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Hi! Nice start to a fun guild with lots of customization. Could use a little cleaning up and some of the high end stuff taken down a smidge. Personal opinion of course, but I would probably cut the Vivien and Ajani down to 2 each main deck, and maybe even cut more as while they’re terrific cards, they are a little on the heavier side (and are better fits in side decks). The 2 drop section is a little lacking too, and these would be better slots to fill there. Emmara is great, but Adanto Vanguard and Knight of Grace are highly suggested. Also, if you’re going to only run 20 lands, I would make room for (and should go in the deck anyways) 4x Flower / Flourish as it let’s you cheat land count a bit and it’s otherside works well with the rest of your deck anyways.
These are just a few things I would suggest tidying is all. I also don't know how I feel about Ledev Champion but yeah :P
November 8, 2018 11:57 a.m.
Psychorave I've been running a similar green stompy with less sorcery/instant build online splashing red preeeeeeetty much for 3 Experimental Frenzy and Banefire in the sideboard. I honestly just use 4 Rootbound Crag in the landbase and the rest forests and that worked for me. Can suuuuuper help with grindfests in a ridiculous way.
November 7, 2018 10:22 a.m.
I think this deck needs Experimental Frenzy but that’s just because I love that card in this archetype. The real reason I’m upvoting this is because of the picture. Our deck descriptions deserve them. Keep up the good work. XD
November 7, 2018 1:59 a.m.
Okay I added 1 Dive Down to main deck (sac’ced a Syncopate to keep slot consistency) and took 2 Shalai and an Ixalan's Binding for one more Niv and 2 more Dive Down. I like this a lot so far actually.
November 5, 2018 12:24 p.m.
November 5, 2018 12:17 p.m.
Made the Ral, Izzet Viceroy concession in the side deck. I'm pretty sure a 4th Teferi would PROBABLY be better there, but what the heck. Let's keep it awkward.
November 4, 2018 10:47 p.m.
I find sometimes I’m even having to wait for turn 4 for that Clarion white mana to show up, but it’s about an 84~% chance to get white on turn 3 so I'll take it lol.
November 4, 2018 10:27 p.m.
KraKra21 No worries I appreciate it! So one of the things I was finding is that as I was trying to use Justice strike as an earlier play, I needed to up white mana a little more. This deck doesn’t play with a lot, and with Azorius coming out next set, I expect to see a lot of Jeskai/Esper builds to change. As the game went on longer, I found that Beacon Bolt wasn’t roughly hitting the same targets that Justice Strike was hitting, except twice (at the cost of one more mana). So I think it’s really one of those meta/local/personal choice calls all in all. The instant speed on Justice is its biggest selling point for me. But the fact that I can use Beacon Bolt twice is also nice.
November 4, 2018 10:24 p.m.
November 4, 2018 10:11 p.m.
mkohm5 Thanks for the comment! I finally finished the explanation for the deck as I have been playtesting a bunch more as well. I have found that while I initially feared Carnage Tyrant, I have not yet lost to one just yet. Especially side board (which is when I expect them to come out anyways). Between the Cleansing Nova and Star of Extinction, settle has largely been unnecessary. I had it mained initially and always felt so awkward, which is rare as I love that card. Just didn't seem to mesh well with this list. Beacon Bolt has performed well for me, but only as a one-of. So far it's only managed to come up when I need it to, but I agree that Justice Strike does hit a fair amount, which is why I couldn't can just the one in the side board.
The Azor's Gateway Flip is largely there as an early card flow engine when needed, an extra "draw a card" when Niv is out, and if it flips, winning with an obnoxiously huge Explosion is pretty satisfying. It's literally only happened to me twice so far as I am not trying to maximize that strat like I have seen in some builds, it's just a flex flow for me. The only reason I took out one less Azcanta is because there is just enough to get me around to it and flip it regularly than the need for 2, plus its an enchantment not a Instant/Sorc. The two together hasn't been bad, but as you mentioned, probably not 100% correct XD
But yeah you can read my description for a semi-brief justification for my more "awkward" card choices :P
November 4, 2018 10:03 p.m.
SynergyBuild Thanks for the comment on suggestions! I will take it. Honestly I mostly like Sync being on the play, and dang near don't like it the rest of the time. Fantastic as it is hahahaha. I think one down for a Disdainful isn't an awful idea. Negate definitely does catch a lot though. I played around with moving an Ionize down to 3 (one in side) and moved in a Negate, and while I like that, I moved it back. I’m down with it though.
November 1, 2018 11:12 p.m.
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|Avg. deck rating||7.75|
|Favorite formats||Standard, Modern|
|Good Card Suggestions||3|
|Venues||Friday Night Magic|
|Last activity||1 week|