Help building my first syperfriends commander deck!

Commander Deck Help forum

Posted on June 30, 2018, 1:23 p.m. by TGGE

so I'm not new to magic but building my first super-friends commander decks seems to be challenging i know i need doubling season,Also i know there are like 4 different choices for the commander so I'm getting confused then as well.

Also I know one of the people I'm going against regularly has immortal sun artifact so I have no idea what the best cards would be to deal with that.

1 last thing is that I am collecting all the planes-walkers so i don't think it will be a problem on that from for the deck :) and I only need 3 planes-walkers which are :

Ob Nixilis of the Black Oath Liliana of the Veil Dack Fayden

Just so you know which ones i don't have :). Anyway thanks for all the help if you help me also sorry for the long post.

DrukenReaps says... #2

I have played super friends a few different ways it is pretty fun but actually winning can be hard. Planeswalkers are awesome and some of them do win games but I felt like with each deck there needed to be another way to win. My most successful version was with Ramos, Dragon Engine. He can get pumped up enough to be able to one shot someone and is able to accelerate you into some huge plays.

Some things I think you need to include besides doubling season are The Chain Veil, Deepglow Skate, Thrummingbird, Viral Drake, Contagion Engine, and Atraxa, Praetors' Voice. Atraxa is good in the 99 or command zone, I like Ramos more for the commander since you get , acceleration, and a win con in one card.

For the walkers themselves I would use about 25-35 of them and just choose the ones you like the most.

June 30, 2018 1:40 p.m.

rob_shifflett says... #3

I agree that Ramos is the better commander, but Brago, King Eternal is an all-star with PWs and should definitely be in the 99.

Teferi, Timebender+Deepglow Skate+Brago, King Eternal = Infinite turns with 2lifegain and 2drawcard each turn. Pretty much GG if you have some protection.

June 30, 2018 4:55 p.m.

DerektheRed says... #4

Besides Ramos and Atraxa the superfriends commander I see most often is Narset. You’re limiting yourself to three colors, but damn it’s fast.

July 1, 2018 1:10 a.m.

TypicalTimmy says... #5

Are you building for FNM or casual? If casual, you could probably get away with any Planeswalker as your Commander.

But if you didn't know, on Aug 10th, 2018 WOTC will be releasing a new Commander set focused on Planeswalkers again.

  • AUGUST 10, 2018 Choose your commander and carve your path to victory in this unique multiplayer Magic format. Call on powerful planeswalkers and deploy their signature strategies to make sure you're the last player standing.

It looks like there's only four this time, so chances are very good that we are looking at two-color Planeswalkers minimum. But considering they specifically mention "signature strategies", I'm calling it right now that we will probably be getting at least one three-color 'walker.

Basing this on the fact that the more colors you add, the more strategy you need to win. It's not so blunt and straight-forward anymore.

So, keep this in mind while designing as it's about seven weeks away and it'd really suck for you to design and even buy a deck that might fundamentally change.

But I'm going to tell you this: I absolutely love Superfriends. I play Modern and I currently have quite a few. Not all are on this site so I can't link them, and about half are private. But I have:

I am also currently designing Rakdosfriends, and after that I want to challenge myself with Mardufriends because that's going to be super hard.

The reason I say all of this is because, to be absolutely fair, there's really only ONE combination you need to win. You can win on T6 without ramp, T5 with decent ramp, T4 with extremely well fine-tuned ramp, and it's even technically possible to win on T3 or sooner with insane ramp. In fact, with the perfect hand, it's a T2 win if you know how to get Doubling Season out T1 and produce on T2.

July 1, 2018 8:16 a.m. Edited.

TypicalTimmy says... #6

Shit. I linked the wrong Jace.

Under Samut, the Cheater you want to have Jace, Memory Adept as his ult is the one where any number of players each draw 20 cards.

Also, my math was off. Obby boi's emblem deals 2 damage per cards x 40 cards = 80 damage.

Muh bad. 10 hour day at a new job. Brain is a wee bit fizzled right now.

Caffeine is my friend.

July 1, 2018 8:23 a.m.

Rzepkanut says... #7

I'm a big fan of Akroma's Vengeance, Nevinyrral's Disk & Pernicious Deed because they leave planewsalkers behind. Even Jokulhaups & Obliterate can be cool if you are into that kinda destruction. Sliver Hivelord is a good commander for this strategy too. I have a deck like this on my profile page.

July 2, 2018 1:23 a.m. Edited.

RedUndead40 says... #8

As far as stopping The Immortal Sun, I prefer to run a handful of versatile removal options in my superfriends deck. Depends on what colors you go with, but I strongly recommend having some slots for about 5 boardwipes and 3-5 spot removal effects, preferably wide-ranged effects like Merciless Eviction, Grasp of Fate, Anguished Unmaking, Utter End, Nevinyrral's Disk, etc.

Here is a link to my superfriends deck if you want some ideas. It's had some changes since I made this list but its a good starting point-

Super-Duper Friends

July 6, 2018 10:39 a.m.

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