Teysa, Token Shenanigans

Commander / EDH* mookie990

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ideals and focii —Nov. 21, 2016

C16 is out - no particular includes for this deck, but I'll keep an eye out for things I'm interested in. I'm not planning to pick up any of the decks this time around - not enough cards in them I'm interested in. However, does give me an excuse to make some more trades.

This time around, cutting a few things to further focus on how I want to win with the deck: token shenanigans. So, cutting cards that don't further the gameplan of making tokens, and ideally going for a combo/attrition finish.

-Hallowed Spiritkeeper - I haven't been that impressed with it. Can sometimes make 5 or so tokens, but my experience is that incremental token generation is more important than burst generation - a major limitation for the deck is the bandwidth for getting value from tokens (generally how much mana I can spend per turn), so the value caps out at around 3 tokens per turn cycle.

-Angelic Purge - sorcery speed, with downside, and misses planeswalkers. Always awkward when compared to Anguished Unmaking, which is miles better.

-Worn Powerstone - I have some heavy color commitments, so don't love it.

-Twilight Shepherd - can be good alongside +1/+1 counters or in really grindy matchups, but even just recasting the things I get back can take a few turns. Also, 6 mana is a lot. It's a sweet card, but it doesn't shine here as much as I would like.

-Angelic Skirmisher - it's been a pet card for a long time, but finally cutting. It's a potent buff to my token army, but 6 mana spells need to be more impactful.

-Victimize - the creatures in this deck are so small that it feels bad to reanimate them. Better in a dedicated reanimator deck.

+Darkest Hour - easy combo with Teysa. Only testing, but it is pretty efficient.

+Oversold Cemetery - I often have a fair number of cheap creatures in my graveyard, so incremental value seems good.

+Plunge into Darkness - sac outlet/lifegain in a pinch, but it's here primarily for the digging. Testing.

+Buried Alive - I've been running this deck without tutors, but I think I want a bit more consistency. A major limitation has been needing to naturally draw/mill the cards I want, and this gives me immediate access to key cards like Reassembling Skeleton and Angel of Glory's Rise.

+Vulturous Aven - testing. Card draw, and a body.

+Living Death - testing. Goal is to immediately combo off with whatever is currently in my graveyard, but good in other situations too.

Also, because I apparently never tracked the changes:

-Eight-and-a-Half-Tails - mana concerns

-Sengir Autocrat - as above, not that worried about burst token generation. Lots of bodies though, so may come back someday.

-Prismatic Lens - fine rock, but better exist

-Animate Dead - lack of targets

+Sorin, Lord of Innistrad - generates tokens, and the emblem isn't irrelevant.

+Ashnod's Altar - one of the best sacrifice outlets ever printed.