m.

Sorry to keep commenting, but I really do love this deck and will be constructed one very similar to this, which I will credit you for! Have you ever considered using Hordeling Outburst ? I didn't see it in the "Cards I Will Not Use" section so I figured I'd ask. It can really help to beef up Goblin Rabblemaster , PLUS, if Purphoros, God of the Forge is on the battlefield, it'll do 6 damage automatically to your opponent. Just a thought!

October 9, 2014 10:31 a.m.

Femme_Fatale says... #25

Hordeling Outburst is pretty inferior to Launch the Fleet rochdalekilla9. Launch the Fleet has the compatibility to be used for any amount of mana, meaning it is flexible and allows itself to be used at any point in time. Sure there is the fault of not having a board presence with it, but Hordeling Outburst doesn't really present a significantly powerful board presence, and if I'm using by relying on another card it doesn't really fit work very well. The token creatures also don't have haste, and Launch the Fleet has my tokens attacking the moment they come out, so it can be used as a win condition with or without Purphoros, God of the Forge , Hordeling Outburst cannot. I also have far too many 3 and 4 drops and cannot afford to add anymore.

Purphoros, God of the Forge isn't at 3 because Deicide is a thing, and the fact that I don't ever put in more than 2 legendaries in a deck unless it is extremely pivotal to that deck, very easy to remove, or extremely versatile. The two that come to mind with this are Azusa, Lost but Seeking and Liliana of the Veil . This is due to the consistency concern of that card being more dead that good at multiples. There is also the point that Purphoros, God of the Forge is almost never going to become a creature, so all it is is a legendary indestructible enchantment. It also relies on other cards to present its significance. I can't just plop it down and have it win games in any situation, no, I need other cards to pull out its power. So in otherwords, it is a situational card that doesn't always win me the game by just being there.

October 9, 2014 7:11 p.m.

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