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The Law of One and Done

Modern Artifact W/U (Azorius)



Instant (1)


This is my first attempt at a lockdown deck since I thought it would be interesting to get away from my typical aggro decks. This deck revolves around making your opponent think carefully about each and every card they are playing each turn while also limiting what they can play even if they can play multiple spells.

I built this deck around 2 main cards, Erayo, Soratami Ascendant and Ethersworn Canonist. Both of these cards are playable turn 2 and while Ethersworn Canonist also only allows me to play 1 nonartifact card it still harms my opponent much more than it harms myself. Erayo, Soratami Ascendant is also not hard to flip since most of my spells cost 2 mana or have no casting cost. If I am able to lock my opponent down this way then I then return any creatures they control back to the their hand with Cyclonic Rift or exile them with Path to Exile. The alternative to this win condition is to utilize Howling Mine, Kami of the Crescent Moon, and Ebony Owl Netsuke along with Rule of Law to make my opponent have lose a little bit of life each turn without being able to do much about it.

Any help or input about the deck is both welcomed and encouraged as this is my first time making a deck that does not run off of a commonly played deck, i.e. merfolk, Grisis control, affinity, etc, questions about why certain cards are in the deck are also welcomed as that too may help me judge what to keep and what to find a replacement for.




darklord1135 says... #1

Play 4 Rule of Law and 2 Ethersworn Canonist because they may be playing affinity

September 7, 2017 7:48 p.m.

I recently saw a deck that used Erayo and played a ton of 0 drop artifacts that required charge counters. Then they used Coretapper to manipulate the number of counters after emptying their hand with Chalice of the Void and Astral Cornucopia, etc. I know that's not the direction your deck is going, but I thought the construction of similar decks may be helpful! Maybe Sigil of Distinction could be good for other 0 drop creatures.

September 7, 2017 8:41 p.m.

truedeathace says... #3

Thank you both for the advice so far. I think that I will take your advice about changing the number of rule of law and ethersworns. I will also check out those charge counter decks to see how they utilized Erayo since it is an essential part of my deck.

September 7, 2017 8:54 p.m.

Blue_Flame says... #4

Sweet deck, man. Have you considered putting a 1-of Academy Ruins in the manabase? Some midrange decks in modern (Jund, Abzan) tend to have a really hard time against it.

September 11, 2017 7:09 p.m.

truedeathace says... #5

Thanks! I will consider your recommendation. I was not aware of that card but what do you recommend I take out of the manabase to add Academy Ruins to the deck's mainboard?

September 11, 2017 8:10 p.m.

Blue_Flame says... #6

I'd probably cut a Darksteel Citadel. Both produce colorless mana anyways.

September 11, 2017 8:27 p.m.

truedeathace says... #7

I took your advice and changed the manabase a bit. Of course I do not own a lot of the cards I need for the deck yet but I will have the core components soon and all the help I am getting should help me in buying only the essential amount of cards I need and not a bunch copies that are never going to see play. The introduction to new cards really helps in seeing not only what other people play in decks but how I can apply those cards to my own decks.

September 11, 2017 9:16 p.m.

Oloro_Magic says... #8

The combo seems fragile, especially after game one when your opponent knows what is happening, essentially it is hold up removal fro a combo piece, with that said the deck is still very interesting. I would consider using a number of counters over something like Cranial Plating which is not adding anything to the combo (once the lock is set up it should be easy to beat down with removal, alternatively you could just use something like Blue Sun's Zenith which would be funny), and for your purposes Remand would be perfect considering that for a spell to be countered it has to be cast so returning the spell to your opponent's hand is essentially a hard counter and gives you more time to combo off.

Also, you may want to consider investing in Celestial Colonnade as it can be a win-con in itself.

September 13, 2017 7:48 a.m.

truedeathace says... #9

Thank you for the suggesting. I will see what other cards I can incorporate to add more synergy to my deck instead of just adding cards that people play in every deck that runs artifacts(i.e. Cranial Plating)

September 13, 2017 10:06 a.m.

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Compare to inventory
Date added 2 months
Last updated 2 months

This deck is Modern legal.

Cards 60
Avg. CMC 1.70
Top rank #46 on 2017-09-12
Views 545

Revision 5 See all

2 months ago)

+1 Academy Ruins main
-1 Darksteel Citadel main