Breya, Etherium C-C-Combo Breaker!

Commander / EDH KailDaemon

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A turn 2 win?!?!?!? Also another Mana Loop —Nov. 2, 2016

Turn 1:

Turn 2:

  • land for turn (this MUST be a Dual Land of the OPPOSITE colors in the color identity if you used the dual land instead of command tower for turn 1, if you used the command tower then you actually dont need a land drop!)

  • Animate Dead the Worldgorger Dragon and begin the Loop. Stop only when we have created and "infinite" amount of so we can cast and re-cast Breya, Etherium Shaper enough times to use her ability to sac herself and a thopter to use her ability to deal 3 damage repeatedly to an opposing player.

NOTE this specific turn 2 kill requires atleast a minimum of Command Tower, Buried Alive, Mana Crypt, and Animate Dead in the opening hand to work.

Later turns only require Animate Dead + Worldgorger Dragon + a creature in the graveyard to go off

OUT:

Marvelman7878 says... #1

Has anyone tried to make a competitive Breya deck that's not combo heavy? I'm really interested in buying her precon, but I don't want to just make a combo heavy deck that's going to get hated. Any good 75% brews?

November 1, 2016 1:22 p.m.

KailDaemon says... #2

I havent seen any yet, Marvelman7878.

But you could just run a Big stuff deck. Abusing Sneak Attack and just big creatures in this color identity.

And then once they die you have pretty good reanimation in black to cheat the high mana cost of the creatures your cheating into play.

Breya herself is just very combo enabling

November 1, 2016 1:27 p.m.

KailDaemon says... #3

Same, n0bunga.

Hmmm, what if instead of combos that abuse breya, you create Memnarch but with with this color identity. The WHOLE focus being to steal things to then sac to breya as utility? Passive life gain to keep the game going a little longer, spot removal here and there, or chipping away at life if someone is getting out of hand. But not necessarily going super combo heavy, using and thieving mechanics with and protection and support?

Could be interesting

November 1, 2016 1:35 p.m.

Marvelman7878 says... #4

I think I might still build her with combos, but leave very few tutors to search up the cards, like solving a giant puzzle but having wait for the pieces to come together. I would probably leave Fabricate because I own a copy, and keep Trinket Mage because it comes with the deck. She has enough synergy to have several combos distinctly different from each other. Maybe try to play cards that interact with the table more, activating her -4/-4 ability

November 1, 2016 1:57 p.m.

KailDaemon says... #5

Sounds like itll be fun man! Would love to see the list when its finished

November 1, 2016 2:05 p.m.

Red_X says... #6

Pia and Kiran Nalaar? Makes tokens, sacs artifacts, and can be used to combo with instead of the commander if it has gotten prohibitively expensive/Meddling Maged.

November 1, 2016 7:04 p.m.

KailDaemon says... #7

Oh wow....yes they will DEFINITELY be put in.

November 1, 2016 7:41 p.m.

RazortoothMtg says... #8

Since you're running Dross Scorpion and Krark-Clan Ironworks, maybe throw in Myr Turbine for infinite mana. It also generates some good sacrifice fodder.

November 1, 2016 8:37 p.m.

KailDaemon says... #9

Actually i see a problem with Pia and Kiran Nalaar, that one red symbol makes it impossible to go infinite with out the use of another token generator. Even if i used Phyrexian Altar i still couldnt combo it with displacer. Now if they produced 3 tokens...absolutely...but sadly no

November 1, 2016 10:06 p.m.