Enclave Elite

Enclave Elite

Creature — Merfolk Soldier

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)


Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Conspiracy (CNS) Common
Worldwake (WWK) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Enclave Elite Discussion

Geralf_Cecani on Need something I can pitch ...

1 year ago

Food chain combo, yall know it (in case you don't, Food Chain exiles either Squee, the Immortal , Misthollow Griffin or Eternal Scourge for cmc+1 mana, then repeat for inf funtimes)

Walking Ballista is so close to being perfect, but I want a payoff I can exile to Force of Will just in case. The new Hydroid Krasis is nice for finding the payoff but it doesn't have haste, so not really as good a wincon as the machine gun bastard (also the card draw can't be countered by normal means! ha HA!). Other than that, all I could find was a simic X/X flyer ( Nimbus Swimmer , also no haste) and a 2/2 with multikicker for extra counters ( Enclave Elite and yes, no haste).

Do ya'll know of any blue, X, creature spell that instawins the game the same way as ballista? Even something that mills x would be preferable,

greyninja on Animar, Soul of Ass-Kickery!!

2 years ago

Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol

Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.

Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra

Phyrexian Ingester, Duplicant, Flametongue Kavu, Inferno Titan... Reclamation Sage, Ainok Survivalist, Manglehorn, Woodfall Primus... Mystic Snake, Draining Whelk...

I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck

I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future

To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar

Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.

You have some bangers in here like Maelstrom Wanderer, Craterhoof Behemoth, Phyrexian Metamorph, etc. Anger and Ogre Battledriver are great for an aggro deck like this

Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha

Above all, have fun! Cheers!

AndWelcomeToTheJam on Cheap Unblockable

4 years ago

Another way you could go about this is to try a non-Tribal version of Merfolk, by adding some creatures with Islandwalk, and playing Spreading Seas. This adds some interaction into your deck, like the above comment suggested, as it changes any non-blue deck's land into something they can't use effectively. It also nets you a card, so you come out ahead. Cards I would suggest to pair with the Seas are Chasm Skulker (especially good from all the cards you get to draw), Piracy Charm (also has the option for cheap removal of small creatures, pump, or hand hate), or maybe Enclave Elite.

njf on Lazy Summer Days

4 years ago

Ever think about adding Enclave Elite to the mix so you can take advantage of Spreading Seas? Just a thought, Squadron Hawk is nice though vs. a lot of matchups. +1 from me, nice deck.