Orcish Oriflamme

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

FormOverFunction on Pattern Recognition #368 - Red …

5 months ago

Theme-wise I do love the hit & run aspect of red creatures zipping around. I’m a sucker for enchantments, and this works well with putting out things like Orcish Oriflamme and Ferocity of the Wilds to further augment these quick creatures. Mechanically these creatures end up basically being burn spells with additional downsides (and I love downsides too).

FormOverFunction on Game Changers & Brackets

8 months ago

For starters: this is coming from someone who has almost zero of the game changers in his decks. I try to be generous in their attempt to build SOME kind of sort-of-consistent structure for use in organizing decks into some sort of approachable non-mess. I hadn’t expected and was pleased with the game changers idea; they’re not a ban, but just a flag that a deck has been bumped up in power a little. We’ve lived in a “ban or not banned” universe for a LONG time, so it’s reasonable to have an initial semi-negative response to the game changers. You are 100% correct that a HUGE portion of cards are VERY close to the game changers. One could easily argue that almost every card is a game changer, or half of a “problematic” combo. I’ve focused on remembering that things like combos and asymmetrical board wipes are really what M:tG is all about and if we’re too thorough on flagging all of the game changers we’ll end up with just one giant list that has all the cards that aren’t Orcish Oriflamme or vanilla creatures on it… which is effectively no list at all. There may be more cards to add to the list, but it should definitely be tough to get on the list. Counterspells should stay off the list, even though I often grumble when they get cast, because that’s a narrowly-targeted spell that is core to the color’s identity. Wrath of God effect? Pretty white-specific aesthetic, not necessarily great for all white decks, and not one-sided, so it probably should stay off the list too. If we complain too much then we’ll be back to everything being a seven.

FormOverFunction on Looking for some advice for …

2 years ago

I have learned that I always want to just add enchantments to everything, often to great detriment, so you probably should just stop reading. Having said that, my first thoughts for that specific commander were things like Orcish Oriflamme and Lurking Predators. Otherwise I thought maybe something like Ogre Battledriver would be pretty strong. Another concept that might be nice is some cheap to equip weapons for the (not long for the battlefield) creatures you’ll be slinging around. Some of them even get better every time the creature dies (like Malefic Scythe). All-in-all, though, I think the deck looks like a ton of fun!!

FormOverFunction on Custom Ability Word: Apex

2 years ago

I keep going back and thinking about all the different weird things you could do with Apex. Orcish Oriflamme could bump up an aggro/combat creature to the apex, but then afterwards the “apex position” would potentially drop back to a more defense-oriented creature. Same for combat tricks and whatnot. Super fun.

StopShot on I still don't understand why …

2 years ago

Caerwyn, technically speaking there is a way to remove emblems that every color has access to and it's through Karn Liberated's ultimate.

Personally, I'm okay with emblems only because the format has a lot of other effects that are just as impossible or impractical (Karn) to get rid of. Take for example Edgar Markov or Oloro, Ageless Ascetic which give you free effects just by existing in your command zone. You also have Theros gods who can exist soley as indestructible enchantments which aren't impossible to remove, but may require very inefficient forms of removal to get rid of them for many decks. Honestly, the fact this format can allow you to have an infinite combo piece as a commander such as The Gitrog Monster can be another gross example as the threat still remains no matter how much removal you throw at them.

Obviously non-interactable effects are very easy to make unbalanced, but I don't see Sorin, Lord of Innistrad as busted. In any game of EDH the sum of removal spells in all decks will be less than the sum of nonland permanents in all decks. There are always going to be nonland permanents that no one will ever get around to removing, because many other nonland permanents will take greater precedence to use removal spells on. Non-interactable effects should match the power level of these spared nonland permanents in my opinion. An Orcish Oriflamme is probably the last anthem effect you'd delete anyway if you're up against an anthem-tribal deck.

FormOverFunction on I still don't understand why …

2 years ago

Just to make sure I’m not coming across as a crotchety downer: I did like the more-enchantment-like only-down-ticking planeswalkers, as they were mostly just attackable enchantments. Similar to making an Orcish Oriflamme into a 0/1 artifact creature.

Squee_Spirit_Guide on Ready, Set, Ko…Bold!

3 years ago

I've always thought Kobolds would be fun to build around! How about Orcish Oriflamme for maximum Kobold attack? Also, Keldon Warlord could be an alternate finisher.

jethstriker on Interesting Facts About MTG

3 years ago

Somethings that I can share:

The "Foriys" in Two-Headed Giant of Foriys is supposed to be pronounced as "four eyes", because the giant has 2 pairs of eyes.

Alchor's Tomb is supposed to be Alchor's Tome. The artist misread / misunderstood the art description and drawn a tomb. Somehow they just go with the art and instead change the card name from Tome to Tomb.

Orcish Oriflamme was included in the first batch of banned cards because the Alpha Orcish Oriflamme misprinted its mana cost from CMC 4 to CMC 2, and it was thought to be overpowered at that cost.

Legions is an all creature set, while Alara Reborn is an all multi-color set.

Torment has the most number of black cards by percentage with respect to the total number of cards in the set. While its enemy colors (white & green) has the least. This is reversed in the following set, Judgment, where black has the least and white & green hast the most.

The first Enchantment themed block is not Theros, it's Urza's block.

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