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Format | Legality |
1v1 Commander | Legal |
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Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Decanter of Endless Water
Artifact
You have no maximum hand size.
: Add one mana of any colour.
DemonDragonJ on How Good is Atalan Jackal?
2 days ago
wallisface, as long as we are discussing my Ghired, Conclave Exile deck, I would like to put Enduring Vitality into that deck, but I am not certain what card I should replace; I have decided that I shall remove either Commander's Sphere or Decanter of Endless Water to make room for the creature, but which of those artifacts do you believe is less crucial to my deck?
DemonDragonJ on How Can I Put Enduring …
2 days ago
I have decided that I shall replace either Commander's Sphere or Decanter of Endless Water with Enduring Vitality, so which of those cards does everyone else here believe is less valuable and more expendable?
DemonDragonJ on How Can I Put Enduring …
1 month ago
Noxid05, I am much too fond of Chromatic Lantern to remove it, but I can certainly remove either Commander's Sphere or Decanter of Endless Water, although I would like to receive feedback from several more users, before I make a decision, about this, and Chord of Calling is simply too good to remove from this deck.
Noxid05 on How Can I Put Enduring …
1 month ago
You have 11 sources of ramp in your deck already, so I would look there, because normally I find 10 to be enough. My suggestions would be Chromatic Lantern, Commander's Sphere, or Decanter of Endless Water, because these are all 3 mana rocks that tap for 1 mana. The other that I would look at would be Chord of Calling, because from the looks of it you seem to have a strong casual deck and tutors tend to give the illusion of a higher power deck even if it is casual.
multimedia on Brew my deck for me
1 month ago
Consider High Tide for ramp and/or with spells that can untap your Islands Turnabout, Frantic Search, Snap? Just Tide + Turnabout + you control 4 Islands could give you 10 mana turn 4. Mystic Sanctuary is a fantasic land that's an Island. Castle Vantress isn't an Island, but it's a good land for instant repeatable scry.
Consider Thought Vessel and/or Decanter of Endless Water? Mana rocks for ramp that can also potentially give you no max hand size before you control Nezahal. Reliquary Tower is a land for no max hand size.
Consider Forensic Researcher, Kelpie Guide, etc.? They can untap a land or a land that can make more than 1 mana Arid Archway, Guildless Commons even the same turn the land ETB. They can also untap a mana rock or even better a mana rock that can make more than 1 mana Sol Ring, Worn Powerstone, Palladium Myr, Thran Dynamo, Hedron Archive, Gilded Lotus, etc. They can also untap Nezahal to be a blocker.
A spell advantage blue has are instants that let you look at top X cards of your library and put one or more of any of them into our hand (any card(s) into hand is the advantage). Consider Impulse, Memory Deluge, Dig Through Time, Supreme Will, Thassa's Intervention, etc.? When you're casting instants on opponents' turns then Wavebreak Hippocamp is repeatable card draw. Being a 3 drop you can more safely play it and leave up mana for instant opponent interaction.
Gidgetimer on Should I Replace Arcane Signet …
1 year ago
For Chulane in particular, a 1-mana dork is significantly better than almost any rock. I wouldn't necessarily cut arcane signet looking at the deck. I would probably cut Thought Vessel, Decanter of Endless Water, and Commander's Sphere all before Arcane Signet.
SufferFromEDHD on I am Become Nezahal, Destroyer of Worlds
1 year ago
Decanter of Endless Water potential mana rock upgrade
Triskaidekaphile potential win con.
Body of Knowledge on theme beater.
Venser's Journal this is probably win more but life gain in mono blue is neat.
Made_Compleat on It's... Just a Bad Dream...
1 year ago
Hey! Love the deck. It certainly seems really good! Might I suggest a few tweaks:
Banehound isn't really great here. I'd recommend you cut it in favor of a more synergistic card.
You have a lot of non-mill cards. I think the deck could benefit from a more focused game plan.
More artifact ramp and commander protection would help you execute your mill plan more easily and consistently. Sol Ring, Mind Stone, Fellwar Stone or even Decanter of Endless Water are amazing. For protection, Winged Boots, Swiftfoot Boots, and Lightning Greaves are all great options.
Finally consider adding Rogue's Passage - it's pretty much another Access Tunnel.