Burn Decks and Fetch Lands

Modern Deck Help forum

Posted on Dec. 7, 2017, 1:43 p.m. by BobbyTheAxe

I am shifting from standard to modern which as many of you know can be a slow transition as most modern decks run about 500-1000 dollars. Burn decks really haven't changed in a while and I'm running pretty much everything you'd expect Goblin Guide, Lightning Bolt, Boros Charm, etc.

What makes the burn deck pricey is the lands. My question to other users is how necessary do you believe all the fetch lands are? I have 3 [arid mesa], 4 Wooded Foothills, 4 [battlefield forge]] and the rest are basics, 2 plains, 1 forest, and the rest mountains.

The only real benefit I can find is they get me what i need when i need it but then again so does running basic lands when you consider that almost every card in the deck is a 1 - 2 drop.

I do benefit from decreasing the size of my library, but then again it only does that by about 2 or three cards.

At first I only ran basics as that was all i had, but i recently bought those fetch lands and really haven't seen a change in my play style. I suppose grabbing the Lightning Helix and Boros Charm is easier, but those are usually my end game spells, and by then i already have the white mana.

I only cast the lands i need as Burn is really easy to predict so i try to keep my opponent guessing by having as many cards in hand as possible.

But all in all I really haven't noticed a change in my speed as i implement those fetch lands. I got rocked by affinity and Grixis with and without the fetch lands. Game for game My record has not changed in the format.

I do enjoy playing with them. It feels more "modern" but as far as gameplay goes, do you guys believe they are 100 percent necessary?

smackjack says... #2

No shocklands? Fetches are not that good if you are only fetching basics. Being able to fetch for Sacred Foundry or Stomping Ground could help your game.

December 7, 2017 1:58 p.m.

xyr0s says... #3

Searing Blaze gets a good deal better with fetches. And yes, I think they are necessary, because they allow you to keep the number of lands in the deck down - you don't need much more than a couple of lands that produce white or green mana, as long as you have enough fetches to find them. If you were playing basic lands only, you'd need to play a lot of lands, just to be sure you'd get the right lands.

December 7, 2017 1:58 p.m.

Funkydiscogod says... #4

It depends how competitive you want to be.

Your odds of winning increase only slightly with the good lands.

It might be worth the cost to you, or, you might not think 1% more wins as worth an extra $300.

December 7, 2017 2:16 p.m.

BobbyTheAxe says... #5

well, I am defiantly going to grab them. Sacred Foundry and Stomping Ground are the next on the list, and they are significantly less expensive. I planned on buying them last as I saw the fetch lands as a higher priority. I'm looking at like another $80 - 100 and it will be complete. I do play competitively but Im in my first year of college so I am super broke, I am basically selling cards from my standard decks and really trying to focus more on modern. So yes, even though I posed the question as to if they are necessary, I do think its worth extra 300 or so for probably a 2-3 percent win jump, but thats only as I play more seriously than a lot of people at my our shop.

I was very surprised to see how successful this deck was at FNM with only basic lands, keep in mind I am playing paper. It obviously gives you better control over the battlefield, but Burn is a great deck as literally anyone can pick it up and still be succcesfull.

I would agree with Funkydiscogod above me here. The necessity of fetch lands is dictated by how competitive you are.

December 7, 2017 3:15 p.m.

BobbyTheAxe says... #6

sorry for typos, I'm on typing on my phone lol

December 7, 2017 3:20 p.m.

Entrei says... #7

So one of the things that I did while building my modern deck was buy the nonlands first, and using the basics while you accumulate store credit/cash to buy the shocks and fetches.

Once you have that covered, if you really like modern, you can once every couple weeks decide to purchase a playset of a staple. I would advise lands if you can do this, or cards like Lightning Bolt, Thoughtseize, Lingering Souls, etc.

December 7, 2017 3:20 p.m.

BobbyTheAxe says... #8

well i am having a lot more fun playing modern than i ever did standard, basically because everyone who plays modern is more competitive, its been about 3 months. I played ramanup at first in standard but everyone played it, so I switched to u/w approach and i played temur until I started placing more emphasis on modern. However switching decks was easy in standard because of the low cost. I would just trade out to build a new deck. However, I played the uw approach most so i really wanted to play an agro deck in modern.

It seems like across the board, playing modern adds about 300 dollars to your main deck just in lands, regardless of the deck you run. Eventually I will get tired of Burn and plan on doing pretty much what entrei said.

December 7, 2017 3:38 p.m.

BobbyTheAxe says... #9

Only one person plays Burn at my shop that is someone who is I would consider a very good player but he usually plays different decks, I imagine he has a pricey collection. When he does play burn he runs some City of Brass ?????????? But he crushes it. i guess the strategy is that after t 5-6 the burn deck had better win or else it probably won't so he doesn't care about losing the mana slot??? Has anyone ever seen this??

When i ask him about it he's says what i assumed in that basically if he doesn't win after a few turns he's going to lose anyways, but he went on further to say that he tries to make the burn deck as weird as possible because in the meta game it NEVER changes, which actually makes a lot of sense. He says that it really throws your opponent off and makes them believe you might have some weird black card or something so they are nervous to play counter spells, and he can always use the fetch land if he needs to. I personally would not try this because he does seem to be very good, but it interesting, anyone ever tried something similar?

December 7, 2017 3:47 p.m.

VaultSkirge says... #10

I agree with smackjack and xyr0s: Definitely add in shocks, it makes the fetches much better; and Searing Blaze also gets a good deal better with fetches.

December 7, 2017 4:09 p.m.

BobbyTheAxe says... #11

VaultSkirge yeah i am, i just got the fetch lands first as they seemed like a higher priority and i simply can't get the shocks yet because of the cost. Im grabbing 3 Sacred Foundry next.

December 7, 2017 4:15 p.m.

APPLE01DOJ says... #12

Also Grim Lavamancer is much more worth running with fetches.

December 7, 2017 4:40 p.m.

BobbyTheAxe says... #13

APPLE01DOJ yeah, I'm running 4 grims but really am not getting what i want out of it. Im basically just getting a blocker for one turn as i cast Goblin Guide first most of the time, and while they always say the player using a burn decks life total is irrelevant i disagree, so i find myself blocking with Grim Lavamancer as opposed to the ability.

Anyone ever consider bringing Spark Elemental back into the game ? I have a few just because in my collection, and have actually been considering dropping 2 grims and throwing in 2 Spark Elemental, but fear that 2 won't be enough, i can get into the idea of using one on the play but i can trust that having 2 will get me it in my hand with out mulliganing, any thoughts on that?

December 7, 2017 4:48 p.m.

APPLE01DOJ says... #15

I wouldn't advise a whole lavamancer playset. Do you have a link to your deck?

December 7, 2017 6:41 p.m.

BobbyTheAxe says... #17

https://www.mtggoldfish.com/deck/852831#paper Remember, I am limited on my money, so I have to play what I have. I play paper, i don't play online. I go to friday night magic and Saturday tournaments weekly. So I'm not traveling competitive, but I definitely do take those local tournaments pretty seriously.

I am running 3 eidolons here, i agree, i thought I would use the lavamancer ability much more, I'm going to trade out 2 lavamancer and throw in another eidolon so ill have 4.

at first i did only have 2 lavamancers and 4 eidolons, but eidolon started to slow me down a bit, but now I'm feeling the itch to throw in. It was slowing me down because i think i was playing it too early because i kept blocking with lavamancers so I would soon be open to getting dumped with damage. I honestly was having trouble knowing when to play my eidolon, mostly because i didn't have an in-depth knowledge of the other decks in modern, but now I'm starting to see how useful it is, I really like the burn deck because its not particularly difficult to understand (which is arguably its downfall).

specifically playing affinity, and grixis I always feel like I need an eidolon that i don't have and seem to always lose to only those two decks???

Also a question to all, i suppose this would apply to paper, but does everyone at your home shop who plays modern have a complete meta deck? Probably about 15 people come to modern matches here and for the most part they have completed decks and are in general much better strategists. I really got into modern because standard was getting very predictable. Im just curious because i was so surprised when i went to the first week of modern only to see how much people were putting into it money wise. We do play modern and standard on friday, but modern on friday is nothing like modern on saturday. friday modern is more like fun modern here, but saturday theres like 20,000 dollars in decks being played, with a totally different crowd of much older collectors, and players. Don't know guess I'm just curious as to what the other shops are like.

December 7, 2017 8:10 p.m.

BobbyTheAxe says... #18

APPLE01DOJ also i run 4 Searing Blaze and 4 Skullcrack and only 2 Monastery Swiftspear. This deck list was made so i as i was buying it and i never corrected it. other than that its correct. I already posted it here before i actually read the list.

December 7, 2017 8:14 p.m.

BobbyTheAxe says... #20

smackjack yeah i know, the lands was what i originally posted about. I don't have any shock lands and really need them. i simply haven't gotten around to it. I actually underestimated shock lands quite a bit and in hindsight it probably would have been smarter to invest in those first but at the time I saw the fetch lands as a priority.

Also, another correction to that deck list I have 3 Arid Mesa. Sorry guys, I really appreciate the feed back. Here is the true decklist, i just revised it now https://www.mtggoldfish.com/deck/852831#paper

December 7, 2017 8:22 p.m.

APPLE01DOJ says... #21

You should transfer your deck list to here. It'll be much easier for us to help you.

December 7, 2017 9:36 p.m.

APPLE01DOJ says... #22

I rarely go to FNM anymore but my local meta has mostly real decks. Some even have full fledged legacy decks. On occasion the standard players will only have a budget build. Magic is much more affordable when you don't keep up with standard.

December 7, 2017 9:39 p.m.

Honestly, if I wasn't running Grim Lavamancer or Searing Blaze I wouldn't even bother with these pricey lands. The thinning of the deck is so unsignificant it's barely a reason to invest in 10-12 fetches.

However, since you have some already and play Naya (from what I understood), it might be a good idea to buy some shocklands to take full advantage of the fetches and to not get color screwed :)

December 8, 2017 4:18 a.m.

sylvannos says... #24

You can't not have red shock lands. Naya Burn really needs its red mana, while being able to still cast multicolored cards.

City of Brass is also a no-go, because you will end up paying more life than if you play fetches and shocks. Sometimes you also just go and get basic Mountain when you already have a Sacred Foundry and Stomping grounds in play. If you're having to pay several life each turn from City of Brass/Mana Confluence, you won't be able to race other burn decks, Death's Shadow, and so on.

Drop 2 Grim Lavamancers and add in 2 Monastery Swiftspear. Grim Lavamancer is really good, but you won't ever want more than 1 out at a time because that's about all you'll be able to activate. Monastery Swiftspear is the second best turn 1 play after Goblin Guide.

December 8, 2017 7:10 p.m.

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