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This deck is all about value. Every card in this deck should give you value except removal 1 for 1. So you want to be pro active. Dropping spare supplies, running out circuit mender and mila to die for the greater good while drawing you cards.Valki is tricky, I only use to see what’s in my opponent’s hand or no better option. All in all valki is useless and it is gonna die in vain. That’s why we wait to planes walk with it late game. Pretty straightforward, destroy creatures ( and yours) draw cards then win. Now let’s talk about real control ( blue) match ups. If your opening hand doesn’t have enough juice( mostly removal) well . . . But if it’s the opposite. . . . Then it’s looking a lot better, I’m not gonna sugar coat it. They are always grindy. And the last thing you might notice is the deck is 63. Well long story short, was drawing really low on the land side, could even get my 4th land. So got frustrated and added 3 more land. And I’ve been very satisfied with how I draw.

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Casual

93% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

37 - 8 Rares

8 - 3 Uncommons

4 - 4 Commons

Cards 63
Avg. CMC 3.44
Tokens Angel Warrior 4/4 W, Devil 1/1 R, Emblem Lukka, Wayward Bonder, Emblem Tibalt, Cosmic Impostor, Foretell
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