JexInfinite Kaiser, Scholar, Outcast
Hey Jex. It's been a while since I played Jeskai, so I thought I'd get some advice from you.
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I've been playing Esper Draw Go for a while, but before that I played the hell out of UWR Control. Trying to get back into it, and I can't figure out how to sideboard anymore. Also wondering if there are any new cards from Amonkhet to add (like you run a one-of Censor). Thanks a lot!
June 22, 2017 9:42 a.m.
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Mill isn't a competitive deck because it lacks board control and attacks in an unorthodox way that can help out certain decks. There's only so much you can do before the deck hits its ceiling.
June 26, 2017 11:25 a.m.
Maybe a Polluted Delta or 2, but that's just to get blue more consistently. I'd run 2 and cut a plains.
Sulfur Falls and Glacial Fortress are better than Clifftop Retreat if you have more of them.
June 26, 2017 10:15 a.m.
What decks do you want to play this strategy against? It seems far too slow and has barely any board control.
June 26, 2017 10:13 a.m.
Not worth getting planeswalker Venser on to the field. He costs a very high amount for a sorcery speed spell that doesn't change the board state. His ultimate is amazing but his other abilities are very mediocre. His -1 is useless and his +2 is unhelpful unless we bounce a land to get more untapped mana for the next turn. Bouncing Snapcaster is a problem because to get use out of it we would be tapping lands on our turn. Keeping mana open on the opponent's turn is one of the features of the deck so planeswalker Venser would clash with that.
June 25, 2017 8:02 p.m.
You're not making good use of Company. If you just want value then you're better of running different colours.
June 25, 2017 9:27 a.m.
PayOneLife Increasing Devotion is a very bad card for this deck. The first problem is that it's a sorcery, not an instant. This deck plays best at instant speed. There's the second problem of not being an x cost spell. Secure the Wastes can be good at any point in the game, and gets better as the game goes on. Using it once for 3 can be good at the midgame, and a flashback with Snap can give you a lategame win.
The versatility and instant speed of Secure the Wastes makes it a clearly better card for the deck. My second choice after Secure the Wastes would be White Sun's Zenith, which is far too slow and has almost no use early game.
June 25, 2017 1:45 a.m.
Yes, 8 fetches is the best amount. 3 Scalding Tarns will be enough.
June 24, 2017 11:06 p.m.
Needs some Scalding Tarns for more consistent mana. Mana base is quite wonky due to low number of fetches. Otherwise a solid list.
Crumble to Dust is a better Sowing Salt. Rest in Peace is better grave hard than Relic and you don't care that Snaps are shut off because the matchups you want grave hate, RIPs just win. Leyline of Sanctity isn't all that necessary. It's better to kill Storm by giving them a clock and stopping them from going off with counterspells. Runed Halo is more effective hate.
June 24, 2017 3:10 a.m.
If you want to nuke fetches and search effects you run papa Shadow of Doubt.
Nimble Obstructionist doesn't seem great in modern due to the limited scope of the ability and has to compete with V Clique for the slot. Most of the time V Clique will be better.
June 23, 2017 10:46 a.m.
miracle The descriptions are very old.
Triple Cryptic is as high as I go since it's an expensive spell and I don't want to ruin my early game. Instead of the third I'm running Venser. He can Remand or bounce anything, including uncounterable cards. He acts as a threat, which is helpful. I have enough card draw from Serum Visions and enough counterspells. Cryptic is a very strong card, but like all strong cards it has its downsides.
June 23, 2017 10:20 a.m.
First thing I'm noting is that you have 4 Colonnades. At the moment most lists are running 3 because 4 is a clunky number and it screws up early game mana too often. You could fit a utility land in and cut the 4th Colonnade. Tec Edge, Ghost Quarter and Loothouse are all good options, and with your list I'd opt for either Tec Edge or GQ depending on whether your meta is aggressive or grindier. Aggressive metas call for GQ. The 3 Islands for Blood Moon protection are fine since you have 8 blue fetches to get them. Pretty standard mana base.
4 Cryptics is very strong, though I generally stick to 3 maximum to avoid bad draws early on. Since you're running 4, consider Gearhulk. It's a good finisher and works very well with Cryptic. 4 Bolts, 4 Paths and 2 Electrolyze is a bit light on spot removal but 3 Verdicts makes me a lot more comfortable with those numbers. 2 Mana Leak and 2 Negate is a good assortment of counterspells. I find it interesting that you have 4 Serum Visions, 4 Cryptics, 2 Revs, 2 Electrolyze and 3 Think Twice. Of all of these, Think Twice is the weakest link because it only draws cards.
From your 60, the changes I'd make are -1 Colonnade, -2 Think Twice, +1 GQ/Tec Edge, +1 Gearhulk, +1 Censor. What makes Censor so good is the cycle. It's an expensive Force Spike, but it becomes a lot better with cycling. You can replace it easily when it stops being relevant so even though you miss out on flashback from Think Twice you have more versatility. The Gearhulk is a great finisher and 5th Snapcaster that works solely because you have 4 Cryptics. Sometimes it can be too expensive to cast and it's totally dead early game, but you should play around with it and see if it performs. At worst, it's a threat and there are no incorrect threats.
The sideboard is a bit odd. 2 Stony Silence seems unnecessary so I'd cut those entirely. Affinity is a super easy matchup. I've never lost against it, though perhaps my sample size isn't large enough. Either way, it's quite easy. You don't need to dedicate two slots to Affinity. There's the argument that Stony works against Tron but I'd much rather prefer hate than a stall effect. I devote as few as possible slots to Tron, and use only cards that have splash damage against other decks. Stony doesn't have that splash damage except against Affinity. Wear/Tear, on the other hand, works quite well against decks that are not Affinity so is a good choice. Anger of the Gods wrecks affinity so I'm not sure why you'd need Stony against it.
Surgical Extraction is terrible. That sounds harsh, but the card is a trap. I would only consider running it in decks which run an ample amount of discard spells, such as Abzan. It just doesn't do anything. Sure, you might hit one card from Storm but post-board Storm will have other options or protection. At best it's a 1 for 1 that can give you time. At worst it's a 1 for 0, and you never want to run 1 for 0s in a control deck.
Runed Halo is better against Storm. I'm not a fan of it because it's sorcery speed but I can acknowledge that it does solid work a lot of the time. It's very good against random combo decks like Ad Nauseam. It does a bit of work against Death's Shadow, but we play against that deck similar to how we play against Infect. It's a good matchup and Runed Halo won't do much extra against it. Still a solid anti-Storm pick and worth running.
Extra counterspells are pretty boring but they do work. Dispel is good in the mirror and Negate is randomly good against most decks. When I find myself looking for more sideboard space I reevaluate how necessary counterspells are and generally go between 2 and 3.
Celestial Purge is great. It hits BGx grindy decks, random black and red spells, Burn creatures, etc. It's a strong catchall.
Blessed Alliance is the best counter to aggro decks. Very, very strong card. Often better than Timely Reinforcements and far more versatile. I'd be willing to up the count of these since you're running no Helix mainboard.
It's a good list. Sideboard needs work and you have some flex room due to excess Think Twice. You could slip in a pet card like Shadow of Doubt or whatever you have if Think Twice underperforms. I suggest writing down all the popular decks and next to them write down all the cards in UWR that are good against them. Then prioritise certain cards based on how good/bad the matchup is and how prevalent the deck is. After doing that, remember to have the core sideboard already established (should be about 7-8 cards) and fill out the rest of the spots.
June 22, 2017 11:39 a.m.
GeminiSpartanX Auriok Champion, Bitterblossom, better sideboard cards. Relic is awful, sideboard Gideon does nothing, Duress is only good against Storm and you've got enough targeted discard mainboard, Anguished Unmaking is not a dead card, but it doesn't do a whole lot other than catching someone off guard.
June 21, 2017 11:06 p.m.
Cut Ancestral Vision. It's too inconsistent and Serum Visions is more reliable. Way too slow for AV.
June 21, 2017 10:47 p.m.
I am inactive, but I do the Jeskai control.
June 21, 2017 1:15 p.m.
I would run BW tokens, but the list you've provided is quite weak. Run Death's Shadow or Burn with mainboard tech.
June 21, 2017 1:14 p.m.
calvinwarning Gearhulk is good when you run 4 Cryptics. I don't like to run above 3 because they're dead draws early game. 2 might not be the correct number of Cryptics, but Venser is a very versatile and powerful card and Cryptic competes with that. Having a 2/2 body Remand that gets around Dispels and Negates is very valuable. My other issue with Gearhulk is that it's very expensive. Cards like Secure the Wastes and Sphinx's Rev are still playable on early turns.
Keeping the cost of my spells lower means I have more opportunities to do powerful things per turn. I may end up buying another Cryptic if 2 isn't enough, but I'm happy with how it goes.
June 21, 2017 1:11 p.m.
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