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Tempo control is an Urza's throw-back concpet that I have always loved. Reach into the mind of your opponent and remove the things that scare you. Work with the battlefield in unique and devastating ways to keep the pace and timing of the game in your favor. And then, when all seems to be lost, swing for the win with powerful creatures.

I am still working on a SB for this version. I was thinking of throwing some reanimator cards in for good measure. I would also like to have more instant speed answers but the current meta is not exactly overflowing with Doom Blades.

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Revision 4 See all

(9 years ago)

+3 Self-Inflicted Wound side