Vampire Envoy is not really good. Bloodbond as 4 of is quite hefty because that makes vor a lot of 4cc cards. You need more lands to get enough land drops and function. I'd go up to 23. Ruinous Path's ability to hit planeswalkers is nice, but you've got flyers to deal with planeswalkers more easily and instant speed removal is highly favored.
February 10, 2016 5:29 a.m.
So add what over Ruinous Path?
Also i had 3 vampire envoys to use them as tappers for Vanguards.
Whole point of deck was to drain, which it seems to do very effectively.
Needed a filler flyer and envoy seemed to fit that role.
February 11, 2016 4:20 a.m.
Check mine out for how I've come to see similar ideas. Would love to hear what you have to say. BW Vampiric Allies
February 11, 2016 4:43 a.m.
You seem a little offended xD. I was trying to be helpful since you asked for input. Looking at your deck I think I have a little more experience and I thought that would come in handy. But take it as you will... I won't respond to your defence.
February 11, 2016 8:56 a.m.
See my deck here: Drana Drain, I'll post a better description and explanations later.
These need to get cut:Bloodbond, Envoy, Vanguard
You don't really need to replace them, however a few Expedition Envoy may help.
Also, I haven't had the chance to test Cliffhaven Vampire, but he seems to weak. For 4 mana, he relies on other cards to be any threat. Another Gideon, Ally of Zendikar or Sorin, Solemn Visitor are much better stand alone cards.
This deck is about synergy, but leave that to the healers and cutthroats. With them in play, you only need to play more allies. Oath of Gideon and Captain's Claws Will help as non-creature cards. Plus with Oath out you can ultimate Sorin the turn after you play him, possibly T5! Now that's something to consider.
February 11, 2016 6:36 p.m.
Just noticed the 20 lands, you need at least 23, also consider Caves of Koilos
February 11, 2016 7:23 p.m.
Yeah i havent tested this at all yet, i plan to next week when im off work a bit more and i can get down to my card shop.
I felt envoy was too weak, but i guess as a 1 drop its good and it activates later. I feel getting rid of Bloodbond is a bad idea, a 3/3 that can easily ramp.sometimes getting 3 ramps in 1 turn then swinging. But again its untested.
Cliffhaven seems very good with Drana, every upkeep they essentially lose 2 life. And thats with only 1 drana out. Again i was going for drain. Also hes a flyer which i needed.
I do like Sorrin though and he seems like a good idea. Captains claws seems good too for more ally triggers.
I think when i can actually test the deck i can evaluate and make changes.
February 12, 2016 12:40 a.m.
Bloodbond Vampire is a fatty, yes. But if all your life gain is shut down or minimized she's nothing. If not, she gets chump blocked pretty easy without flying or trample. For 4 mana you want game changing cards. The Planeswalkers should fill your 4 mana spots, and I also like Utter End for instant speed versatile removal.
As for other removal spells, you don't want to waste mana killing everything, play as many allies as fast as you can. Save the removal for massive threats. Ruinous Path works well enough in my deck.
February 12, 2016 1:06 a.m.
hmm maybe drop her to 2 then add in 2 Sorin?
Or remove her completely?
February 12, 2016 1:44 a.m.
First fix your lands, 23 is usually good. 24 if you keep your curve high like it is. Drop either Bloodbond or Cliffhaven, add a few 1 drop Envoys. Drop the Vanguard, too high cost and will probably die before it gets to be useful. Add 2 Sorin. Oath of Gideon in place of Vamp Envoy. Also, Utter End in place of Stasis Snare. You'll find it hard to pay double white to get rid of a creature that cheaper instants can deal with. I explained removal for this deck in my previous comment.
February 12, 2016 2:08 a.m.
Added in 4 Feat of Resistance.Brought creatures down to 26(took out 6).Kept lands at 20, i think 20 is fine now with 26 creatures, maybe im wrong?Added 2 Sorin, Solemn Visitor.Went with 4 Stasis Snare.Added 2 Ruinous Path just incase.
Any more suggestions or?
February 14, 2016 2 a.m.
Definitely need more lands, your curve is higher than mine and I run 23.
February 14, 2016 3:36 a.m.
Munda's Vanguard. If you have enough creatures out to make the counters worthwhile, you probably don't need it anyway. Drop Feat of Resistance. Put in a few March from the Tomb, let the allies die! That's what Zulaport Cutthroat is for.
Add 3 or 4 Caves of Koilos. Ally Encampment should go down to 2 or 3, you need the colored mana for other non-Ally spells. Taking 1 life to pay for the mana is not a problem in this deck. Especially with a few double white and double black cost spells.
February 14, 2016 12:55 p.m.
I tested March and hated it may my creatures didn't die they were always exiled making March useless. Feat was there to protect drana everyone targets them for removal. Again I will test more this Wednesday when I go back to cardshop. I can see dropping the 5 drops I did not get to test them and because of that I haven't removed them. I went 2-0 at card shop. 2-1 both games best of 3.
February 14, 2016 5:23 p.m.
I run 2 March from the Tomb and 2 on SB. I try not to put too much into any one card, so if one dies, another replaces it. Spread the power because wide aggro is hard to beat. Flaying Tendrils will usually wreck this deck, but otherwise board wipes are kept in check with March and Zulaport. Feat of Resistance might be good, but not 4, and maybe SB unless they're running a ton of removal.
Again, it really boils down to what you're up against. I go against a lot of Atarka red and control.
February 14, 2016 7:13 p.m.
Yea I will test Feat on wed. But it looks like a cool trick. I can save a creature and pump it for 2 mana. Or if I have lethal on board just protect from there color and win. I feel like the more I stall to drain I win.
February 14, 2016 7:21 p.m.
Also Flaming Tendrils beats March anyway. My creatures would be exiled.
February 14, 2016 7:23 p.m.
I might not to invest into Sorin since Khans and Fate Reforged are going out come April for Standard. I would instead maybe consider Drana.
February 14, 2016 10:37 p.m.
Yes that's something to consider. So is Feat of resistance. That goes out on April 8th also.
I doubt there is a card like that in standard after that?
February 14, 2016 11:26 p.m.
Might consider Make a Stand.A little more on the mana curve, but it does make all creatures indestructible.
February 14, 2016 11:52 p.m.
Yah but i wanted to prevent removal and Feat nailed it, can also use as a win condition if i can swing for lethal, make them protection from my oponents color and swing.
February 15, 2016 12:03 a.m.
What good is feat if they're not targeting your creatures? Imagine they use Tendrils, which like I said wrecks this deck. Feat will save maybe 1 creature.
I guess I prefer aggro with this deck as the midrange version just seems too weak compared to other decks.
More importantly, add more LAND! You can playtest this deck and see clearly there needs to be more.
February 15, 2016 6:48 p.m.
Took out my 2 5 drops and 1 serene steward.
Added 3 Caves of Koilos.
February 16, 2016 2:57 a.m.
So I've started to move away a bit from lifegain in my version but you seem to be focused on it. I'd suggest swapping the Feat of Resistance for Valorous Stance as you get a card save and potential removal. Unless you were trying to get around silkwrap/stasis snares, in which case this may work better. Also I'd look into maybe working in a couple of Captain's Claws with all the fliers you have, its easy free Ally triggers each turn.
February 16, 2016 3:43 a.m.
Lookin good! The only thing I'd suggest is maybe add 2 or 3 Drana, Liberator of Malakir. She draws a lot of removal so you can keep your other guys safe, and if they don't kill her, they'll regret it! I'd keep her and put Cliffhaven on SB in case you need a better mid game strategy.
February 16, 2016 9:25 p.m.
They usually target the healers or Drana's Emissary for removal. They are huge threats. I really like the Cliffhaven with the Emissary. The drain is real.
February 17, 2016 1:29 a.m.
Yes, but by the time you get both of them out, 2 life loss per upkeep is pretty mediocre. Cliffhaven Vampire does make a decent blocker, but for 4 mana you want something better. When I play this deck, I go against some serious shit. Unless you're just playing casual, or against mostly budget decks, you want every card to be a must play. Cliffhaven can't do much on his own, and 4 mana is better spent on 2 two CMC creatures, or a planeswalker. I was actually pretty excited to try him out when they spoiled him on mythicspoiler, but every time I got him during playtesting I wished it was something else I could use.
February 17, 2016 7:11 a.m.
Also, if they're targeting your emissaries and healers, they suck! The bigger threats are Drana and Zulaport, but I guess it depends on the board state.
In my experience, Zulaports don't last long, and Drana gets dealt with VERY quickly.
February 17, 2016 7:14 a.m.
I like Drana a lot, just everytime i tested her i never drew her,lol.
I can see the removal on her, but imagine her with Feat of Resistance
Free swings and free counters.