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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chains of Mephistopheles
Enchantment
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
ChaosJester on Need help to make the …
5 days ago
I am about to receive my forth Chains of Mephistopheles and would like to transport that 93/94 Old School archetype to the legacy format and want to adapt it more or less to the current meta without removing the Winds of Change shell from that deck.
The deck does not have to be highly competitive. I just want to play it mostly in my LGS or smaller tournaments for fun.
I would appreciate it, if the Legacy community here could help me by improving this unique deck.
Thank you very much!
This is the deck for now: Legacy Winds of Chains
bjgivesbj on Oh My Gizzard, It's a Zombie Wizard (Nekusar)
1 month ago
This is cool. I can’t believe you just happened upon an Italian Chains of Mephistopheles. It must be fun to read the card out in an exaggerated Italian accent. I like how you marketed in what I presume to be a King Gizzard reference. As for tinybones, I am all for it, because it can make the games more interesting, and for only two mana.
moo1234 on Card creation challenge
2 months ago
Knight of Zhalfir
Legendary creature - Knight
Ghost (you may play this card from your graveyard for it's Ghost cost as long as another creature died this turn)
at the beggining of your endstep sacrifice ~
"I sometimes walk here, and I'm sometimes greeted by flickers of what is now gone"-Teferi
6/1
I think that counts as spectral enough
make a card as complicated as Chains of Mephistopheles, ok that's fairly imposible.
If your not up to that challenge create a power crept Storm Crow.
Valengeta on Goyf Gulch (Primer)
3 months ago
-nothing- I don't know if you've heard but Dockside Extortionist is now banned in Commander. We will have to replace him. This can open a slot for Chains of Mephistopheles (at least in my deck since I'm not mainboarding it yet), or other stuff. I'm debating between the Chains, Akawalli, the Seething Tower for another cheap beater, the new Winter, Misanthropic Guide for more draw and controlling enemy hands, Cabal Ritual for ramp (since we'll be losing a ramp card), Demonic Counsel which acts as a second Demonic Tutor for us, or another Removal card
DreadKhan on Need Help With A Solitary …
4 months ago
I've fiddled around with Solitary Confinement in another Zur list, that one uses Spirit of the Labyrinth and Teferi's Puzzle Box to get rid of everyone else's hand (I skip mine with Solitary and/or Necropotence), this gives you an awfully long time to win via whatever means you prefer. If you use Chains of Mephistopheles you technically get a Spirit effect that comes with a big upside as it'll mill your opponents, but it's more than $1000, so I mention Spirit. None of this is Casual, but it'd be hard to make a Solitary Confinement list and have it qualify as Casual.
000CBomb000 on Draw a Few Format?
7 months ago
I play Old School and in casual games we have a house rule that we draw two each turn, with no discarding required in the first turn only. It has several advantages:
- dramatically reduces the likelihood of mana flood/screw.
- it speeds up games, since you generally play a land and cast at least one spell per turn. Otherwise, with typical draw one, players tend to empty their hands quickly and the game slows down dramatically.
- it decreases the effectiveness of control decks like The Deck, which aren't fun to play against anyway. It increases the effectiveness of Aggro styles, which are more fun. Creatures are really janky in Old School and they need as much help as they can get.
- it reduces the advantage of Library of Alexandria, Braingeyser, and Jayemdae Tome, and reduces the disadvantage of Mind Twist, any of which can be nearly fatal in Old School matches.
There is even an Old School variant called "Gentleman's Rules" that bans Library and Mind Twist because they are so powerful in single-draw. In double draw, they are not a problem.
The only downsides:
- cards that punish card draw get much stronger. Chains of Mephistopheles and Underworld Dreams become very strong, almost problematic. If enacted in a tournament, it would definitely change the meta (maybe that's good!). We would likely have to restrict these.
- Sylvan Library becomes very strong, and may need to be restricted.
Some of those factors may be relevant to Commander. Definitely try it out!
MyFETTish on Interaction between Nekusar and Chains …
1 year ago
Here are both cards for reference: Chains of Mephistopheles and Nekusar, the Mindrazer
Profet93 on Oh you are just the worst kind of person
1 year ago
Pretty good list. I'm surprised you don't run more draw. Necropotence is powerful and has amazing synergy with possessed portal because you don't actually draw cards, is that why it isn't in the "Draw" section? Phyrexian Arena > Dark tutelage. Assuming possessed portal isn't in play, this is an upgrade.
I like the use of fetchlands with crucible. It appears there are budget considerations of the deck not mentioned in the description? Assuming I'm wrong, then perhaps consider fetchlands and Cabal Coffers and Urborg, Tomb of Yawgmoth package. Can't forget Chains of Mephistopheles given you're not drawing a bunch and it fits into the discard theme.
Why is Altar of Dementia in the tutor section, am I missing something?
Vampiric Tutor, Grim Tutor and Imperial Seal are all helpful tutors.
Perhaps a Bitterblossom or a Reassembling Skeleton for contamination and to break parity on your control/stax effects.
What is the purpose of Voltaic Key? I am unsure if you run enough artifacts for inspiring statuary, how has that been playing for you?
Looking forward to your response.
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