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All is Dust
Kindred Sorcery — Eldrazi
Each player sacrifices all coloured permanents they control.










Profet93 on
3 months ago
What kind of suggestions r u looking for?
All is Dust - Wipe that sacrifices and hits enchantments.
Flarhoon13 on
Imoti and the Dino Hippo--Explosive Fatties
5 months ago
Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
Aug 22
Blaine's house
Imoti and the Dino Hippo loss Turn 3 sacrificed Myriad Landscape. T4, with no other play, played Heartbeat of Spring. This enabled Kurtis to win on his turn 4. - Kurtis' The Peregrine Dynamo went off! with Ugin, the Ineffable allowing Gonti's Aether Heart ❤ to take two extra turns, thanks to a The Peregrine Dynamo copy. All is Dust and Forsaken Monument... Man, so much colourless greatness. Rob's Kaalia and Blaine's Isshin folded handily, too. This deck's second or third loss. 24-27. .471
TheVectornaut on
Tergrid - making cuts
6 months ago
You say you're going for more sacrifice than discard but the current list feels very much the opposite to me. If you are serious about wanting to make the deck more casual friendly, cutting all of the cards that exclusively care about discard does seem like the easy way to get down to 100. Having cards that do both like Rankle's Prank will probably be more palatable, even if the outcome is actually even more lopsided. As an aside in the event you do keep some discard spells, you'll be better off paying a little extra for the multiplayer focused options like Delirium Skeins vs. something targeted like Duress. Obviously, if you want to do a lot of 1v1, that evaluation changes. I like the idea of focusing on a sacrifice shell with all of Grave Pact, Dictate of Erebos, and Butcher of Malakir to ding opponents while you're sac looping your own creatures with various reanimator tools. Cards like Hell's Caretaker or Whisper, Blood Liturgist are favorites of mine since you can easily convert your chumps into discarded bombs or re-trigger ETB and death triggers. You have a ton of cheap Fleshbag Marauder-type cards and that's the real reason I'd recommend this angle. If you stick with at least some of the discard package, you can run plenty of Burglar Rat and Virus Beetle 1/1s to take advantage of Shirei, Shizo's Caretaker which is also conveniently good with Valgavoth's Faithful and other potential synergy pieces like Viscera Seer, Blood Artist or Zulaport Cutthroat.
I'll also list some other cards I'd consider cutting, regardless of the focus on discard or sacrifice. Crypt Ghast feels excessive here since by the time you can play it and untap on the following turn, there's currently only two cards that you wouldn't be able to cast anyway. Since I'm also recommending the cut of All is Dust anyway for being too symmetrical of a wipe for its high cost, I don't know that you'll need all that mana very often. The obvious counterpoint here are the x spells, but I'd urge caution on keeping too many of those too. Unless you're ending the game with a final enormous Torment of Hailfire, these types of effects can fall squarely under the "feels bad" category, or at least that's my experience. If you do want to keep them as wincons, you probably want even more cards like Ghast to improve consistency in reaching that goal. For somewhat similar reasons, I'd also consider cutting Dark Ritual
and Culling the Weak. Turbo-ing out your oppressive commander is exactly the kind of play pattern that earned the recent commander bans their new status. If the other players at the table feel like they have time to prepare potential answers to Tergrid, I think people will be much happier to play with you. And if you feel you need more mana and a way to sac guys you want in the yard, Ashnod's Altar and Phyrexian Altar are always an option. In terms of draw, I like engines that play off your deck's existing themes like Waste Not, Geth's Grimoire, Grim Haruspex, Harvester of Souls, etc. as opposed to once a turn effects like Dark Confidant or Phyrexian Arena. They may not always be more efficient but they're certainly more interesting. Necrodominance is an option I'd be careful with though since it has some anti-synergy with self-reanimator strategies. I like the idea of Deathgreeter to recoup some of the life loss from symmetrical pox effects and to benefit from mass sacrifice. I just think some of the previously mentioned options at two mana do the job better. Similarly, I feel that Osseous Sticktwister will accomplish less than some similar cards in the deck since your opponents are free to choose the life loss in a format that offers them plenty of life to spare. If you were going for a more explicit life drain strategy, I think the card could pair nicely with other 8rack staples. Unstoppable Slasher is another card that is only good if you're focused on dropping life totals quickly, and with no obvious ways to guarantee the damage gets through, I don't see this guy as being too impactful. The final card I'll mention is Mithril Coat. It makes sense on paper to protect your commander when you know it's going to get targeted. However, Tergrid is so feared at many tables that she's likely to get targeted and removed before you even have the spare mana to equip her. For this reason, I'd prioritize cheaper protection like Boots/Greaves. You could even try one of the many instants and auras that offer a one-time reanimation effect since those will also protect against your own sacrifice effects where equipment will not.
Profet93 on
The Black Death (Maha Massacre Primer)
7 months ago
Given your deck is commander reliant, some more card draw such as Syphon Mind might be worth considering.
Beseech the Mirror might be worth it only for The One Ring as I don't see anyway to sacrifice it, unless your lifegain is there to mitigate it.
An Imp's Mischief which I see is in your mayeboard should not be overlooked as it can "Counter" counterspells while redirecting targeted removal, draw and extra turns. Allows you to bluff like the blue player for just 2 mana.
Regarding artifact/enchantment removal, it's hard to find good targeted removal aside from Ugin, the Ineffable. I suggest putting in a wipe such as All is Dust, Ugin, the Spirit Dragon or even an Oblivion Stone. You have a lot of cards in the -X/-X category. Perhaps swapping out one of 2 of those a wipe which can target artifacts might be to your benefit.
Coward_Token on Bloomburrow
9 months ago
I kinda wish all cards with Offspring had the child in the art
Bloodroot Apothecary -> All is Dust, or something. Feels like it could be a black card.
Profet93 on
Evil dead ☠️ (Ode to Sheoldred)
10 months ago
Veethevvitch +1
Sorry for the delayed response. Xtough's suggestions are on point!
Ancient Tomb > Temple of False - Upgrade.
Speaking of lands, you should add a few more, you're running really low. With an avg cmc of 3.25, are 25 lands and your rocks + draw enough to ensure you don't get mana screwed?
I'm normally all for tutors in mono black. I have a mono black tutor tribal deck for that purpose. But given all your draw and your goal to lower ur avg cmc, here are some cuts to consider...
Dark Petition + Increasing Ambition + Insidious Dream (and maybe) Razaeths Rite - Expensive to find what you need. Insidious dream is the prime cut because it folds to counterspells as additional cost to cast, discarding, and not even putting them in your hand. Requires too much set up and support to use to it's full potential.
Forever Young - Black has much better creature recursion.
Lili Dark Realms - It either tutors for a swamp to hand, is a removal piece and a hard to achieve ultimate. If you're going for more cEDH/competitive, why not swap it out for Karn, the Great Creator? Karn can stop rocks, help you remove them and acts as recursion for your own artifacts.
Karn + Infernal Darkness is just great. Infernal you can usually hold onto for 1-2 turns and is counterspell bait for your combos.
Yawgmoth's Will > Magus - Upgrade (or have both)
Maybe an All is Dust to help remove problematic boardstates and enchantments like Rest in Peace. Oblivion stone is also a consider but given almost 20% of your deck are artifacts perhaps not.
indieinside on
Uncle Istvan and the Shadow Crew
1 year ago
All is Dust and infinite mana with Rings of Brighthearth combos are already in my colorless deck. So, that's a no go. All of the other cards cost to much to cast. I just don't know. Bubbling Muck is totally going in. If I do add some of this stuff I am not sure what to cut. Profet93
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