Looking for input on ways to help this deck survive into the mid-game and deal with big stompy threats like Eldrazi. Also the balance of cards with islandwalk vs. cards that create islands.
This is a deck I built for a pauper playgroup that's forming at my LGS. The idea is to create islands with Aquitect's Will and Reef Shaman in order to enable my islandwalkers like Enclave Elite and Halimar Wavewatch to do some real damage.
Cards I'm debating adding to the mainboard are Unstable Mutation to provide an extra 6 unblockable damage when attached to a card like Mist-Cloaked Herald, Piracy Charm to use as a combat trick, and Unsummon to provide some form of removal.
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