This deck is great at pulling of many combinations with itself or other decks built similarly to itself. In fact, this would combo perfect with a second copy of this exact deck!
I have separated the combinations in terms of main combinations (usually producing infinite results or results that should almost win the game by themselves) and minor combinations (good effects that can be played until you have a main combination. Usually an incomplete main combination).
Winning could be as simple as attacking opponents, to poison counters and even instant win or milling opponent if you switch a few cards from the sideboard!
LIST OF MAIN COMBINATIONS
Infinite Mana (for self or ally): Cloudpost + any other locus on field +
Candelabra of Tawnos
Infinite Mana: Myr Galvanizer X2 + Palladium Myr
Infinite Mana: Myr Galvanizer X2 +
Plague Myr
X2
Infinite Untapping Myr: Myr Galvanizer X2 + Any myr that produces mana
Infinite Charge Counters (on any artifact on the field): Infinite Untapping Myr Combo + Coretapper
Infinite untapping of artifacts (any on the field): Infinite Untapping Myr Combo + any two other myr cards +
Clock of Omens
Infinite untapping of artifacts (any on the field):
Clock of Omens
+ Staff of Domination X2 + Inifinite Mana combo
Infinite Copies of any artifact you have: Prototype Portal + artifact card from hand + Infinite untapping of artifacts on the field combo + infinite mana combo
Infinite copies of any and all artifacts on the field: Infinite Copies of any artifact combo + Sculpting Steel
Non-artifact spells cost infinite mana: Infinite Copies of any artifact +
Lodestone Golem
Creature of chosen type get infinite +1/+1: Infinite Charge counters combo +
Door of Destinies
Infinite Turns: Magistrate's Scepter + Infinite Charge counters combo
Infinite Turns: Magistrate's Scepter + Infinite untapping of artifacts combo + infinite mana combo
Infinite Staff of Domination effects: Staff of Domination + infinite mana combo
All of opponents lands remained tapped each turn:
Rishadan Port
+ infinite mana combo +
Candelabra of Tawnos
Instant Win (requires using sideboard cards): Infinite charge counters combo + Darksteel Reactor
You cannot lose the game (requires using sideboard cards):
Platinum Angel
(even better when you create copies of it)
Destroy any and all permanents (requires using sideboard cards): Lux Cannon + infinite untapping artifact combo
Opponent discards entire deck (requires using sideboard cards):
Sands of Delirium
+ infinite mana combo
LIST OF MINOR COMBINATIONS:
Extra mana:
Deserted Temple
+ Cloudpost + at least 2 other locus on field
Extra Cloudpost: Cloudpost (anywhere on the field) + Vesuva
Extra Cloudpost: Cloudpost (anywhere on the field) + Thespian's Stage
easy Extra turn: Magistrate's Scepter + Coretapper (tap then sacrifice)
Non-artifacts cost 1 more to play each turn: Prototype Portal +
Lodestone Golem
Myr get extra +1/+1 per turn: Prototype Portal + Myr Galvanizer
Pay 1 mana instead of tapping an artifact with
Clock of Omens
:
Clock of Omens
+ Staff of Domination
STRATEGY:
Land: Always play Cloudpost when you can. If you can't but there is a Cloudpost on the field, then play Vesuva or Thespian's Stage. If Cloudpost is not on the field, feel free to play
Glimmerpost
to buff your later Cloudpost or any other land that you can at that time.
Non-land:Depending on how you want to win against your opponent, this deck can be played very different. I tried to make it very versatile with many options. There is no right way, but trying to get the combos mentioned above will only make it easier for you to win.
This deck is meant to be very quick and aggressive. The combos should be fairly easy to get and use. Many of the combos can be played even on the second turn.
Take note that many of the artifacts don't care if they are tapped so you can use them freely with
Clock of Omens
SIDEBOARD CARDS:
If you are wondering why a specific card is in the sideboard but not the main deck, it is probably because I felt that it didn't play as well with the other cards in the deck or it wasn't as fun to play.
If you want to have more control over your opponent or you just get way more mana than you need, then put in
Rishadan Port
in place of
Deserted Temple
If the opponent's deck is focused on affecting you with spells or abilities, add some
Platinum Angel
or
Witchbane Orb
to the deck.
If the opponent has a card that prevents you from winning, simply add Lux Cannon to blow it away.
Like to instant win or are having trouble killing the opponent with other means? Simply add Darksteel Reactor to win regardless.
And if you enjoy milling your opponents' decks then add
Sands of Delirium
to do just that. (I only have 1 in the sideboard because I usually don't care to mill and I think there are more effective ways to win).
The rest of the cards in the sideboard are extra copies of cards in your main deck in case you want to boost your chances of drawing a particular card.
EXAMPLE OF A QUICK WIN:
turn 1: play Cloudpost OR play
Glimmerpost
and
Candelabra of Tawnos
turn 2: play
Candelabra of Tawnos
(if not already played) and Cloudpost (or any other locus/ locus copy land if Cloudpost was already down).pay 1 mana to untap Cloudpost using
Candelabra of Tawnos
. Repeat for infinite mana.Play Staff of Domination, get as many cards as you want from your deck (and as much life). Play any and all cards from your hand.
turn 3: Kill opponents in whatever way you want (you could even do this on turn 2 if you used Darksteel Reactor or
Sands of Delirium
from the sideboard.