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Sorcery (1)

Creature (3)


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Creature (1)


A janky, jumbled deck which looks to make use of Dragon Shadow and Dragon Wings to buff your big creatures, and ping your opponent with Grim Guardian. Not perfect, but cheap, and good fun.

  • Bone Shards: Is fantastic removal, and an easy means of discarding cards like First-Sphere Gargantua into your graveyard.

  • Dihada's Ploy: Is decent draw and lifegain when you need it, as well as a discard outlet.

  • Dragon Shadow: Buffs your creature, and makes them pretty likely to hit in.

  • Dragon Wings: More evasion, and really decent cycling.

  • First-Sphere Gargantua: Big body for cheap - if you've any Dragon auras in the graveyard, they make this instantly evasive, and almost guaranteed to hit hard. The draw is a really nice addition.

  • Grim Guardian: Pings your opponent for a fair bit, if you've some Dragon auras and big creatures coming out.

  • Gurmag Angler: Your quickest and most reliable Dragonstein monster - play as early as turn 2 fairly easily.

  • Merfolk Secretkeeper: Some neat mill, as well as a blocker and staller.

  • Mournwhelk: A handy, versatile creature - in hard times, you can discard your own cards.

  • Otherworldly Gaze: Very fast self-mill, with Flashback! Can easily be discarded or 'yarded if needed, for this reason.

  • Stinkweed Imp: Fills the 'yard even quicker if you need, as well as being a blocker in hard times.

  • Thought Scour: Good draw and 'yarding.

  • Wretched Gryff: Neat body and draw - if you can, cast this off of an Unearthed First-Sphere Gargantua, after it's attacked, to get the most value out of it.

Your primary goal is to get your big creatures out fast. In all most-all instances, this means milling yourself as quickly as possible, with Thought Scour, Otherwordly Gaze, and Merfolk Secretkeeper - almost always 'yard your Dragon Wings, Dragon Shadow, and First-Sphere Gargantua with Otherworldly Gaze. Second to them, cycle your Dragon Wings, Barren Moor and Lonely Sandbar, the latter two of which make fantastic Delve fodder. With a half-decent hand, you'll be getting out massive creatures around turn 3. Early on, too, try to discard First-Sphere Gargantua with Bone Shards or Dihada's Ploy.

Your secondary goal is dealing damage through Grim Guardian. You tend to play this around turn five or so, if you've already got a big creature on the board, and a couple Dragon auras in the 'yard. It's not a blowout play, but it's distracting, and an extra source of damage to push you over the edge. First-Sphere Gargantua, Wretched Gryff, and Mournwhelk are your friends here, as they enable the bouncing of all of your auras into, and then off of the Battlefield, triggering Constellation many times - though don't sac something just for the sake of this, unless it's huge damage.

Overall, mill yourself, then cheat out big creatures, made evasive with Dragon auras. Build your own monsters!

Tips and advice much appreciated!

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39% Casual

61% Competitive

Revision 2 See all

(2 years ago)

-1 Mournwhelk main
Date added 2 years
Last updated 1 year
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 3.33
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