Enduring Courage

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Enduring Courage

Enchantment Creature — Dog

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.

When this dies, if this was a creature, return this to the battlefield under the owner of this creature's control. This is an enchantment. (This is no longer creature.)

Crow_Umbra on KBK7101

2 months ago

Lol I'll get back to you on the bachelor stuff. Wishing your friend the best on their special day!

Oh dang that's been a while then lol. Warleader's Call is definitely a great one. In terms of stuff that's dropped since 2023 that I think is worth taking a look at:

Veghelia on Combat Superiority

3 months ago

Crow_Umbra, thank you for your feedback and suggestions!

If you're interested in sparring a bit, I've looked into your feedback and I have some thoughts. If any of this brings up other ideas or you have other suggestions, I’d love to hear it.

Regarding using more goad and embracing "being the villain":

I'm very much still experimenting with being as "supportive" with this deck as I can be, since that is really the desire I have that got me to make this deck. I derive enjoyment from seeing the table enjoy what I do and playing with me, and not forcing them to play along is an important part of that. I've made another deck (Death or Mogis) that a lot of my friends love to play against or play themselves, and I'm trying to do a similar thing here, but more combat-focused. I’ll leave the idea of embracing "being the villain" open, but I first want to figure out if I can make the "I'm your best friend in a game without allies" approach work before I fully switch (or more honestly, probably retire the deck).

Regarding Boros Battleshaper and Endbringer:

Yeah, you're right. I've noticed in goldfishing already that they don't feel good enough. Boros Battleshaper just feels like a cool idea that could work but doesn't, and Endbringer really is a remnant of the older version of this deck where I was more going for a mafia-style “broker” vibe, capable of “solving problems” on other people’s turns. Sadly, that’s a couple of steps removed from what the deck is now. I want them to be cool, but you’re right in that they really don't work in the deck.

Regarding your suggestions:

  • Xantcha, Sleeper Agentfoil creates a bit of a weird situation. I have to give it to someone, making me the bad guy in their eyes, and then they do get to benefit from my attack triggers (forcibly), but they are also the victim of the "drain and draw" ability. I think it's a bit too much of a mixed bag emotionally, and although it is not a bad card, I'll probably leave it out of the maybeboard, at least for a while or until I switch to embracing villainhood.
  • Slicer, Hired Muscle  Flip is just not my jam aesthetically. I can appreciate some Universes Beyond stuff, but this is a no-go for me. I also think he might be too good and closing out the game himself, drawing too much ire as a result.
  • Assault Suit has been on my list for a long time, and I've only really removed it from this deck's maybeboard because I'm thinking of trying it in a different, more equipment focused deck. I might re-add it later though.
  • Ghostly Prison feels spot on. I hadn't considered it yet, and it feels like it would slot in reaaaaal good.
  • Emberwilde Captain goes back on the maybeboard. It also gives a reason to attack me, and that's anti-syngery, but it could also be good recurring draw + punishment for trying to take it from me, and the deck is likely good enough at taking the crown back if necessary.
  • Kardur, Doomscourge also goes back on the maybeboard. By far the best way to force my opponents to fight each other and have them break parity rather than have to try doing it myself :P. I had removed it together with some other goad cards, but he could be one of the few that still make the deck.
  • Vengeful Ancestor has my doubts, mostly because its effect doesn't really excite me. I'm leaving it out for now, but I'll look down here if I ever can't find other good options.
  • Brutal Hordechief is probably also a great suggestion. As I mentioned, I want Boros Battleshaper to work, but I've already noticed that it doesn't really, and I'm currently more fighting with the copium than leaving it in for good reasons. This would probably be the replacement. Both having some drain to add to the combat damage pressure is nice, and I could also force blocks on somebody else's turn, which is pretty cool.
  • Enduring Courage is a great option. I've mostly not included it yet because it feels a bit off aesthetically, but it might just be the best option. The deck can use more haste enablers, and I’ve really just not found the one that feels the best yet.
  • Hellrider probably doesn't make the cut, since the deck doesn't go-wide enough IMO, and the tokens I put in during combat don't trigger this effect, where I can buff them to hit harder.

Again, thanks for the feedback and the suggestions!

Crow_Umbra on Combat Superiority

3 months ago

I don't see combat control variants of Isshin as often as I do other variants, so kudos to you for taking a less conventional build path. My main play group plays with Goad pretty frequently, and Aggro in general, and I understand your concerns about "being the villain" for playing a lot of it. In all honesty, I think it's something that you should lean into if you're going to do it. Being the "table villain" can be fun.

I haven't read through all of your change logs, so my bad if I missed them as past edits, but have you considered any of the following:

  • If you want a couple more "donation" creatures to support your Alexios, both Xantcha, Sleeper Agentfoil and Slicer, Hired Muscle  Flip could be worth checking out. Assault Suit is also in line with this theme and what you're going for.

  • It might be worth it to throw in a Ghostly Prison to further deter attacks at you. Emberwilde Captain is another deterrent that triggers with Isshin.

  • Depending on the success you have had with them, it could be worth considering swapping out Boros Battleshaper and Endbringer for creatures in the 3-4 cmc range that can produce more tokens for your own defensive/aggro purposes. Kardur, Doomscourge and Vengeful Ancestor could be additional Goad pieces worth including as potential swaps if you don't go the token support route.

  • Looking at stuff already in your Maybeboard, I think Brutal Hordechief or Enduring Courage could be worthy inclusions. Hordechief and similar group slug/drain effects, like Hellrider can help send damage straight to faces, especially since Isshin gives them an additional trigger. Takes some of the pressure off your reliance on combat damage for a deck like this.

Best of luck with the deck. I think a bit more Goad could help spice your deck up, especially if other players don't really want to "buy into" the support that you're offering them. Sometimes you have to pivot from suggesting they fight each other to actively forcing them to do so lol.

Optimator on Fall Back Down

7 months ago

Enduring Courage seems good