S.N.O.T.

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Legality

Format Legality
Archenemy Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Limited Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Unformat Legal
Vanguard Legal

S.N.O.T.

Creature — Ooze

As S.N.O.T. enters the battlefield, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature.

S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)

Kazierts on Eat. Sleep. Slime. Repeat.

2 years ago

Well, since you didn't hate what I said, I'm goona talk about some of the creatures now. But before that I just wanted to say I completely understand that you don't want to optmize this deck to the maximum, that's why I mostly suggested budget cards and avoid some bullshitly expensive cards such as Gaea's Cradle or Cavern of Souls. I'm trying my best to focus exclusively on your tribe. With that out of the way, let me proceed.

There a few less expensive, manawise, Oozes but you seem to be going for the heavier and more resilient ones. So there's quite a few that could be a blast.

  • Since your deck seems to want to play a longer game, I'd disconsider the smaller Oozes like Corrosive Ooze, Inexorable Blob and Predator Ooze. Since most of your creatures are big mana sinks, having smaller ones that want to attack doesn't seem like a good ideia (but if your experience says otherwise feel free to correct me)

  • I'd cut one Aeve, Progenitor Ooze because, even though it kinda cares about Oozes, it's more of a Storm card. However, I'd still keep one because I think it's pretty neat.

  • I think maxing out on Mitotic Slime and Consuming Blob would be hilarious. Imagine the amount of tokens that there would be on the battlefield. Additionally, Biogenic Ooze would crank your token production to eleven.

  • Scavenging Ooze is perfectly fine. However, if you ever want to just vary, Ravenous Slime could be fun but it's definetly not necessary.

  • Gelatinous Cube is a card I really, really love. The only problem is how to make space for it in the deck. Since you already have kind of a snow theme, maybe including Woodland Chasm + Into the North should make things easier to cast.

  • If, and only IF, you want to be really janky and make your friends laugh a lot, you could have some copies of S.N.O.T. and Vile Bile just for shits and giggles.

Again, I'm gonna say things little by little to make things easier to digest. Let me know what you think. I love casual thematic decks. If you want to have extra fun with your friends, try playing planechase and use this deck. I promise you it's gonna be ridiculously fun for everyone.

Coward_Token on Kaldheim official spoilers

3 years ago

Anyway, wrapping things up with the Commander Decklist:

Pact of the Serpent: Cheaper Distant Melody, can also occasionally be used to kill/deck someone; passing the turn with infinitive* tokens can be dangerous.

Serpet's Soul-Jar: Kinda wished they let have this design space for itself trough Idol of Endurance but w/e. Also, would letting you choose the creature type on ETB have been too much?

Ethereal Valkyrie: Would have been kinda nice if this was mono- & CMC 4 or 5 with the draw part skipped

Spectral Deluge: Scourge of Fleets with the fins chopped off. Hard casting this feels a bit much, but the foretell cost makes this a fine wipe in mono- decks

Hero of Bretgard: I just wanted to express my happiness over "one or more" templating being followed by "that many"

PS. I'm kinda surprised Koma's Coil ended up being depicted as an actual separate creature; I figured it would be an image of the rest of Koma, Cosmos Serpent body which you could visually connect with it and each other recursively, S.N.O.T.-style, if you get what I mean

Neotrup on How do token spells work …

6 years ago

It doesn't really matter either way though. A lone S.N.O.T. token is a 0/0, and sticking it to another won't increase the power or toughness. S.N.O.T.'s ability looks at cards, which tokens are not.

Rhadamanthus on What happens when [Cryptoplasm] copies …

6 years ago

S.N.O.T., Cryptoplasm, Clone, Phyrexian Metamorph

Copying S.N.O.T. with Cryptoplasm won't really do anything at first. You can only stick one S.N.O.T. to another as its entering the battlefield, and Cryptoplasm's copy ability doesn't cause it to re-enter the battlefield again.

If you stick another S.N.O.T. onto the Cryptoplasm and then make the Cryptoplasm copy something else, the new copy effect will overwrite all its other characteristics. It will still be two cards stuck together, but it will otherwise be a normal copy of whatever you switched to.

The original FAQ for Unhinged doesn't have much detail beyond that the stuck-together cards are "considered one creature". I think it's safe to say that S.N.O.T. works like the host-augment mechanic from Unstable and if something happens to one of the stuck-together cards then it happens to the entire creature.

Rhadamanthus on How do token spells work …

6 years ago

Rite of Replication, Cackling Counterpart, S.N.O.T.

A token copy of something will also copy any "as (this) enters the battlefield" effects from the original. This means you have the choice to let the token copies of S.N.O.T. either start new creatures or stick them onto other S.N.O.T.s

colton815 on What happens when [Cryptoplasm] copies …

6 years ago

Cryptoplasm is not "coming into play" therefore you cannot combine it with a pre-existing S.N.O.T..

"independent", not "independant". if S.N.O.T. dies, everything stuck to it dies. it very clearly states they all become 1 creature and are treated as such.

colton815 on How do token spells work …

6 years ago

how are you confused about this? the tokens enter as copies of S.N.O.T., and you follow the procedure for S.N.O.T. accordingly. you can combine them if you want.

Tyrant-Thanatos on What happens when you clone …

6 years ago

Another important note though is this:

108.2b Tokens arent considered cardseven a card-sized game supplement that represents a token isnt considered a card for rules purposes.

If you try to copy a S.N.O.T. via something like Cackling Counterpart, the token is not a card, which according to the oracle text, is what S.N.O.T. is looking for. A token copy would either enter as an independent 0/0, or stuck to your existing S.N.O.T., contributing nothing to it, as it's not a card.

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