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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
2000AD on
"Fanghorn Forest": Bark at the Moon!
5 hours ago
Balaam__ if you want to further be Shocked, check out Goblin Oriflamme, which is just a re-named, modern-day version of the Orcish Oriflamme misprinting from Alpha. An Enchantment for that gives all your attacking creatures +1/+0.
2000AD on
"Fanghorn Forest": Bark at the Moon!
1 day ago
Balaam__ First of all, I greatly appreciate you for stopping by and reaching out. Thanks! Second, I will address the issue of Orcish Oriflamme - the reason the copy you linked shows up as is because the version you linked appears to be from Alpha, and Alpha had a couple of printing errors showing incorrect information, one of the more famous examples being Elvish Archers (Power/Toughness was printed at 1/2 in Alpha as opposed to the 2/1 it's been in every other edition starting with Beta). Oriflamme was misprinted similarly in Alpha, with a casting cost showing as , but in Beta Edition and going forward, the casting cost has been . I am pretty sure that even if you have one of these misprinted cards, you still have to pay the most recent casting cost.
Next question: "Why?"
Ok, so this is a great question! Thanks for asking. In the 93/94 Oldschool format, a format that includes the following sets:
Alpha Beta Unlimited Collector’s Edition (CE) International Collector’s Edition (IE) Arabian Nights Antiquities Revised Legends The Dark Fallen Empires
Antiquities only has like, 7 or 8 colored cards in each color for the entire set, the rest of it is 100% artifacts and not all of them are good - in fact, there is a LOT of chaff there with a few notable exceptions.
This is for "Atlantic" rules - "Swedish" deckbuilding rules (which I tend to follow) cut off just after The Dark, with no Fallen Empires allowed. That said, enchantments that give buffs in the format are rather few and far between - and when they can be found, they are typically quite specific insofar as the color they will give a bonus to (for example Crusade, or Lord of Atlantis/Sunken City). Wherein it relates to , Goblins have Goblin Shrine, as well as Goblin King of which I play both in a 93/94 Goblin deck I call "Burning Man" (just haven't made public yet). Orc General from The Dark hands out some buffs, but only for Orcs, and only in exchange for sacrificing an Orc/Goblin to receive it. Orcish Oriflamme is somewhat of a rarity or a standout in this department because it buffs every single attacking creature under my control - regardless of type. I agree with you in RE: casting cost being a tad on the high side, but I am down to play it for awhile to see how it goes due to rocking 4 Llanowar Elves and 3 Untamed Wilds - I feel like my ramp is far enough up to snuff for me to "get away" with dedicating one card slot to an enchantment costing , especially since there are only 3 copies to contend with. As well - I understand the concern over the conditional power buff - that the creatures who receive it must be attacking - but this is mainly to swarm the opponent with 6-8 1/1 Lands, animated with Living Lands, all swinging across at 2/1 P/T the moment they're animated by Living Lands. This is in addition to any other creatures I happen to be able to swing with at the time, and the hope is other effects (such as Earthquake) can seal the finish once the opponent's life total has been whittled down far enough.
also has Gauntlet of Might, but that is one of those cards that even the cheapest copy (2ED) is too far out of my budget at present (several hundred dollars for copies marked "played"). Disharmony (LEG) is another one I'd use (albeit this is creature theft, not creature buff), and the budgetary concern there isn't AS bad - but she's still a good $55-$60+, and that's an amount of money that would get me 30-40 cards that were things I need (like basic lands) to put a deck together. So, maybe someday - but right now leaving those on the table just allows my money to farther transaction-for-transaction. Power Surge is a cheapie that can get a lot of damage in if the opponent just doesn't have anything to do, but is also conditional...and not to mention CHEESY lol.
When it came to the whole idea that the playing of Living Lands was supposed to be the big ol' KILLSHOT, the idea of having nothing that provided beef did not appeal to me, whether it was conditional or not. Oriflamme was dirt cheap on TCG Player (35 cents-50 cents), so for now, my opinion is Oriflamme gives a significant power advantage when multiple creatures get room to breathe. They did so long for this one thing. - it's ok if you don't agree, and right now where I'm at it I will absolutely take what you've said into consideration!
Balaam__ on
"Fanghorn Forest": Bark at the Moon!
1 day ago
Anything from Magic’s golden age always captures my attention, and I like the general idea behind this. I’m not super familiar with the Oldschool cardpool, but is Orcish Oriflamme really the best card of its type? is awfully high for what amounts to a +1 catch-all. I’d expect there to be a card that’s either cheaper to cast and does the same thing, or else similarly priced but outperforms it in some way.
Edit—this is strange. I notice in your decklist Orcish Oriflamme costs like I wrote above, but the one I linked costs ? Not sure what’s going on here!
FormOverFunction on Pattern Recognition #368 - Red …
6 months ago
Theme-wise I do love the hit & run aspect of red creatures zipping around. I’m a sucker for enchantments, and this works well with putting out things like Orcish Oriflamme and Ferocity of the Wilds to further augment these quick creatures. Mechanically these creatures end up basically being burn spells with additional downsides (and I love downsides too).
FormOverFunction on Game Changers & Brackets
8 months ago
For starters: this is coming from someone who has almost zero of the game changers in his decks. I try to be generous in their attempt to build SOME kind of sort-of-consistent structure for use in organizing decks into some sort of approachable non-mess. I hadn’t expected and was pleased with the game changers idea; they’re not a ban, but just a flag that a deck has been bumped up in power a little. We’ve lived in a “ban or not banned” universe for a LONG time, so it’s reasonable to have an initial semi-negative response to the game changers. You are 100% correct that a HUGE portion of cards are VERY close to the game changers. One could easily argue that almost every card is a game changer, or half of a “problematic” combo. I’ve focused on remembering that things like combos and asymmetrical board wipes are really what M:tG is all about and if we’re too thorough on flagging all of the game changers we’ll end up with just one giant list that has all the cards that aren’t Orcish Oriflamme or vanilla creatures on it… which is effectively no list at all. There may be more cards to add to the list, but it should definitely be tough to get on the list. Counterspells should stay off the list, even though I often grumble when they get cast, because that’s a narrowly-targeted spell that is core to the color’s identity. Wrath of God effect? Pretty white-specific aesthetic, not necessarily great for all white decks, and not one-sided, so it probably should stay off the list too. If we complain too much then we’ll be back to everything being a seven.
FormOverFunction on Looking for some advice for …
2 years ago
I have learned that I always want to just add enchantments to everything, often to great detriment, so you probably should just stop reading. Having said that, my first thoughts for that specific commander were things like Orcish Oriflamme and Lurking Predators. Otherwise I thought maybe something like Ogre Battledriver would be pretty strong. Another concept that might be nice is some cheap to equip weapons for the (not long for the battlefield) creatures you’ll be slinging around. Some of them even get better every time the creature dies (like Malefic Scythe). All-in-all, though, I think the deck looks like a ton of fun!!
FormOverFunction on Custom Ability Word: Apex
2 years ago
I keep going back and thinking about all the different weird things you could do with Apex. Orcish Oriflamme could bump up an aggro/combat creature to the apex, but then afterwards the “apex position” would potentially drop back to a more defense-oriented creature. Same for combat tricks and whatnot. Super fun.
StopShot on I still don't understand why …
2 years ago
Caerwyn, technically speaking there is a way to remove emblems that every color has access to and it's through Karn Liberated's ultimate.
Personally, I'm okay with emblems only because the format has a lot of other effects that are just as impossible or impractical (Karn) to get rid of. Take for example Edgar Markov or Oloro, Ageless Ascetic which give you free effects just by existing in your command zone. You also have Theros gods who can exist soley as indestructible enchantments which aren't impossible to remove, but may require very inefficient forms of removal to get rid of them for many decks. Honestly, the fact this format can allow you to have an infinite combo piece as a commander such as The Gitrog Monster can be another gross example as the threat still remains no matter how much removal you throw at them.
Obviously non-interactable effects are very easy to make unbalanced, but I don't see Sorin, Lord of Innistrad as busted. In any game of EDH the sum of removal spells in all decks will be less than the sum of nonland permanents in all decks. There are always going to be nonland permanents that no one will ever get around to removing, because many other nonland permanents will take greater precedence to use removal spells on. Non-interactable effects should match the power level of these spared nonland permanents in my opinion. An Orcish Oriflamme is probably the last anthem effect you'd delete anyway if you're up against an anthem-tribal deck.