All the cool kids have Control Decks!
Standard
SCORE: 61 | 37 COMMENTS | 6475 VIEWS | IN 14 FOLDERS
Added Card Advantage/Reduced Legendary Count —Nov. 1, 2017
Running into some issues with the Legendary Rule. Rather than stunting my hand by drawing multiple legendaries, I'm increasing the card advantage to get through my deck more quickly. Also, changing up a little removal to add more coverage for Planeswalkers. Adding Metallurgic Summonings to get some chump blockers and add value to spells.
Removed - 1 The Scarab God - 1 Search for Azcanta Flip - 1 Fatal Push - 1 Field of Ruin - 2 Hieroglyphic Illumination
Added - 1 Never / Return - 1 Metallurgic Summonings - 3 Glimmer of Genius - 1 Island
Removed - 1 Duress - 2 Doomfall - 2 Yahenni's Expertise
Added - 1 Vraska's Contempt - 2 Torment of Hailfire - 1 Lost Legacy - 1 Essence Scatter
ThousandOaks says... #3
Thanks Booch138. I appreciate your checking it out.
October 25, 2017 3:55 p.m.
darkapparition85 says... #5
Four field of Ruin seems a bit excessive. 3 Mana to activate fatal push is no bueno.
October 31, 2017 1:17 a.m.
ThousandOaks says... #6
Good feedback. I have 4 so when I need trigger revolt I can. I find that you only need to trigger revolt once or twice per game.
October 31, 2017 1:38 a.m.
darkapparition85 says... #7
Well I'm sure they are pretty helpful against red. I was I was running a Scarab God Deck with 28 lands running a bunch of hostile deserts and a few field. I've been keeping it a little more basic now loo
October 31, 2017 2:51 a.m.
darkapparition85 says... #8
I was trying to get that wondering funeral effect
ThousandOaks says... #1
LOL, likewise. I can't take credit for the idea. A buddy of mine used it to trigger Revolt for Fatal Push incidentally; and I jumped on the chance to use to replace Evolving Wilds.
October 23, 2017 11:38 p.m.