getting around removal

General forum

Posted on June 23, 2017, 1:45 p.m. by oliveoilonyaasscureshemorrhoid

Is there any way to allow a creature to survive against mass reduced toughness and exile? I would prefer in G/W, but I'm curious to see if there's any answer at all. I would prefer if your answers didn't include Melira, Sylvok Outcast, counterspells, and flicker effects (unless they return at the end step, please include those), but I still would appreciate any answer. Thanks in advance for answering

Lame_Duck says... #2

Eerie Interlude/Ghostway/Planar Guide for saving multiple creatures, Otherworldly Journey/Turn to Mist for an individual.

June 23, 2017 2:31 p.m.

saj0219 says... #3

You can survive mass reduced toughness with a random pump spell for a single creature. Not sure if that's helpful, but...

June 23, 2017 2:56 p.m.

Qolorful says... #4

Pump spells will survive reduced toughness, for surviving the exile effect, you need to make your target invalid. So basically give it hexproof or shroud. In the case of descend upon the sinful and whatever else has the same effect, Eternal Scourge. That's about it. The reason exile is so hard to stop is because it was designed with the intention of being a sort of final word within the game. So there are only two or three cards that can get around it that I know of.

June 23, 2017 3:10 p.m.

abby315 says... #5

Not in the way you are looking for, ie something like Asceticism or Avacyn, Angel of Hope. The examples you did not want are the only things you got. There's no static effect that I know of, basically.

June 23, 2017 3:16 p.m.

@Qolorful What other ways are there to get around exile? Plus I never thought of exile that way, I'm starting to respect it more than hate it now. And everyone else, you've been a great help for a fellow magic player! I'm looking forward for more comments too!

June 23, 2017 3:33 p.m.

Qolorful says... #7

Misthollow Griffin and Torrent Elemental are the two others I know of, but both are blue. And yes, both effects you are trying to get around are necessary for a fair and healthy game, otherwise indestructible would dominate the game uncontested

June 23, 2017 4:27 p.m.

landofMordor says... #8

For spot removal, give it hexproof (green is great at that, often for 2 mana or less). For mass toughness, Tower Defense or Spirit of the Hunt effects. For mass exile...there's pretty much nothing except flickers, counters, and "leaves the battlefield" triggered abilities to gain card advantage when your stuff dies, like Thragtusk.

June 23, 2017 4:36 p.m.

DarkLaw says... #9

The thing is, if you have creature decks, you pretty much just accept the fact that you'll face wraths. You don't really look for outs. What you instead do change the way you play to not be damaged too much by a wrath. Don't overextend, and include persistent threats (if possible). Say you're playing a generic creature deck. What you want to do is play a nice cheap threat or two: say, Wild Nacatl and Fleecemane Lion. You're pressuring your opponent to wrath now, but hold onto a couple of creatures in your hand so you can renew your assault when your opponent taps down to wrath.

Generally speaking, you should also play your haymakers when your opponent is in a rough spot: if they're running out of cards in hand, or if they just tapped out. Up till that point, you play cards which pose a threat, but aren't really your best creatures.

Finally, if your opponent plays mostly sorcery-speed removal, consider a number of Stirring Wildwood, which is also immune to Perilous Vault due to being a land.

June 23, 2017 4:55 p.m.

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