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January 10, 2020 1:48 p.m.

Oloro_Magic says... #2

Hey, just wanted to say thanks for the upvote on my deck!

[Primer] - Ad Nauseam Combo [[Procellam Legit]]

Modern Oloro_Magic


January 9, 2020 9:24 p.m.

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not having Elvish Mystic or Llanowar Elves seems like an oversight, they're almost certainly the best thing to be doing in pioneer on turn 1 tbh

make your draws much more explosive

January 26, 2020 7:15 a.m.

@sergarrick, there isn't really a specific card I "usually" tutor for, but it's just whatever I need at the time, adds a bit of consistency. If I'm at the point of turning the corner, I'll grab a Sigil of the Empty Throne, if there's a permanent I need to deal with, I'll grab a Cast Out etc.

It lets you run less copies of the win conditions and more niche cards, whilst still maintaining a certain level of consistency that you wouldn't have otherwise.

I don't usually keep it in against the more aggressive decks, because taking turn 3 off to tutor for something is often too slow, but it's great in slower matchups where I need a specifc answer to a threat.

January 25, 2020 2:05 p.m.

@chrclgry, I've been meaning to swap those around, but just been too busy recently to get on and do it. There are a few other changes that I'll aim to update, and work on the primer a bit more too this weekend hopefully :)

Although, Prison Realm may still have merit in certain metas, there aren't too many decks with must kill permanents that it doesn't hit. If there's a well defined meta in your LGS, and there is someone with a Paradox Engine homebrew, then definitely swap them, but it's not necessarily correct. That being said, I have been meaning to update the deck for a while now

January 24, 2020 6:13 a.m.

Said on Karma...


Also, the Cruel Control tag is for Cruel Control decks (a type of Grixis Control deck that uses the card Cruel Ultimatum as a win condition), so if you could remove that tag, it would help people not to get confused.

January 19, 2020 10:58 a.m.

Said on Karma...


Mother of Runes and Stern Judge are not modern legal.

Giver of Runes is a close second to Mother of Runes which is modern legal, so that's a fairly easy swap if you like her in the deck.

Devout Lightcaster doesn't seem very good. I'm assuming you think that it can exile the opponent's lands when it enters, but lands are colorless, so Urborg, Tomb of Yawgmoth doesn't make them black.

If you're going hard on the plan of Karma + Urborg, Tomb of Yawgmoth , you may want to consider Expedition Map as a way to more consistently find your Urborg .

Your mana base is pretty bad for modern, if you're not on a budget, then Temple Garden will be a good include, as green mana for Spreading Algae that also helps cast the rest of your deck, if you want more than 8 green sources, then something like Canopy Vista is fetchable, or Razorverge Thicket is a better one, but isn't fetchable.

Your gameplan needs some streamlining too, are you killing your opponent with Karma ? If so, destroying their lands with Spreading Algae seems pretty bad. This deck seems to play similarly to a hatebears/death and taxes deck, so you may want to take a look at some of those to see if you want any pieces from there (mana denial etc.)

January 19, 2020 10:57 a.m.

Said on Simic Turbo Fog...


Thoughts on Dig Through Time over Treasure Cruise ?

Dig lets you find what you need much more consistently than cruise, whether that is a fog or some mill. Obviously, cruise plays better with tutelage, but I think added consistency would probably be more valuable than that.

January 15, 2020 7:43 p.m.

Acer103, thanks for the feedback, I prefer Baffling End because it hits the majority of creatures we want to in the early game, and the big draw to it is that they don't get their creature back if they remove the Baffling End .

In testing, myself and some people from the enchantress discord server found that we rarely missed the flash from Seal Away , and permanently removing the creature was just better value overall, and worth the slight drawback

January 15, 2020 5:57 a.m.

sergarrick, The main thing that Calix, Destiny's Hand gives us is card selection, rather than card draw. Wwe don't win the game because we drew more cards, we win because we draw more meaningful ones that answer the threats our opponent presents us with. The -3 is a nice catch-all, out of the removal that we have in the deck, only Cast Out hits everything. Baffling End only hits cmc 3 or less creatures, which hits a lot, but not everything. Prison Realm only hits creatures and planeswalkers, which is the majority of what we want to remove, hence it takes the slot over Banishing Light or Ixalan's Binding , but alas, it has limitations too. This is why I like Calix here. He may just be too slow, but I need to test him more to find out.

Destiny Spinner is one I'll definitely be testing in the sideboard when I get some time to. I could see Alseid of Life's Bounty being fine in the sideboard for enchantment hate, but it's unlikely I'll end up running it mainboard, because in the early game, I'm just looking for cost reducers and card draw to find my removal spells. People don't tend to play enchantment removal mainboard outside of UW Control running Cast Out (which we can just remove with out own copies), and GBx running Assassin's Trophy . The fact that Alseid is a permanent hurts it a lot. If it were a Gods Willing effect for creatures and enchantments, I'd be more interested

Rabid_Wombat, Are you implying that I copied your deck, or just looking for free traffic there by posting it here? Your build is very different to mine. You've gone down the route of running the land enchantments for ramp, with arguably too many copies of a lot of the core pieces of any enchantress deck.

If you want to give constructive feedback, please do. Just saying "mine is better" doesn't help anyone. If you think that the land enchantments fix problems that this deck has, explain why they do, and which cards I'm running that are worse. But for the love of God, don't just come and say I've copied your deck and that yours is better.

January 14, 2020 6:21 a.m.

Said on GW Enchantress...


How have Elspeth Conquers Death and Overwhelming Splendor been for you?

Also, have you considered Cast Out as another catch all removal spell that can cycle to help break out of a mana screw? It's been one of the best performing cards in my deck because of the ability to cycle when we don't need the exile effect.

January 12, 2020 12:09 p.m.

Said on scotchtapedsleeves...


Could I have css enabled, it's time to add some swag to my decks!

January 10, 2020 10:48 a.m.

Mana Bloom can only make 1 mana each turn.

Baffling End only hitting 3 or less comes up occasionally, but not very often. Most of the things we're wanting to hit with it are things in the aggro decks like Knight , Pack Rat , Scrapheap Scrounger , Bloodsoaked Champion out of mono B, anything apart from Glorybringer from mono R, also hits most things from that mono G stompy deck that's been going around. The restriction has been awkward at times, but I also run Cast Out and Prison Realm for bigger stuff, so I often have other options, especially with Idyllic Tutor and Calix, Destiny's Hand to find them when I need them.

I'd personally cut the Satyr Enchanter s altogether, I think that 6-8 card draw dudes is enough tbh, often later in the game, I stop playing more in fear of decking haha.

I've found having the full 4 Sphere of Safety in the 75 has been great. 2/3 in the main depending on if you go down the Idyllic Tutor route to find them more consistently is where I've landed after some testing. It's not the kind of card you want to draw 3 of in any game, and it's not particularly stellar in the control matchup either. Saying that, I'd definitely finish the set in the sideboard for creature decks, because a lot of the time, it's just lights out when it hits, or at least buys a lot of time to get set up more and stabilise.

Here's the link to the discord server (set to never expire so if anyone else comes along and wants to join, they can):

January 10, 2020 9:41 a.m.

How does Mana Bloom ramp? Am I missing something?

I'm not a fan of Cryptolith Rite and Song of Freyalise here, this deck is more of a pillowfort style deck, we just want to remove early threats and lock creatures out of attacking us with Sphere of Safety so we can win with a bunch of 4/4s.

I prefer Baffling End to Seal Away because I've found it's better to be able to remove the creature outright, rather than having it return if and when the enchantment leaves the battlefield. Most of the time, the creature we are removing is a lot scarier than a vanilla 3/3, and we can almost always just block it with a Courser of Kruphix , Setessan Champion or an angel anyway.

I'd also recommend replacing Satyr Enchanter with Setessan Champion , as it's better in almost every way :)

I personally don't run the full 8 cost reducers, and I haven't had too many issues with not having enough mana for stuff too often, so you could consider dropping to 6/7 of them.

Trimming a Sigil of the Empty Throne is always an option too if you want more cuts, especially when this deck draws so many cards when it gets going, I've never had an issue where I didn't draw one in time.

Are you in the enchantress discord server/would you like to be? There's a group of us trying to make this as competitive as it can be! Let me know :)

January 9, 2020 8:40 a.m.

How have you found Mana Bloom ? Seems cute, but maybe too cute.

Has Starfield been worth the mainboard slots for you? I had it in the main of my deck before, but it didn't seem necessary.

Have you given any consideration to some of these (they've all performed very well in my build), Courser of Kruphix , Cast Out , Prison Realm , Calix, Destiny's Hand , and Baffling End ?

Here's the link to my build if interested

Pioneer GW Enchantress

Pioneer* TheLordStormCrow


January 9, 2020 8:13 a.m.
## The Deckcoder's oath ## _"For the CSS pages of everyone, I will ke...


{PRIMER} Prison Break

Pioneer* TheLordStormCrow


Marchesa, the Black Rose EDH

Commander / EDH TheLordStormCrow


Competitive GB Elves

Modern* TheLordStormCrow


Finished Decks 22
Prototype Decks 8
Drafts 0
Playing since Gatecrash
Points 210
Avg. deck rating 6.00
T/O Rank 320
Helper Rank 815
Favorite formats Commander / EDH, Modern, Pioneer
Venues Travelling Man
Last activity 11 hours
Joined 4 years
MTGO Username TheLordStormCrow