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Standard ThousandOaks

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Added Card Advantage/Reduced Legendary Count —Nov. 1, 2017

Running into some issues with the Legendary Rule. Rather than stunting my hand by drawing multiple legendaries, I'm increasing the card advantage to get through my deck more quickly. Also, changing up a little removal to add more coverage for Planeswalkers. Adding Metallurgic Summonings to get some chump blockers and add value to spells.

ThousandOaks says... #1

LOL, likewise. I can't take credit for the idea. A buddy of mine used it to trigger Revolt for Fatal Push incidentally; and I jumped on the chance to use to replace Evolving Wilds.

October 23, 2017 11:38 p.m.

Booch138 says... #2

+1 for the amazing description. Hahahahaaha

October 25, 2017 2:28 p.m.

ThousandOaks says... #3

Thanks Booch138. I appreciate your checking it out.

October 25, 2017 3:55 p.m.

I love the description oml +1

October 30, 2017 9:55 a.m.

Four field of Ruin seems a bit excessive. 3 Mana to activate fatal push is no bueno.

October 31, 2017 1:17 a.m.

ThousandOaks says... #6

Good feedback. I have 4 so when I need trigger revolt I can. I find that you only need to trigger revolt once or twice per game.

October 31, 2017 1:38 a.m.

Well I'm sure they are pretty helpful against red. I was I was running a Scarab God Deck with 28 lands running a bunch of hostile deserts and a few field. I've been keeping it a little more basic now loo

October 31, 2017 2:51 a.m.

I was trying to get that wondering funeral effect

October 31, 2017 2:52 a.m.