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Creature (4)

Enchantment (4)


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Creature (2)

Enchantment (2)

Land (1)


A combo equip deck.

The main idea is to have lots of cheap equipments and card that let you draw off them to get a bunch of them on the board really fast. Then equip everything onto a random guy and swing for a load of damage (20+ is not that hard to accomplish)

To keep comboing as much as possible use Paradise Mantle + any haste equipment to make mana instantly after playing living weapons.

A long the way there are some fancy things you can do to buy some time or clear some defenders.

  • Basilisk Collar + Mortarpod makes for instant death to enemy creatures (there should be more than enough creatures to use as cannon fodder, for example the living weapons)
  • Mirrorweave + any living weapon makes every creature a 0/0 germ, which kills everything. Does not work if opposing creature have externals buffs that are not from creatures, instants or sorceries (so basically enchantments or artifacts that buff make this combo pretty much useless)

Things I purposely avoided:

  • Any high cost equipment - I want to dig as fast as possible. A finisher is not needed since everything is pretty much a finisher
  • Any 0 cost equipment that does almost nothing - Although it might draw a card, I don't really see how it would make the deck better. I rather have equipment that secure my combo.
  • Tutor cards - there is nothing that is really important to get, if you just keep drawing you'll get enough stuff for a big swing anyway.
  • Infinite combo's - not sure how that would even be accomplished, but I'm not interested in it. There is no fun if you have basically play a singleplayer game for 20 mins only to then announce that you have won, not to mention that none of my friend would want to play against that.

Problems I found with the deck so far:

  • Without the draw enablers (either you don't draw any or you get disrupted) you are pretty much useless. There are 8 of them, so the vast majority of the time you will draw one in time, but if I'm still looking to see if there are good cards to help with this.
  • I'm not sure how well it copes with heavy disruption since I am still putting this deck together for testing.

So far it seems like a pretty fun deck to me.If anyone has any further suggestions that would be really helpful!

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Date added 8 years
Last updated 8 years
Exclude colors U
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 4 Mythic Rares

16 - 0 Rares

20 - 4 Uncommons

6 - 7 Commons

Cards 60
Avg. CMC 1.55
Tokens Phyrexian Germ 0/0 B
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