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Of Benevolence and Malice [Now in Jund]

Casual* BRG (Jund) Casual Combo Control Forcefeed Theme/Gimmick

PercivaL


So...as I tried to improve the former BUG version of this deck I ended up going Jund (and switching to casual rather than modern) after some days of pondering about how to make it more consistent. The Jund version still capitalizes on giving your opponent a bunch of tokens and letting them die afterwards. However, I added some stall effects, permanent removal and switched the main token donator from Hunted Phantasm to Varchild's War-Riders.

How it works:

Donate Tokens with:
-Forbidden Orchard: stabilizes your manabase and creates token at instant speed
-Hunted Troll: great offensive and defensive capabilities thanks to the cheap regeneration
-Varchild's War-Riders: provides early game aggro and has an insane tokenoutput later in the game. Thanks to rampage he doesn't even care about the token he creates


Get rid of the tokens or keep them at bay:
-Illness in the Ranks: spawnkills every token you donate
-Circle of Flame: does not only keep your opponents from attacking with your tokens, but also acts as a deterrent for smaller creatures (especially nice against aggro decks)
-Thunderstaff: does not kill any tokens, but nullifies the aggroforce of the small army you are about to donate with this deck. Also reduces incoming combat damage from nontokens and occasionally boosts your own critters
-Goblin Sharpshooter: wipes entire armies of X/1's in a matter of seconds. no more words needed. (just kidding, look at the wincons)


Control:
-Mercy Killing: there couldn't possibly be a better creature spotremoval for this deck. It gets rid of indestructibles like Gods etc. and even leaves some tokens behind to make use of... at instant speed!
-Maelstrom Pulse: removes pesky enchantments/artifacts/creatures and every copy whit the same name on the field. Also (but not preferably) able to remove a lot of tokens
-Beast Within: Although it leaves a not so easily killed/nullified 3/3 Beast I still like it more than normal green enchantment/artifact removal like Naturalize. This is because sometimes the extra creature removal really pays off


Your way to victory:
-Drain your opponents to death with Blood Artist utilizing all the deathtrigger from above mentioned cards
-Snipe them down with your highly skilled marksman: Goblin Sharpshooter. Example: have illness of the ranks and any of the tokendonators (lets say Varchild's War-Riders because he's on curve before our marksman).

Bring X token from Varchild into play >> get X deathtrigger from Illness >> tap the sniper to deal 1 damage to your opponent >> let 1 deathtrigger resolve >> sniper untaps >> tap again for damage >>...>> X damage dealt and sniper still untaped. This can also be used to take out bigger creatures.


-Combat damage through Hunted Troll, Varchild's War-Riders and our unstoppable Glissa, the Traitor with the aid of Thunderstaff (sounds banal, but never underestimate a 10/4 with regenerate that swings each round)

Since I made quite some changes recently I'd appreciate any feedback you can offer. If some are interested in the old BUG version I might put the decklist somewhere for you.

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Updates Add

Went from BUG to Jund, hope you like it.

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Revision 3 See all

(8 years ago)

Top Ranked
  • Achieved #99 position overall 9 years ago
Date added 9 years
Last updated 8 years
Legality

This deck is Casual legal.

Rarity (main - side)

6 - 0 Mythic Rares

15 - 0 Rares

25 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.68
Tokens Beast 3/3 G, Elf Warrior 1/1 GW, Faerie 1/1 U, Spirit 1/1 C, Survivor 1/1 R
Folders Bunch a' colours, Favorites, Things to Consider, neat ideas
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