Wrath of God **Primer**

Modern Kelvin-escesare

SCORE: 59 | 30 COMMENTS | 8417 VIEWS | IN 26 FOLDERS


Lingering Souls would be great with oketra and bontu, plus it's an alright card...

April 29, 2017 11:13 p.m.

thebee03 says... #2

without the mabeyboard you have 50 cards

April 30, 2017 3:19 p.m.

Lingering Souls is probably the best card in Modern! Unfortunately it dysynergizes so much with Porphyry Nodes. After playing + flashing just one Souls, all our Nodes become "inactive" for 4 turns. Do you reckon there's a way around that? I'll put it in the Maybeboard.

thebee03 huh that doesn't seem right. 25+13+7+8+3+4 = 60. Are you saying I should have a sideboard? I haven't even thought about that yet since the list is experimental, but suggestions are welcome!

April 30, 2017 4:13 p.m. Edited.

thebee03 says... #4

oops i derped and took away 10

April 30, 2017 7:06 p.m.

thebee03 says... #5

what is the general theme of this deck

April 30, 2017 7:09 p.m.

See the description. It's a control deck leveraging the amazing synergy between Rhonas the Indomitable (and the other gods) and Porphyry Nodes (already an excellent card). Nodes destroys a creature every turn for just , and with an Amonkhet God, it stays alive forever.

April 30, 2017 11:03 p.m.

zephyr_chang says... #7

Great idea in principle, but I wonder how you are ever going to have Oketra and Bontu active as creatures? You have 13 creatures in the deck and it will be a huge task to ever get 4 creatures on the board (for Oketra) other than to generate tokens, which will take you way into the lategame to do. I'm guessing tokens are also the best thing to sacrifice to Bontu, since you can't afford to be sacrificing any of your other creatures. That seems pretty slow as well. That being said, have you tested the deck and how has it performed so far?

May 7, 2017 10:44 p.m.

Thanks!

Seeing as most control decks have 1-4 win conditions, while we have 8 (ignoring Bontu and Oketra), I don't think it's necessarily a problem. Even if they do nothing, they're still an upgrade from Darksteel Myr (which doesn't work with Porphyry Nodes).

That said, we did pine for a faster way to close out games against combo. Sapling of Colfenor could be help since having 4 indestructibles is required to consistently beat down with Oketra (and we're restricted to 3 due to legend rule). I'm not sure what else we can do... We did well against any creature decks, of course. More importantly, we'll never be better than a tier 3 deck as long as Path to Exile and Dismember are some of the most played removal in Modern.

May 7, 2017 11:25 p.m. Edited.

Izu_Korasu says... #9

why is Oketra the True in the list? with mostly legendary creatures its almost impossible to attack/block and when you can ... your probably already winning. (unless your 3+ consists of mostly oketra tokens, then your probably way behind) so more board wipes (like damnation) would be a better use of that slot.

also Worship seems like a good fit here (especially against combo), also cards like Asceticism/Privileged Position/Alpha Authority/Aspect of Mongoose may help with your removal problem.

May 13, 2017 12:34 a.m. Edited.

Oh can't believe I missed those. Worship is definitely going in. Isn't Privileged Position strictly better than Asceticism here? Also are there any advantages to running Aspect of Mongoose over Lightning Greaves?

Oketra the True is just there because we desperately need more indestructible creatures, especially if we're adding even more of these creatures-matter cards. Maybe Oath of Nissas would help us find copies of the better gods?

May 13, 2017 5:36 a.m.

IlGuale says... #11

I've seen a similar deck which utilizes both Porphyry Nodes and Culling Scales. Maybe it is redundant in your deck, but it could give more consistency to the starting idea of abusing the god's indestructibility.

June 25, 2017 7:36 p.m.

Destroying the cheapest permanent starting turn 4 seems too slow even for a casual deck. Not to mention Culling Scales also destroys your Porphyry Nodes. Is there any reason it's good/am I missing something here? I'll add it the maybes.

June 25, 2017 8:03 p.m.

IlGuale says... #13

It is just another nodes-like effects to have a sort of 8x of that card. It is indeed inferior to its counterpart, but in that parricular deck it has sense.

Let me explain better. Yhe list i am talking about is Kefnet the Modernful. As you can see, this is a UW control list which relies strongly on the synergy between Kefnet the Mindful (or every other AKH's god) and Porphyry Nodes so having a second card with a similar effect helps the strategy. This is why i was uncertain regarding my suggestion: you already have different wincon and gameplan, making Culling Scales unnecessary.

Pardon me for eventual errors, but it's pretty late in my country and i am not an english mother-tongue.

June 25, 2017 9:18 p.m.

Ah that's an interesting deck. Culling Scales seems to work there since it's more controlling. I could see a Kefnet Rhonas build working well. Problem is both of our decks do virtually nothing against any of the top Modern decks. This one less so since it has hand disruption.

June 26, 2017 3:32 p.m.

IlGuale says... #15

That was my next question. How are this deck's match-ups? I playtested a bit with the Kefnet one and it performed surprisingly well against Grixis-Shadow.

June 26, 2017 3:38 p.m.

Yeah I forgot to mention that Death's Shadow is the exception: Culling Scales is excellent against that. It might also do ok with a turn 1 Nodes against Affinity. It has virtually no interaction with the rest of Modern decks though. Ours fares slightly better vs. creature decks like Eldrazi Tron, Company, Taxes, and worse against noncreatures. Still not great overall though.

June 27, 2017 2:46 a.m.

Very interesting deck. I think some Thalia's Lancers might be pretty useful. It isn't indestructible, but can tutor for any one your gods.

July 13, 2017 12:47 p.m.

6ixer says... #20

12 fetches with 6 targets..... let that sink in for a second .....

November 14, 2018 1:30 a.m.

6ixer says... #21

Sorry 7 targets.... but still.... sweet non fetchable targets....

November 14, 2018 1:31 a.m.

Remind me again why we would want more than 7 lands when our top end is basically 3 mana? It seems having consistent mana is more important than the rare scenario we get hit with 4 land destruction (which is generally bad) in Modern.

November 14, 2018 1:53 a.m.

6ixer says... #23

I'm just saying there will come a time were you will hit a Grindy match up and you'll have dead fetches in your hand/in play

November 14, 2018 1 p.m.

6ixer says... #24

Yesh your right generally modern is a quick format how ever ponza and control still are out there and they go the long game and well ponza loves to hit lands lol

November 14, 2018 1:02 p.m.

True our mana base could probably be less greedy but I think that requires playing less greedy colors; we have double white, green, AND black. Also we have tons of green fetchlands to ensure Utopia Sprawl gets a basic Forest so it doesn't die to an ordinary Field of Ruin. I'd welcome suggestions for fixing that.

November 14, 2018 6:36 p.m.

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