Sideboard


An investigate that takes advantage of Clues and Ghirapur Aether Grid to end the long game, but still has a good early game.

Currently my biggest concern with the deck is the awkward manabase and how it deal with Westvale Abbey. Other than that, it has performed well in testing against most archetypes.

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In the mainboard: * -2 Confront the Unknown (it hasn't been doing much) * -1 Compelling Deterrence (I like this, but Radiant Flames is more important) * -2 Pia and Kiran Nalaar (they're good, but I think we want to go in a different direction for now) * +1 Westvale Abbey (we need 26 lands and this is a good alternative win condition) * +4 Radiant Flames (while this kills a lot of our board, it is needed to combat the white human and Collected Company decks)

In the sideboard: * -4 Radiant Flames * +2 Pia and Kiran Nalaar * +1 Roast * +1 Confirm Suspicions

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